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Reoscachazos

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About Reoscachazos

  • Birthday March 19

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  • Gender
    Male
  • Location
    Mexico
  • Interests
    Video games, software development, animals and cooking.

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  1. Upon doing some more investigation duty, that one spider seem to be extremely sensitive to my presence, even on low difficulty settings. Here's video proof. I had to host it in GDrive due to YT compression downgrading the quality and resolution from 1440p to 1080p. Additionally, it's alert states act inconsistently as it will switch from suspicion to full attack, or from full search into settle mode in an instant and incorrectly registers such changes in the stats more often than not. The behaviour described where it prefers to roam or stick to my particular location regardless of alertness, seems difficulty invariant. Notarget fixes it for obvious reasons. My conclussion, spiders (or at least this particular one) are bugged, or maybe the do have super olfatory senses as @wesp5 mentioned . Let's just hope their AI gets fixed on the next release, maybe i'll try the latest dev release and see if it makes any difference at all . I guess this will be it, not getting that golden plate it seems.
  2. I used the following commands: tdm_ai_showbark 1 tdm_ai_showfov 1 And yes, at times the alert (denoted by snd_alertXs) doesn't get registered as a suspicion and sometimes it does, it depends how fast it changes to attack or settle, so i guess it's just inconsistent as of now; search and sightings seem to work relatively fine though.
  3. Hello taffers, I'm currently attempting to ghost (supreme ghost if possible) the aforementioned mission on expert + hardcore settings, and upon trying to loot the spider lair in the sewers, it started to behave rather strangely, as though it was attracted to my general position no matter what: altitude lightgem level alert level. Also, could be a bug with the unofficial patch by @wesp5: rarely when it detects me, the stealth stats won't update when the spider attacks, it will settle to roaming immediately after I'm hidden or on high ground, this didn't happen on my vanilla installation. Since the unofficial patch "balances" some game mechanics, the root cause could be related. On vanilla TDM this is not an issue, or not that I had encountered on my previous normal and ghosting runs of this mission. If this is a core game bug and not something related to the mod, and can be reproduced consistently on vanilla TDM, I can create a bug report if needed. [edited] Thank you.
  4. Oh yes, Indeed, thanks for pointing the typo. I purchased the R7500G during the crypto-craze, when GPU's were 4x MSRP and most models unavailable for retail, the inegrated Vega APU helped me through the whole pandemic lockdown. it's a suprisingly capable CPU/APU combo, I could play most recent games at 1080p on mid-high settings with stable 80 fps. I was considering a mid term upgrade to R9 5900x, perhaps now to the X3D series now that you've metioned it, and giving my R7 to my younger brother, he is still gaming on my ancient AMD Bulldozer 6300 build, which was never adequate in the first place for gaming... or any serious tasks tbh, it have always bottlenecked without serious OC.
  5. Laptop specs: OS: Manjaro Linux / xfce & i3 CPU: Intel i5 6300HQ @ 3.2 Ghz (Underclocked 8%) RAM: 12 GB DDR3L, 1 x 4GB + 1 x 8GB Samsung DDRL 1666 Mhz GPU: Dedicated Gtx 960M 4GB (Propietary Nvidia Drivers) Storage: 128 GB m2 SSD + 1TB HDD Resolutions: 1080p / 900p Monitor: Integrated no glare FHD screen @1080p 60hz / 5 ms, Docked via DP to MSI Optix gc27hq @1080p 144hz / 3 ms. Audio: Logitech G pro + USB DAC / OpenAL + custom 48000 hrtf profile Running TDM @ 1080p, medium-high settings, disabled post-processing effects and AA disabled, at 55~60 fps, dops to 45~50 fps on dense areas. Desktop pc specs: OS: Windows 10 pro 64 bits MOBO: MPG B550 GAMING PLUS PSU: Corsair RM750 80+ Gold CPU: Ryzen 7 5700G + AIO Balamrush Hydrox RAM: 32 GB DDR4 XPG (4x8) @ 3533 Mhz (RAM Boost from stock 3000 Mhz) GPU: Gigabyte RTX 3080 10GB Windforce [update from gtx 1080 8GB] (undervolted 200mhz @ 1920 mhz : 875 mV baseline, overclocked 1000mz. Storage: Windows: 256 GB Xpg spectrix M2 SSD Mass storage: 4x 1TB ADATA green SSD in RAID Games: 1TB Samsung 980 pro 1TB NVME PCIE SSD. Monitor: DP to MSI Optix gc27hq @1440p 165hz / 1~2 ms Audio: Logitech G pro + modded DCH realtek SB Xifi MB5 drivers + OpenAL + Creative Alchemy + custom 48000 hrtf profile Benchmark stress test settings: Running TDM @ 1440p, fps uncapped set at 300 in game Object LOD: Very high (Huge fps impact, no difference between High setting) Fov: 130 Shadows: Maps Shadow quality: Very high (Huge fps impact, no difference with High setting) Shadow softness: Maxed (Performance hit, shadows look unnatural, recommended 3 - 4 ticks max) Color precision: 64 bits Bloom: on & maxed (slight performance hit, lights look bright and surfaces too saturated, recommend 3 - 5 ticks for best quality-performance balanced). Ambient Occlusion: High (High performance hit, medium gives the exact same results with less performance hit) Frontend acceleration: On Anti Aliasing: 16x (Most fps hog setting, 8x gives no visual difference against this, and does not impact performance as much) Texture Anisotropy: 16x (little difference between 16x and 8x on high resolutions, 4x is also good but mipmap shimmering becomes apparent on big areas). Vsync: Off Result: 90~95 fps on small areas and indoors, 65~60 fps on exteriors and entity / render heavy scenes, 1% lows 45 fps. Gameplay settings: Running TDM @ 1440p, fps uncapped set at 170 in game Object LOD: High (Medium is also acceptable, but objects become low slightly less detailed at a distance) Fov: 90 (anything above introduces a little fish eye effect). Shadows: Maps (Stencil is also good but some dynamic shadows that the lantern and other dynamic lights cast look odd) Shadow quality: High (Medium looks almost the same, except for some shimmering artifacts at shadow borders from dynamic casts) Shadow softness: 3 ticks Color precision: 64 bits Bloom: on & 2 ticks Ambient Occlusion: Medium Frontend acceleration: On Anti Aliasing: 4x Texture Anisotropy: 8x Vsync: On @ 165 hz Result: 165 stable fps everywhere, 1% low 155 fps. Alternate: 250 fps with vsync off and fps limiter set to 300, 1% lows to 165 fps, too unstable.
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