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Posts posted by Fidcal

  1. Excellent! And it proves the point that whenever anyone tries to control, manipulate or impose their will on anyone, eventually they will fight back. This is why we have ad-blockers against aggressive intrusive adverts. I don't recall ad-blockers years ago when adverts weren't so aggressive.

    I've said it many times: options, options, options (which equates to FREEDOM!)

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  2. Another way of doing this is using something like the save potions in Kingdom Come. They're not cheap or easy to get early on, but you need them to save.

    In Dark Mod they could be expensive 'magical time devices' that count as part of the objectives to obtain a certain number. But the more you use them to go back in time (save the game) the less you have at the end. So you balance it against your ultimate achievements stats, e.g., objective is to secure at least 50, and thre are only 100 to be found. Having all 100 at the end would mean you never saved at all! But you can still finish the mission even if you only have 10 left at the end - just not such a good stat.

    More realistically, a hybrid with save rooms, so you reserve the temporal devices for serious emergencies when you're desperate.

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  3. GREAT NEWS! Finally getting consistent results. So good that I've now installed Dark Mod again and began configuring it to play with the controller. This is effing great! So glad I persevered.

    I'll post a proper instruction eventually and probably a config for Dark Mod. You can run Dark Mod through Steam by adding it to your Steam library. There's no charge for joining Steam itself so it's worth it just to use 'any' game pad controller.


    Thanks for help! :)

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  4. Well, I've always been a strong believer in options, options, options, so save restrictions on the highest levels (or as an added iron man level) are fine so long as there are easier levels. I've been playing Fallout 4 off and on for years and on survival mode you can only save by sleeping in a bed, sleeping bag, or on a mattress, but there were far more hazards than that. Eventually that wasn't enough for me so I set my own rules: no armour, limited weapons, no perks, and no killing humans at all. I completed the whole thing twice under that rule so I made myself an even harder rule: no companion AND do not kill any humans. I never quite finished the end battle but it gave the whole game a new lease of life.


    So, yes, extra hard as an option. But speaking of options, I'm a great believer that ALL games by law must provide a super easy level (you can switch to at any time) that is a virtual walkthrough (or skip hard sections after x attempts like GTA5.) No game should be allowed to frustrate or prevent anyone finishing it. I mean, if you bought a movie and couldn't finish the DVD you'd want your money back, right? I read recently an estimated 80% of games are never finished! OUTRAGEOUS! And how many of us gamers know dozens of family and friends who can't play games at all because they are too hard for them? The games market is potentially much bigger than we know.

    OPTIONS, options, options... <mumbles away obsessively into the distance.> ;)

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  5. OK, well that video doesn't deal with the steam config problem but it does relate to other possible probs/fixes so I'll come back to that if needed. Incidentally, he paid $10 for Splinter Cell; I paid about $1.40 - yeah that's right, ONE dollar forty! Now if I can just get it to work...

    Thanks again.

  6. Well, I think I made another breakthrough last night, but I have to confirm it with more testing. My current theory is you need to export then import again plus some other non-obvious stuff.

    As for that video link, I'll check it out but I've already looked at several vids and none of them were complete and didn't solve the problem. Mostly they seemed out of date, as if Steam's config pages had changed and buttons removed that were shown in the video but not in present Steam.

    Thanks, datiswous.


    Just a heads up that my earlier euphoria was misplaced. The Steam Controller config is full of unpredictable inconsistencies that no sane person could understand. I suspect the only gamers who have any success with it are those playing more modern games that already have xbox support. To bind specific keys to buttons produces a config you can save, but applying it to the game is frustratingly near-impossible. I even got earlier tests I'd made applying themselves that I'd not selected!

    In the end I deleted all my saved configs except one. At some point thereafter I did a test but in-game the only thing that worked was the triangle button produced crouch. Nothing else worked. I recognised this as an early test I made! So how did it suddenly get applied? No idea. There are no other saved settings of mine but my current one which has most of the buttons and keys defined. I simply cannot get it work in the game.

    But because occasionally something does affect the controller settings, surely there is a way?

    Sadly, I can only endure sessions of up to an hour before giving up again. Total time wasted so far I estimate at 15 to 20 hours.

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    I actually made progress! Thinking about keyboard bindings made me wonder if I was supposed to set the desktop settings instead of game settings so I went back to Steam. I was wrong, but while there I set Xbox support as well as PS5 support. That needed a pc reboot. Still no different, but then I went to preferences where you can set the light colour and other trivia on the controller. But there is a submit button. Now my key test worked! All totally non-obvious of course!

    Also found mouse sensitivity setting in the game itself and that fixed the camera turn (probably would also work on the steam sensitivity setting too now I know how to submit it.)

    Not been able to assign a key to the joystick click for some reason (well I assigned a key but it didn't work in-game even after submit.

    Anyway, if I figure it all out I'll post a more precise instruction here at some point.

    Also hopeful I can get this to work in Dark Mod now.


  9. Many thanks. I took a long look at that doc along with the software. I'm getting the impression it should basically work without any further config on games that work with the xbox controller (which Splinter Cell 1 doesn't.) To emulate the keyboard I'd need an extra thing called Faker something which I might look at in the future. Right now I'm sick of the whole thing.

    I went back yet again to Steam and can still make no sense of it. I click one button and a panel pops up saying your ps5 controller is now running the config from Smith (which is my user name on Steam.) However, it simply doesn't! The game just has the same basic move movements and not my test config at all. I've checked several guides on Utube but they show a different button that is not present now so presumably they are out of date and Steam has changed.

    I give up on Steam. I might check back in a few months or so but otherwise, I've had enough.


    Thanks again.

  10. Many thanks, yes that was the problem. I didn't even know there were different versions of .NET (nor do I really know what it is!) The message when DS4W ran was you need .NET blah blah download? I just clicked and downloaded .NET! Now if DS4W had add in caps: MAKE SURE YOU GET DESKTOP VERSION! it would have save me a lot of trouble.

    Anyway, got DS4W running, but as with Steam there are ZERO instructions. So, blunder through guessing what to do... DS4W recognises my controller. I ran my Steam game and disabled controller support in Steam to avoid conflict. In DS4W I created a profile and named it SPLINTER CELL ONE. I set triangle to be key C (crouch) as a test. Saved the profile. Can't see anything else so went in game. NOTHING. So, exactly as with Steam, you can guess how to bind keys but no clue how to apply that to the controller in-game. The controller does respond in the test window in DS4W.

    I've had one or two sessions a day for the last week or so trying to get this game to work with a controller but I can't spend all day so I'll try again later or tomorrow.

    I usually find when I eventually discover how something works that I can explain it step by step to someone else in about 10 easy steps. That should be in Steam and DS4W but alas, they have a totally different mindset and assume everyone has a crystal ball. :(


    Thanks again.

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  11. Thanks, yes, I did try that a couple of days ago without success. DS4Windows is supposed to enable any joypad on PC, but when run it said .NET needs to be installed. So I installed it. It stills kept saying .NET needs to be installed. I checked and .NET is correctly installed. But DS4W still won't run, it just says .NET needs to be installed! :(

    I keep fiddling with Steam's gamepad config but still no luck. But I have found the steam general discussion forum finally. Initially, I clicked community but then no sign of a general steam discussion forum, only games. Several days later I discovered you need to hover over the word 'Community' not click it, then you get a drop down. 🙄

  12. I've plugged my ps5 joypad into my pc's usb. It seems to recognise it in game because move and camera work and a couple of (wrong) buttons. My problem is how to map buttons to keys, specifically for Splinter Cell. Steam's recommended buttons don't fully work.

    So far I've added an action set and named it Splinter Cell. As a test I assigned key C (crouch) to the X button. It shows in the config on screen. But when I switch to the game itself it doesn't work. How do I assign the action set to the game itself?

    I've had about four sessions trying and got nowhere! I've tried export but that did nothing. I once saw 'apply' I think on another page but when I clicked it there was no noticeable effect.

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  13. That guide looks excellent, thanks! I realise my mistake. The hole to get through is very bright when I played it, and I assumed it was outdoors. D'uh! Yeah, that's the room I remember now.


  14. Finally got Exodus so I'm playing 2033 and last light through again first. Same old head-scratching because I forgot most of the quirks. Currently I'm stuck in the library in Moscow. I got through a hole in a wall into a small room. Here is where I got stuck for AGES last time, but this time I remembered you have to shoot something through a half-open doorway. The other thing I recall I've not reached yet: it's something totally non-obvious like shooting a chandelier to smash down a door. However, where I'm stuck is another door. The guy leading you tells you to do something but that is not captured in the checkpoint. So I don't know what I'm supposed to do but I'm guessing it's to do with opening that door. He just lounges against the door while I do all the work!  Died 20 or 30 times from lack of filters. I've gone round and round but I can't find anything. Key? Am I supposed to go back through that hole in the wall? I can't. I've tried jumping upright and jumping crouched but can't get through.

  15. I'm using Firefox on a pc tablet in portrait mode to read fiction stories so it's like the page of a book. That means I have plenty of vertical space but not horizontal. Is there any way to have more toolbars instead of that overflow feature? More specifically, I'd like to have the nav items (back forward home reload etc) and address box on one toolbar, then other tools on a separate toolbar below it. I can't find any add-on to do this. There are specialised bars such as a Facebook toolbar, but no general-purpose toolbar onto which you can add the tools you want. I mean, the overflow feature itself seems to be a bodge because they know there is a lack of space on one toolbar, so why don't they provide more toolbars!

  16. I'm giving it a try through Tor Browser. What puts doubt in my mind is many add-ons themselves gain immense access to your web activity, even including passwords and bank accounts - nor do they declare that no data does or ever will be uploaded. So it's blind trust. One of the above mentioned I found by searching the web that they do NOT upload anything only to discover later they'd been taken over by another profit-making company - and then they in turn taken over by another. How do we know it's still true? Or won't be in the future? What would a profit-making company make out of such an add-on unless it syphons off personal data and trades it?

  17. Yeah, it's a battlefield - but that's true of all commerce - us against them. Society needs businesses to make ideal products but businesses are actually designed to make profit not products - the products are just a side-effect and might be anything from perfect to perfectly useless - so long as they make money who cares.

    Anyway, just tried Adblock Plus but it doesn't give me the control I need.

    I should have clarified what I want. I strongly object to the enforced popups that demand I submit and agree to the website stealing personal info about me. The only opt-out is to leave their website. They make their money from personalised ads so if you don't want them then they don't want you. As said, it's a battlefield.

    With most websites, I right click the popup, click Ublock Origin's 'block element' then 'create' - but typically there are several elements to deal with and a final 'veil' overlay that obscures the page. What is worse, some websites no longer function when you totally get rid of those popups. A common result is that scrolling is disabled so you can only see the top part of the page or switch to read mode. An example is https://harrypotter.fandom.com/wiki/Main_Page

    But Yahoo is even worse and Ublock O can't break through at all. Not that I'm too bothered about yahoo except it's a challenge.

    And all this within the myth of a 'free' internet (or 'free' tv whatever.) It's not free. Products cost more because we consumers have to pay more to pay for the cost of advertising - trillions of dollars wasted by society, and trillions of man hours wasted by distracting time-consuming, massively inefficient (in terms of society's real needs) adverts.

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  18. The main problem for me is the big blockers that won't let you view the website until you agree to let them gather personal info about you. Yes, it is ublock origin and it works for websites I've already configured. Trouble is, when browsing or searching for all kinds of info I come across plenty of websites everyday that are not yet configured or ublock doesn't fully work for them. By that I mean, a typical website has a big popup say white panel with a message, buttons to press, and behind it a veil layer. You have to click the main panel and create a blocker for it, then each button, then maybe little panels behind the buttons then a couple more things, and then the veil layer. Sometimes after all that the website is now visible but will not scroll. There is no scroll bar nor does ctrl mouse wheel work. So you can only read what's on screen. You can zoom out somewhat to see a bit more but that's it. Web browsing is a pain these days. But if ublock origin is still the best then I guess I'll go with that. At least I won't have to learn anything new.

  19. Downloaded Firefox again to trial as an occasional browser. Anyone recommend the best blocker add on?   I've been using Ublock in Vivaldi. It kind of helps but one needs to make many clicks to get rid of multiple layers - and even then the website might be obscured (I've not been able to access Yahoo for years!) Sometimes block javascript is the best option, other times a few clicks with ublock do the trick - but it's all weary hit and miss.

    So, can Firefox be any better for blocking add ons. I see there are quite a few.

  20. Looking at a list of games planned for 2021 to see what will be available on PS5 and I see Aragami 2. Huh? Hadn't even heard of Aragami 1, so I searched and found this thread. Armed with low expectations (which is good) but some interest, and hoping it might prepare me for Aragami 2 next year, I downloaded it for about £24 including the dlc. Quite liking it so far. The precise tutorial reminds me of Dark Project. Gotta love a game designed specifically for stealth because there are so few. I like the stats page at the end of Chapter 1 tutorial - hope they have those after every chapter. I'm playing on 'one skull' (which I hope means easy) and will see if I can ghost this next chapter. :D

  21. I'm surprised there's no existing thread for this game. I've not progressed far yet (a few hours) but most of my time has been spent sneaking. There have been only a few places where I had to shoot to survive - though that might be because I missed a stealthy way round mech crawlers and flying drones etc. I finally reached a section where there are really humanoid terminators and currently these are unkillable so you HAVE to use stealth. The game reminds you more than once that a shotgun blast might temporarily stun them (for how long I dunno as I never tried) but otherwise you need to creep.

    The game is first person and I just found a way to 'holster' my gun which had become annoying when you had to walk around all the time with a thumping great weapon right in front. The way is to set no weapons on the weapon wheel selector. When you need a gun, hit the key that lets you set it (the game pauses so no frantic hurry) and just set the single one you want. With practice that only takes three quick clicks and you're armed. But if you're playing stealthy that is not needed very often anyway.

    Crouch is REAL low! Behind an average family car I noticed my eyeline was slightly below the top of the tyres! That is a crawl!

    Level design often has feeble 'rubble corridors' but there have been some decent wider, open areas. No climbing sadly, only the 'ministry of silly jumps' but I manage to get on top of a couple of crates and find a broken window out of which to lob an explosive to blow up a quest item. I was quite pleased with that because I was sure it wasn't contrived by the developer.

    Hacking is horrible - much like Prey with having to quick side step threw the moving lines on the monitor display. Maybe you'll like it but I hate QTE or quick reflex subgames. You take a hit each time you fail and I had to use quite a few medikits (and that was on 'very easy'!) I shall only do those on criticals in future as it's not worth the hassle just to open a chest to get a few scrap parts. Fallout 4 is much better where you have to work out an actual password not play a ruddy Frogger game.

    Lockpicking is tolerable and similar to Fallout 4 and others like that.

    There are chapter saves, checkpoint saves, and occasionally manual game save points. Not perfect but better than games with only checkpoints.

    Enjoying it so far.

    • Thanks 1
  22. So far I'm finding TR far more stealth than shooter. I'm playing on very easy and the shooting has been easy but the stealth is just about right. You only need to poke your head round a corner and if you're in their line of sight they become suspicious and you have to duck back and let them cool off.  There is good tension. As with Thief, you need to scout and time your moves. It's future desolation like Fallout but with more enemies about. But there is balanced relief when you get into a relatively safe area. I definitely want to try it on a harder level later, but for now I'm enjoying it. Mind you, I've only met the lesser machines so far and no actual Terminators other than a cut scene where I crouched behind a car wreck. Pity the enemy are soulless unspeaking machines bit like Prey; I used to like the Fallout raiders taunting me and then I blow their effing brains out and pee on their cold dead headless corpse. :D

    One gripe I have with TR is you can't see any way to holster your weapon. I hate walking round with a big gun aimed forward all the time; it's unnatural and I'm constantly itching to lower the weapon. Far Cry 5 was bad that way but at least they had fists you could choose from the weapon selector, so, although slow to switch, those fists were quite low and unobtrusive. TR has no fists - probably not much use against Terminators!

    Another problem with the PS4 is the controller has a hair trigger and nowhere else to rest your finger. Now and again a shot is fired unintentionally - bloody annoying. I get that in other games but its worse in a game where you can't holster your weapon.

    I've not figured out how to install chips yet. Anyone know? Maybe one has to have an advanced crafting perk?

  23. It's certainly got its strengths and weaknesses. I had more trouble with the fast travel. I had to get to Petrus which was marked on my map with the objective marker, but when I reached that point (through incredibly unbelievable narrow canyon corridors (towns much more open) and routine fixed encounters with beasts, the objective marker had moved. I found it elsewhere on the map and this time I placed my own way marker next to it. When I eventually reached that point the objective marker was gone again but my own marker was still there so I knew I hadn't made a mistake. I then came across a fast travel marker that seemed to go back where I came from. If the idea is to 'symbolise' or 'simulate' complicated travelling cross country to 'discover' a new location, then I'd rather they don't bother at all. I actually could not determine if I'd gone wrong or if it was meant to be confusing.

    It was so frustrating that I shelved the game yesterday and downloaded Terminator: Resistance. Although I've not gone far, this seems more my style: first person stealth - though ironically there have been sections of incredibly confined 'corridors', but there are open more open areas. The game saves are not as bad as I'd feared because not only are there the usual dreaded checkpoints but there are 'chapter' saves plus 'save game points' where you can save as often as you want while scouting the area and gathering resources. I much prefer this to checkpoints because at least you have control.

    Anyway, I'll check out Greedfall again when I've had a chance to 'cool off' and re-examine the map fast travel system. It's a huge step down from the true open worlds of Oblivion, Skyrim, Fallout 4, etc. And even Kingdom Come with its quirky pseudo-move cross country. If Greedfall was technically not able to provide an open world they should have simply had the country corridors leading out of towns, then the quirky trading camp areas, then one more country corridor to proceed. I could live with that, but that wasn't what I was experiencing.

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