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i30817

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Everything posted by i30817

  1. Far better to identify the fp bug(s) in darkradiant....
  2. It does, there are folks in ttlg saying it's a option on the config file. Frankly i think this patch is likely to *be* a integrated ddfix. My paronoia says members of the ddfix 'team' probably worked on this (not to mention someone who knows dromed inside out, just to pinpoint those bugs).
  3. The mousewheel worked, but only if you edited the ini. Also, this has modifier keys. No more torture of invideo (or whatever it's called). Good that they followed the common sense advice of staying quiet and deniable.
  4. There are some show stoppers... look here: http://bugs.angua.at/my_view_page.php
  5. Yeah i'm talking about multiple maps. I thought of this because one of my favorite dungeon crawl game series (Realms of Arkania) used ropes so you could go up and down pits. Realms of Arkania had a really neat hardcore survivalist aspect where most game objects had one or two uses (though it was mostly passive so bad things don't happen). It was not as ridiculous as Nethack (i suspect because of the saves), but much more nature agression focused than monsters - you are much more likely to get pneunomia and die from a river crossing than a strange disease from a fight BTW RPGista, not all roguelikes are like that (all aleatory). Try Tome4 or liberal crime squad. One is very tradictional in that it's combat focused, but still quite filled with quests (and favors the nice approach of unlocking classes and abilities in-game). The other doesn't have quests per-se and it's definitely combat focused but it's very... thematic.
  6. You can try to make a underwater 'elevation' to shake it up. It's a bit hard to make sure that the player can 'solve' the maze then though. Level up stairs, rope arrow zones, and pits would be nice too... Even better if there is no actual zone transition but just a portal (because using rope arrows would be consistent, though i guess it can be faked by placing one on the levels 'descending'). I don't know how you can do typical increase in difficulty with pure stealth. BTW, i'd love if you or TDM stole/tweaked the arx fatalis magic system - it's even open source... The runes would be great 'highlevel treasure' in such a system, though they have the problem of being combinatory unlike the books system in nethack derivatives (in a combinatory system at first finding a rune is bloody useless unless it can already do something very weak - arx fatalis doesn't - and by midway you're probably casting everything you will since the late game spells tend to be complex to cast for taking many runes. BTW, if you do add a spell system, please please don't add fireballs or other wide radius spells.
  7. You using the Prim's algorithm for mazes? It would be kind of neat to have a random maze also with random points of interrest and routes that were generated with the maze. Routes would be hard though. Maybe after building the maze into 'tiles' create the routes by 'solving' the maze randomly a few times and decide weather to plonk a guard in the a connected route if there are no more than 3 (for instance) guards passing? And maybe if a guard can see all of his 'patrol' route - it's too small, or too near a corner - place him in a chair (napping or drunk/nap anim would be nice).
  8. http://www.kickstart...roject-eternity Ughhh realtime with pause Anyway, 6,647 Backers $300,978 pledged of $1,100,000 goal 32 days to go Not bad considering it's been open for about 2 hours.
  9. I beg to differ! Would really need a special AI that doesn't do hit collision between themselves (but moves in ways so that it's not obvious to the player) though.
  10. I use adblock + noscript + element hider (some sites have started to embeed ads as text 'element' added by the server themselves, not coming from a ads server. I can only weep for the innocent
  11. Pixar open sourced their verlet subdivision library too: https://github.com/PixarAnimationStudios/OpenSubdiv exciting times.
  12. http://www.joystiq.c...ast-and-future/
  13. they ARE integrated with the doom 3 code base now.
  14. when it was compiled, it didn't disable sse. ./configure --disable-sse3 --disable-sse2 btw, i suspect the same thing happens in that crash some people with 32 bit computers are seeing with screenshots. You could 'fix' this by having a 32 bit and 64 bit executable (i think all 86_64 bit computers all have SSE1-3) and compiling the 32 bit version without anything except SSE (which is part of the minimum requirements of the doom3 cpu i guess? Not sure)
  15. speaking of the comission: http://boingboing.net/?p=170057 classic
  16. So, you think this has nothing to do with the crash since there was no response?
  17. there is this bug report of screenshots crashing: http://bugs.angua.at/view.php?id=3002 Now look at this table of a upstream bug in DevIL http://arx.parpg.net...ugs_under_Linux Might the people experiencing crashes be using 32 bits computers, or is the devil library compile to use SSE3?
  18. that's not how a TCB works. The private key is not on the computer but in a safe somewhere in a bunker. You won't be able to get it by freezing the memory which means you won't be able to sign software. At most, you'll get a decrypted executable that would be suitable for piracy on non 'full-TBC' machines. Still, that won't help you run the pirated game in a full-TCB machine.
  19. That's not the point - without some form of DRM the paranoid publishers have no way to figure out if the 're-sales' that will occur are not actualy just copies. While you may think that people selling could had just as well pirated, i think you'll be amazed at the amount of 'law abiding persons' who wouldn't see anything wrong in making a copy but don't use bittorrent. Anyway, their probable work around for now is the become rentiers in masse. And kill pc gaming some more i suspect.
  20. You mentioned that DRM can't assure single owner ship. For legitimate buyers it certainly can. Pirates will pirate - whenever there is a way to run unsigned executable or to add your own public key, the digital products will have their signature stripped or the executable signed with the corresponding private key. But they will certainly not pirate on the next generation consoles (and some 'secured' PCs) - barring bugs - those will all have TCB and will only run digitally signed software and no other. Adding public keys will be a heroic task, requiring soldering and specialized timing software. Deriving the private key from the public keys will be impossible (it was done for one the the layered keys in the PS3 but that was because Sony fucked up).
  21. There is DRM that is so arcane to break it is almost unbeatable. Think ps3 hardware DRM. This is already happening! Next windows version (or indeed ANY OS) will be digitally signed and some new hardware will not allow a OS to be installed unless it is signed with a secret private key (the master being the microsoft key obviously). I'm going to love to watch the people that 'don't upgrade' because 'the last version is better anyway' when in reality no one can crack windows so as to defeat the hardware DRM without soldering irons and a lot of genius. (actually it's not so bad yet, because they are taking baby steps - you can add your own public keys in the bios and so can 'sign' a cracked windows if you can find it - obviously if you use this method to install pirated software, it's not portable - also, obviously places where security is paramount will not have this bios feature).
  22. I'm thinking of the actual hardware based DRM. The sort that turns things 'uncopyable' and is applyable to ten thousand things, not just games (and coincidently, doesn't use a server, except for the occasional key revocation)
  23. Indies will probably depend on the 'honor' system and not add (costly) DRM or get into steam or another publisher distributor. I think the guilt if a guy copies but does not delete lies with the 'reseller' so they might not give a shit. Pirates will pirate (as usual) Maybe for indies the problem will not be so critical, since they tend to have a small captive audience if successful. But the big publishers will overdrive in the push for DRM. Oh well, it was going to happen anyway. Hopefuly this cuts into their PR budgets as profits go down because most people buy their endless series 5 hours game and resell it down the river in the release-day after completing it and wait for the next one.
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