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LongShad

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Everything posted by LongShad

  1. I already do this! I put original file in darkmod/tdm_base02.pk4/script, and put edited file in darkmod/script/ or darkmod/fms/saintlucia. And appear same error in both situasions, I just remove this: /*string lastMatch = ""; while ((key = getNextKey("", lastMatch)) != "") { //sys.print("Spawnarg: " + key + " = " + getKey(key) + "\n"); lastMatch = key; }*/ I already say it before.
  2. stumpy I not delete any game files - just extract tdm_readable.script, delete language comment or change spaces to tab, No deal real code modify. And add this file back to tdm_base01.pk4 and run game. In begin loading save - this error-message. I try put edited file in darkmod/script/ directory, but error still here. And when come back original file, then loading continues. Game just reject any changes in script. grayman Change game script. Game, what crashed out of any change in tdm_readable.script. I don't understand how You edit this files. TheDarkMod.exe - Application error Instruction at address "0x1251E37A" referenced to memory by address 0x00000724, Memory can't be read. OK - Terminate application Cancel - Debug this application Obviously is null-pointer situation. I already wasted 3 days to try change something in game, without any change in script or code.
  3. I tried. I still have same error-message:
  4. I don't want print text to screen. I say what script doesn't work, no error message or number of line, just crash-message. And i all-just deleted a comment! I don't make some changes, script should be working! How can this be? I yet replaced spaces to tabs, and game not accept my script-file.
  5. Thx. I edited 'tdm_readable.script' and game crashed. I just delete commentary: /*string lastMatch = ""; while ((key = getNextKey("", lastMatch)) != "") { //sys.print("Spawnarg: " + key + " = " + getKey(key) + "\n"); lastMatch = key; }*/ and put file back to tdm_base01.pk4. I can't change anything, game crashed anyway in loading mission screen. If i put original file, then game running normal.
  6. I want find function, what puts text in overlay and output it on screen with bookshelf or scroll image. I'm found OverlaySys.cpp, tdm_readable.def (maybe is script), and gui-files (postions outbox for text). But no found this function.
  7. The all prisoners look the same. But, i found him . Good, that i remember how pick body on back - else i would have had move body on stairs.
  8. Hello. Lark is man in the coffin on 1 floor round cells? And Hammerite here sometimes comes. I don't understand - where need hide body.
  9. Thanks, is understood. And what type of pathfinding uses in dmap? Or combined types and optimal algorithms Ah, maybe AI's can mantling / climbing? Or just walking?
  10. What is DMAP? Separate program? of pathfinding. Grids, Bounds, Waypoints, Navmeshs or something from other magic?
  11. Question to developers. I know what DarkRadiant no exploit Additive-Substractive geometry, but this geometry easy to build pathfinding database. How editor create pathfinding database without A-S geometry and what type you using?
  12. Oszkár Winkler Have you something to shows us? Please, show to us!
  13. Emmm. I don't think that "Amnesia" is so scary game. After "Penumbra" is seems weakly horror. Primary mistake authors, by my vision, is: 1) almost visual effects (hallucinations) 2) and authors scaring character, no player. Is prevents to consider the details. I think, not enough Fantasia to creating variaty horror-situations. Most is: * Draught, voices * stupid Zombies, from which me hiding into closet or next room * visions and flashbacks And over. And we always see this, again, again, again. Then after 10's times i understand - nothing to fear. Draught is nothing dangerous and zombies so stupid to come in next room or open closet. All fear - is do graphic and sounds . Is'nt enough! Very rarely meeting from "dangers" is inevitable and danger for health. E.g. is water-phantoms to "Old archive" (same is Demo), monster in sewers (which need deflect) and pursuit shadow to long corridors. May disсuss this. P.S. I'm not rated a Plot, too much text, not read.
  14. So, is old screens. Who need, already seem them. Not interesting .
  15. dSpair, long time had offended by our forum, and talks about darkfate.ru only like a 3-person. Remember about this.
  16. Alex-X-x Yeah, i'm too no smile-fan. 7upMan No, i think, need crash a "Wrong Home" and build new, begin dialog from scratch.
  17. Fidcal Then attach to belt of AI other items (potion, parcel) and player sees them, will look on belt carefully. May 2rd key is seen. Or simply placing keys close.
  18. 7upMan You interest my developments, or you just so talk? Sarcasm?
  19. Where is a safe? In 3rd floor on spiral staircase? Yope, already found ( ).
  20. That is running on consoles. Better downgrade graphics, than remove interactivity. Link is broken.
  21. I think, best game, which i played. Yeah, appear serious minuses (1->3 view, non interact environment), but... even if third game released not very freedom, is was only one game, that plays DX-fans. May rename topic?
  22. Aprilsister Yes, it is. STiFU and Is better that just many pages of text. Even after dictionary and auto-translation unclear left. And not easy find important info in text. Fidcal But clear what he said something important for pass. Sorry, tldr, not all read, many words.
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