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tolchocker

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Everything posted by tolchocker

  1. Yup same spot. Right next to the smoke stack. I love living in Fairmont. Thank God the Haunted Penitentiary is done for this year. I was getting tired of the lack of parking.
  2. Ya, the Philly Art Museum is just down the block from me. It has a very extensive medieval armor and weapons exhibit as part of its permanent display. VERY ornate stuff, some of it. Of course it also has a display of OXO Good Grips gadgets and a statue of Rocky Balboa out front. These are likely less useful for TDM, I'm guessing.
  3. "The power of Christ compels you"...
  4. I don't really agree with your analogy. Making the AI smarter (whether by adaptive/evolutionary algorithms or whatnot) is not the same thing as changing the rules of the game. Likewise, playing chess against a more skilled opponent is not the same thing as the game pieces having randomly allowed moves every turn. I guess I don't really see why people don't want smarter AI. If the AI get too clever for your skill level and the game is no longer fun, turn back the "AI cleverness" dial in the game preferences. It's the same thing as how online gaming sites pit players against other players of their own skill level.
  5. I played all the way through T2 on an XP box without any problems ever. I didn't realize it was an issue. I haven't installed TDS yet though, which I've heard does have XP issues.
  6. This won't be an issue for single frob relocking, as the "half picked" scenario would only occur while unlocking a door, just as it does in TI/II (haven't played TDS). The "direction" of lock picking (unlocking/locking) would be determined by the state of the door (locked/unlocked). All these examples would be answered by frobbing the door. If the door is locked then you're are picking it open. If the door opens then you are picking it closed.
  7. Still, being able to relock a pickable door isn't really any different than being able to relock a door that you have the key for. As for the unfair to AI argument, you could argue that even having a set a lockpicks to begin with is an unfair advantage over the less equipped AI. Don't forget that most FM designers choose to only allow you pick a handful of the locked doors in a level, making most not even pickable in the first place. Great, now I have the T2 "unpickable lock" sound stuck in my head. Click click. Click click.
  8. Yes, turning the cylinder back past the pin holes without the pins falling is not really possible with simple tools. A plug spinner would do exactly what you suggest, but I imagine such a tool is beyond the scope of DM.
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