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rgun

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  1. Hey Sparhawk, I think you misunderstood the post I made over at moddb. It wasn't the textures that we were having problems with, we actually had a very large set of them already made. The problem was with creating custom models that would react as a physic object. I think I pretty much sum it up on the news post at moddb. Basically, we just have a lot more options with HL2, especially for the medieval setting. It is easier to do large outdoor environments with amazing looking water and foliage. The whole idea, now, will be to incorporate the world into the playing experience. With all of the physics props available we can make for some very interesting and unique ways around certain obstacles. If a group of zombies is coming at you up a hill, just grab some barrels and roll them over instead of wasting a clip of ammo. Anyways, I am glad you guys over here at Dark Mod cared about the mod; it's nice to know that somebody was paying attention. Cheers, r.gun
  2. rgun

    Good Stuff!

    Hey guys, just wanted to say that I like what you're doing here. I, too, have been trying to stray away from the "hey look at my map with pipes and steam" trend that is going on, and it is harder than it looks. You guys have got some good progress going, and I like those textures!! Let me know if I can be of any help with any ideas and stuff. Info on my map/mod here
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