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Korabrom

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  1. Being agressive, AI just using pathfinding. I discovered that in training mission when i can escape from the guard through the hole in the wall, so guard start chasing me. When he ran out of the room i crawled in, but then he returned. This makes escape from an aggressive enemy impossible if a hiding place is available for AI. I expected him to use last known position or to call someone to intercept, but not just run to my current position with maximum efficiency.
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