The only thing I didnt make is the lamp post. There is virtually no brush work either. The geometry is a bunch of ascii scene exports from 3DS Max. The shadows under the plants are simply decals: Infact, I used alot of decals in that map to add dirt and such like. I find its sometimes a good way to break up a surface and hide the fact that a texture is tiled. That way I dont have to resort to stretching textures out over a large area, and loose resolution. I moved to Belgium in February, but before that I was living in London and I took alot of inspiration from the decaying Victorian infrastructure. You know, things like Baker Street Tube Station were of endless facination to me, and was something that I tried to capture in my textures. But never fear there is lots of inspiration here in Gent.