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GuyMcBrofist

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Everything posted by GuyMcBrofist

  1. I investigated some more. I opened the map in D3Edit and looked at the trouble spot. I narrowed it down to at least one brush which appears in D3Edit but not in DarkRadiant. I tried updating my post above with a new image but I think I screwed it up, so here's an imgur link: https://imgur.com/a/Ms4Irv3 You can see in the first image the left camera view is from DarkRadiant showing the missing brush, and the right camera view is D3Edit with the brush selected. Ok, I'm done for now. This looks like a bug, but if anyone has ideas about what I should try then I'm all ears.
  2. I guess it's worth mentioning that this is happening with v2.14.0. I just found v3.0.0pre3 and gave that a try. It looks better, those green brushes in the middle of nowhere in my original attached screenshot don't appear. But saving the map and trying to compile it in doom 3 still returns a leak error. I opened the point file and had a look, and it appears that some brushes in the level are missing. I guess maybe there was some property on these brushes that caused an error, and they were just dropped? See the attached image.
  3. The only thing that's really suspicious to me is the "MapResource operation failed" message on line 4 here: Well, that's part of my question. Under "File->Game/Project Setup..." I have "Game Type" set to "Doom 3" and "Engine Path" set to "D:/Games/DOOM 3/". That's all I've done to configure DarkRadiant, so I'm wondering if there's anything else I should do.
  4. I'm looking for some clarification on how well DarkRadiant supports mapping for Doom 3. I'm trying to open alphalabs1.map from pak000.pk4 and it doesn't seem to be reading it properly, there are some brushes sitting outside the map which don't appear when I open the map with D3Edit (see the attached picture). Unsurprisingly, if I then save the map and try to compile it with dmap in the console it gives me a leaked error. I have the game type set to Doom 3. I guess my question is: Is my DarkRadiant probably configured improperly, or should I not expect everything to go smoothly for these sorts of pathological cases (complicated map, made in a different editor, etc.)?
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