Jump to content
The Dark Mod Forums

jmasterBoB

Member
  • Posts

    9
  • Joined

  • Last visited

Everything posted by jmasterBoB

  1. Thank you Serpentine! I`ve send you the files! Hi RPGista! I have to look out for that converter. Thank you for mention! No i don´t know Revit. My brother have excellent archi cad skills, He has experience in designing buildings in archi cad for many years. Hes currently engaged on medieval games for the college and we plan to start a DM project together. Archi Cad is a pretty good application especially for creating buildings. I think the main Problem is the export of the files to other programms. You can export the data from archi cad as *.3ds or *.obj files. After the import to blender the material files don`t show up in blender. So you have to retexture all the objects and you also have problems with exporting the models to the *.ase format.You get a lot of serperated single meshes that you have to join together. After the export to *.ase from blender i always get an error message. ( perhaps my modelling skills in blender are not good enough). Here i have an model that I export from archi cad to blender. I´ts a kind of tunnel with a path. I`ll try to export it to ase and import it to d3 in the future http://www.bilder-sp...f&size=original Currently I have some troubles with UV mapping and creating textures and material files. But I´m very confident to solve that problems in the future
  2. Hi thanks for the help! I´ve engaged a little bit with material files, but i`m still on the sam point as before. I`ve created a special folder in the doom 3 path where i put the material, texture and model folders. http://www.bilder-space.de/show_img.php?img=a6853c-1338382162.gif&size=original But the model still looks like that in the editor http://www.bilder-space.de/show_img.php?img=d8ffd3-1338382393.gif&size=original the material file in the material path looks like this http://www.bilder-space.de/show_img.php?img=3aba73-1338382407.gif&size=original I havn`t tried the exporter so far, but i will when i have more time! thanks so far!
  3. Hello Guys! I´am currently thinking to start a big Fan-mission project. But I have big troubles importing models into the dark radiant. The models of the buildings will be created in an professional architecture programm called archi cad. After the models are created they will be exported as *.obj or *.3ds files and imported to blender 2.63. I`ve read some basic tutorials "how to create models" in the wiki and on other homepages. I basically can export models as *.ase files with an exporter without troubles, but i only get one ase file. I´ve put it into the darkmod/models folder and it shows up in the editor as model, but without the correct texture. Now i have some basic questions: #do i need also a material file? #where i exactly have to put the texture files? In which folder ( c:\games\doom3\darkmod\textures isnt right i think) #do i need textures with *.tga format or is *.jpg also possible? #i only can find an exporter scirpt for *.ase for blender v.2.56, does anyone working with current version of blender? If yes which script/version do you use? sincerley J
  4. I finally played this FM too, and I have to say I really enjoyed this mission! There were just a few negative aspects in my opinion, in some cases the AI dont work correct, for example in the beginning area near the main gate i killed some guards with the bow without causing a alarm, some of the other guards get out of their quaters too look out for a stranger, they ran above the dead bodies of the other guards without calling for an alarm. Also there were many books and papers to read, probably because my english is not the best this was a bit hard for me. After i knocked out everyone in the map, I was spending hours of time to search for keys for locked doors in the map, in the end i found every key except the one for the library (how to hell do i get in there?!) The atmosphere, the sounds and the gameplay was really cool, i really was addicted to this mission, i played hours per day, I couldnt stop playing, probably going to play this mission again 10/10!
  5. I solved the problem now, I simply changed the missions, now all is shown correctly again, i don`t know what exactly caused this problem, because i`ve changed nothing in the config or in the hud.gui file, well this is really strange.. thank you for helping!
  6. no, its only on HUD ingame, i unfortunatley changed it somehow...
  7. Where can i find this hud.gui file? I tried to change the resolution, but it don`t work so here is a screenshot that you better can see my problem everything worked fine until i pressed some random keys, than i was trown to windows desktop and a window appreared "windows key snap/lock function" i rejected it and go back to tdm, after this they items and the text was very small, unable to read it now maybe i should open a topic in the technical problems thread? and thanks for the fast help!
  8. Hi, i have some questions about the tdm, maybe you can help me! do keys dissappear after you kill/stune enemys? Is it possible to pinch out flare? I read somethin in the training mission that it is possible but there was no note how you exactly do that, there is no key or something. Can i adjust size of the symbols of the items which are shown on HUd, for example when i take sword you can see that the sword is selected in the left under corner on screen, or when you take the lockpick you see it in the right under corner, because for a unknown reason i changed the size, so i cant read anymore what item it is, when i have many books or keys in the inventory this is really bad and are there some commands for the console to generate items, like water arrows, flashbombs, .. ? thanks!
  9. Hello I`ve just downloaded your mod, which has a very unique and cool style, i like it, but the problem is im messing around with the graphic settings for a few hours and the problem is TDM won`t change the settings, i can`t switch to window mode, can`t turn of music or change the resolution in the game or even when i restart, i`ve the same problems with doom3 too, i don`t know what im doing wrong, the mod itself works fine. Some details: OS Windows 7 Doom3 patched to v.1.3.1 TDM newest version Would be cool if someone could help
×
×
  • Create New...