My apologies, disrespect was not my intent. I do stand by the statement that the vast majority of players will still probably opt for the ‘best content’ available. TDM is already pretty damn niche, and playing the missions that aren’t as skillfully designed is even more niche than that. To be clear I don’t think length or complexity has anything to do with quality. A 30 min map can be just as good as Iris or the like. I’m mostly talking about well designed and polished experiences which every content creator should already be striving for. If a ranking system were implemented I don’t think that would mean less players for the ‘amateur ’ levels. I’d argue that’s already the case that they are least played, the top tier missions are still the most played, it’s just that that information is not readily available.
Which is annoying. I even bet if a mission were ranked poorly that would mean more feedback for the creator to work with. By the way I am no stranger to creating large amounts of content for free. I just spent a year and over 1000 hrs co-developing a quite involved Half Life Alyx campaign so I recognize the effort involved.
I don’t wanna come into this community rocking the boat, it seems like you guys value positivity and constructive, (rather than sheer democratic) feedback. I stand by my statement though that I think adopting a ratings system would help grow the community and encourage more creators.