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jetak

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  1. I also tried compiling using this guide and got no where, though I didn't have much time to try and figure out where it went wrong. I installed scons using Homebrew so this might have caused some problems with environment variables. The very first error that cause the compilation to fail was: In file included from game/../idlib/precompiled.h:135, from game/precompiled_game.h:28: game/../idlib/../renderer/qgl.h:47:16: error: gl.h: No such file or directory In file included from game/../idlib/../renderer/qgl.h:58, from game/../idlib/precompiled.h:135, from game/precompiled_game.h:28: and then a slew of errors after that. I'm not sure what the flag MACOSX_TARGET_ARCH="i386" is supposed to do. I could not find a reference to it in the SConstruct file, though I admit I dont know much about scons. Anyways, I'd like to help in the work of getting a Mac build of the game. My specs are: Model Identifier: MacBookPro3,1 Processor 2.4 GHz Intel Core 2 Duo Memory 6 GB 667 MHz DDR2 SDRAM Graphics NVIDIA GeForce 8600M GT 256 MB Software OS X 10.8.5 (12F37)
  2. Thanks for the reply. Since my last post I made those same changes to my Darkmod.cfg with good improvement. Haven't had a lot of time to play but ill check out those maps. Keep you posted.
  3. Yep, 256mb as I thought: Chipset Model: GeForce 8600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 256 MB Vendor: NVIDIA (0x10de)
  4. Oops guess i forgot to include the video card info, my bad. I actually want to say I have 256 mb of ram but I'm not near my laptop and I can't remember. I'll post the full specs tomorrow. I was playing around with some config stuff and got it to run more smoothly though I don't have the settings here with me. The MacBook Pro 3,1 came out mid 2007, it is a bit dated, though I think my laptop should be able to play the game sufficiently, not with the highest graphics but mid range. Hopefully here in the next couple days I can provide more quantative testing info. Try out different levels, settings etc. If anyone has any suggestions or ideas they would like me to try/test let me know.
  5. So I played the tutorial for a while. Everything seemed to work alright. A little slow and laggy at times but I haven't played with any settings very much, just the resolution a little. When using the "Restart Game" button in 'Settings' the game does not restart. Attached are outputs from terminal when running gdb.sh using both the Debug and Release version of TDB.app that I got from malex's myDrive link. Both of these show what happens when using the "Restart Button". The game seems to exit normally when using the "Quit" button. So far, so good and thanks to everyone who has worked on this game. I will like to contribute as a tester or more. Hopefully people will continue checking this thread and are still interested in working on TDM 1.08 for OS X. https://www.dropbox.com/sh/l5rd1etxq6fy448/NNy4Qb6PP0 (Terminal Output)
  6. I have been wanting play TDM on OS X for quite a while and when I finally have time too the TDM update breaks mac support. Anyways, I downloaded malex's TDM.app and am currently testing/playing it. I'll report back on my experiences, issues and bugs I come across. My setup: System Version: OS X 10.8.2 (12C60) Kernel Version: Darwin 12.2.0 Model Name: MacBook Pro Model Identifier: MacBookPro3,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 4 MB Memory: 3 GB Bus Speed: 800 MHz Boot ROM Version: MBP31.0070.B07
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