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fllood

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Everything posted by fllood

  1. If it settles on Cologne i might be in if the date don't conflicts with job duties. A Plus for Cologne are also very good and cheap flight connections to Airport Cologne/Bonn (easyjet, ryanair etc) from many destinations. Afaik. not much left of any Old Town (totally detroyed during the WWII apart of the Cologne Dom). Nice places at the Rhein during summer time. https://www.google.de/maps/place/Cologne/@50.9310034,6.9689611,3a,75y,90t/data=!3m8!1e2!3m6!1s-9yop6yzs3rM%2FVLN8ZGW_2GI%2FAAAAAAAA2fM%2F3VEPakpsL8Y!2e4!3e12!6s%2F%2Flh4.googleusercontent.com%2F-9yop6yzs3rM%2FVLN8ZGW_2GI%2FAAAAAAAA2fM%2F3VEPakpsL8Y%2Fs203-k-no%2F!7i2048!8i1536!4m2!3m1!1s0x47bf259169ab2fe5:0x42760fc4a2a77f0!6m1!1e1 If Thief'isch scenries is importend for you guys out of my mind good places should be: - Quedlinburg (small very old medieval Town center, Harz / Saxony-Anhalt, but no airport nearby) https://www.google.de/maps/@51.786747,11.136142,3a,75y,50h,90t/data=!3m8!1e1!3m6!1s9ygFms35Il4AAAQJKhijBg!2e0!3e11!6s%2F%2Fgeo2.ggpht.com%2Fcbk%3Fpanoid%3D9ygFms35Il4AAAQJKhijBg%26output%3Dthumbnail%26cb_client%3Dmaps_sv.tactile.gps%26thumb%3D2%26w%3D203%26h%3D100%26yaw%3D50.2%26pitch%3D0!7i5952!8i2976 - Heidelberg (baroque styled Old Town, tourist favorite, but not too crowded. Airport Karlsruhe half an hour away with easyjet, ryanair from a few destinations) https://www.google.de/maps/@49.413929,8.709566,3a,75y,132h,90t/data=!3m8!1e1!3m6!1sJF2F_-E6JfoAAAQWmpro_A!2e0!3e11!6s%2F%2Fgeo2.ggpht.com%2Fcbk%3Fpanoid%3DJF2F_-E6JfoAAAQWmpro_A%26output%3Dthumbnail%26cb_client%3Dsearch.TACTILE.gps%26thumb%3D2%26w%3D203%26h%3D100%26yaw%3D132.89427%26pitch%3D0!7i2508!8i1253!6m1!1e1 - Colmar (small very Thiefisch Old Town, France, Euro Airport Basel/Mulhouse half an hour away, also serverd by easyjet, ryanair from a lot destinations) https://www.google.de/maps/place/Colmar,+France/@48.0737945,7.3571917,3a,75y,90t/data=!3m8!1e2!3m6!1s-Sh5t5x3IxdM%2FVZ9-VUm7iQI%2FAAAAAAAACr0%2FRCSNljNGwa4!2e4!3e12!6s%2F%2Flh5.googleusercontent.com%2F-Sh5t5x3IxdM%2FVZ9-VUm7iQI%2FAAAAAAAACr0%2FRCSNljNGwa4%2Fs203-k-no%2F!7i1920!8i1080!4m2!3m1!1s0x479165dff670c1cf:0xe35d7e3e616ce966!6m1!1e1 - Rothenburg ob der Tauber (Bavaria, It is said it would be the most medieval Town in Germany still existing. Never been there though. Next airport should be Nürmberg, about one and a half hour away ...) https://www.google.de/maps/place/Rothenburg+ob+der+Tauber/@49.3801834,10.1867388,3a,75y,90t/data=!3m8!1e2!3m6!1s-26wok0egtbI%2FVIx9_T1HjZI%2FAAAAAAABNow%2FrUb_-UkvFgU!2e4!3e12!6s%2F%2Flh5.googleusercontent.com%2F-26wok0egtbI%2FVIx9_T1HjZI%2FAAAAAAABNow%2FrUb_-UkvFgU%2Fs203-k-no%2F!7i1890!8i1064!4m2!3m1!1s0x47988efdf06dff37:0x41eda32beb5f5c0!6m1!1e1 ...
  2. Congrats! Thanks for all your work that into this FM Gelo! And anyone that did contribute ...
  3. I actually do like that DR prefs are stored central to all DR versions with no need to setup/copy them every time a new version had been installed.
  4. For my part I'm glad there are mappers for both TDM and still for Thief. Both games have the same roots and about stealth, but are different in various aspects. With different I do not mean 'better' or 'worse'. One may enjoy the things better in TDM. Others still like some benefits of Thief. That'S true for mappers and players alike. And also just a matter of taste. For anyone into both it's a bless. I agree with Baal why veteran Thief mappers are reluctant to switch toolset. To add to that most of the still active Thief veteran mappers like DrK, Yandros or Lady Rowena are years into dromed working of their magnus opus. I have the imprerssion they will be burned and retire if they manage to finish their WIPs. Not that I would like to see that. Many of the other experienced and legendary Thief authors moved on long time ago or got professional ... So as a player it's great both games have dedicated mappers. As a mapper I made my choice using DR for some reasons. But I see why most Thief mappers are still comfortable using dromed now newDark exist. I think it is rather a loss if excellent Thief FM's releases seam to become rare. And I'm glad that people like Skacky still carrying the torch of Thief Gold FM's. Even it meant he did cease mapping for TDM. Regard TDM FM's I see really no problem most Thief mappers stick to dromed. We have plenty excellent TDM mappers on board. Both veterans and people learning the bells and whistles of DR. What is not to like If TDM see 4-6 maps in the quality of the last years :-)
  5. Got back to DR and added a few rooms to my WIP ...
  6. _ATTI_ resumed the work on his abandoned map "Setting the Scene"
  7. Hi Aosys, thanks for your interest. I would not advice this wip for new mappers. It is a big map. Chances are high White Rose Hotel will be too much challange for anyone not having completed any TDM map so far.
  8. Bikerduke gave "The While Rose Hotel" (original autor Skacky) free back for adoption. He could help anyone to contnue if someone wants to take the map onboard. Springheel also already did a story synopsios that could be build upon ...
  9. Hi Greebo, in former DR version until 2.0.x I could assign the keyboad key="dead_circumflex" to a custom user preference in the input.xml, for example: shortcut command="DeleteSelection" key="dead_circumflex" modifiers="ALT" While this still is possible for an EN keyboard setting since version 2.0.x it isn't possible anymore for a DE keyboard setting. I'm using Windows 7 and DR 2.0.2 Is this a known issue or should I open a bug tracker? Thank you if that could be fixed
  10. The Theothesnopp send me a few WIP's to put up for anyone who like to proceed from there or take parts from the started maps to integrate into their own. None of the maps have been updated since a while before the standalone, so they will have to be updated. "Neigbours" Medium sized castle like interior, may be turned into an exterior. Runs in 2.0 but need some fixing "Lost City" Small Beginning Area. Not much areas done in this one yet. But maybe a nice head start for anyone (particular new mappers) who like to proceed from here. "Life in Luxery" A small city area with a handfull of interiors. very messy, and not very good portaled exteriors. Also do include a hidden underground area with a smugglers theme. Misses certain paths (player can't enter certain areas yet) Broken since TDM 2.0: Requires update, heavy sealing and portaling. So if anybody feels the map is worth the trouble you should have patience and a good knowledge of DR/TDM. Send me a PM if interested in any of these assets.
  11. An episode about tweaking/optimizing performance for comlpex & high detailed inner spaces and/or for a map playing (mainly) in an open area would be interesting. One regards custom textures would also be great!
  12. @Biker Do you refer to Giskard_Hun's work shown in the "Stopped Map" thread?? If autor's permission granted send me a DL link & I add it to the maps free for adoption.
  13. The new generalized controllers can be put to good use for sure Very welcomed grayman!
  14. I also think the possiblities and needs for object manipulation is a bit of a letdown in the TDM gamplay. Having less ackward mapper possiblities for adding physical object manipulation like mentioned by DF (putting treasure, texts, objects for be found within models like bowls, mugs, buckets, etcetera) would be really an great improvement! Any way this limit could be increased in the engine?
  15. Excellent stuff all around Obsttorte!! Very interesting how you do things. In every episode so far are techniques to be found new to learn, to improve and that inspire for new ideas. And all of that it is that very entertaining to watch and listen to you. I just miss your special term "Tierchen" in the english version. Loved that one I'm looking forward to your next epiosodes...!
  16. Lux set the curly bracket into the remaked part of the code. So it couln't work. I guess that's what was meant by Lux
  17. yep. void alphonseDeadPathCornerReached() { /* string match = ""; entity target; boolean nextMatch = true; while ( nextMatch ) { match = $teleport_alarm_guards.getNextKey( "target", match ); if ( match == "" ) nextMatch = false; else { target = $teleport_alarm_guards.getEntityKey( match ); setAgitatedInvestigate( target ); } } */ sys.wait( 3 ); sys.trigger( $start_alarm_gatehouse ); // entity target; // target = $teleport_alarm_guard_1.getEntityKey( "target" ); // setAgitatedInvestigate( target ); // target.alert(); // target = $teleport_alarm_guard_2.getEntityKey( "target" ); // setAgitatedInvestigate( target ); // target.alert(); } // <-- This one must be added! So the fuction without all the remarks looks like this: void alphonseDeadPathCornerReached() { sys.wait( 3 ); sys.trigger( $start_alarm_gatehouse ); } // <-- This one was missing
  18. Done. Keep going your excellent work Gelo!
  19. Very good point Lux. Thanks for that suggestion!
  20. Thank's for the feeback guys ! Not to give too much away ... just let me say it is an important part to get the atmospheres and state of mind right on the scenes in this map.
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