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00face

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  1. Either way, why not pay homage in both directions? I had not actually thought about mixing content, but that could be pretty intense. Playing Thief in DOOM 3, and DOOM 3 in Thief, even those have a few ways to go about them.
  2. The decreased loading times alone would be worth it for me.
  3. No I think my question was quite clear and not strange considering: A developer on the team answered with no confusion almost right away. Other people were not confused. If you have been following the development of TDM since it was just a mod with a dream for DOOM 3. Or, know the history of TDM's development including after when D3's source was released. I find it strange to be confused, unless perhaps you did not read, stop, think, then respond.
  4. Thank you very much, that answered everything for me.
  5. Well I'm shocked at your confusion. Correct, TDM is based on DOOM 3. Yep. So with the history of the development of TDM and all it's advancements to the DOOM 3 engine. It seems TDM would be the best engine possible for DOOM 3. Such as when TDM 2.06 *and later introduced the GLSL backend and optimizing Doom 3 code with modern SIMD approaches. I'm also confused, because I said any thoughts, or avenues to pursue on this from anyone constructive would be much appreciated.
  6. After all the research I've done so far and comparisons, including reading the history of the development of TDM. It seems TDM would be the best engine possible for DOOM 3. Any thoughts, or avenues to pursue on this from anyone constructive would be much appreciated.
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