Jump to content
The Dark Mod Forums

schabernack

Member
  • Posts

    9
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Much appreciated. I'll give it a try.
  2. I don't have any professional equipment (just a jabra evolve 65 headset that I use for work) and haven't done this before and I'm also not a native speaker. If you do recognize an accent, it might be familiar to you . I just recorded a couple of lines to see how my headset performs and used the basic windows voice recording. Obviously the quality could be better, but there's surely room for improvement. How about you send me a couple of lines and the tone that you're looking for and I send you some samples. If you like it, we continue. If it doesn't meet you expectations the slightest, I will have clarity, that I'm in fact not voice acting material and still look forward to play that mission once it's out.
  3. Since there was no explanation yet. Based on my experience, the portal sky texture only works when being on the border of a visleaf. Hence, the comment for the necessity of a visportal. So in my earlier attempt I just put the texture on a random brush in the middle of the map, which was then transparent instead of the skybox texture. However, creating a proper door out of a portal sky brush is still tricky, when it comes to immersion. Once the door/visportal is opened the portal sky texture looses it's effect and will turn transparent. Which means, it works but looks strange to the player. So there should be a way to blend from the portal sky texture to the new texture from what you see behind. Also it might be necessary to stack two doors behind each other, that will be opend together, Otherwise you would end up having a transparent door from the side of the portal texture (once it's opened). Even though the wiki was just mentioned when it comes to objectives. Alternatively you can also listen to Sothas calm voice
  4. No, I was just joking. But, I'm happy to help. I assume it's just a couple of lines that you need and I'm fully ok with recording them several times and playing around with my voice. Prestige is all I'm looking for .
  5. You surely mean there's some kind of audition and if our voices are to your liking, there'll be a free trip to some caribbean island for the recall included. But I'm willing to lower my standard for this instance and do it from my secret voice recording chamber instead.
  6. Here's an example. For testing I created a room out of a bush and put the portal sky texture on the inner side. This is the portal sky texture in the background and it's just used to seal my playgorund. In the foregound you see a lever, which is supposed to open a secret door. The wall and secret door also have the portal sky texture. So I'm hoping to see my skybox on the wall, which you could then open and be in another room all of a sudden. This is what it looks like in DR: And here's an ingame screenshot. As you can see, instead of the skybox texture the wall is invisible. The player is supposed to see the sky instead. Also, I'm looking for a way to use multiple skyboxes. Since there's only one portal sky texture I don't see an elegant way to do this. I'd imagine that this would requrie naming the skyboxes and scripting the portal sky texture, in order route it to the currect skybox. But thats just me guessing on a potential solution, without having the actual technical skills yet.
  7. Hi, I'm currently experiemnting with optical illusions and I'm searching for a way to create a door using a portal sky texture. Seems that doesn't work as expected. Based on testing, I assume the portal sky texture does only work when it's counter side is facing the void. Is there an easy way to bypass that?
  8. Wow, quick response. Thanks! So far it's always been an entity leak. I've had a look at the pointfiles. Still I wasn't able to detect whats wrong. Could it be that leaks can only be resolved by dmapping? Because thats what just happend. It seems to me that once a pointfile was generated it stays no matter what I do. I typically change something, then save and turn pointfile off and on to see if it still complains, which it always does. I'll try to reproduce this to confirm my assumtion. CTRL+SHIFT+k was also new to me. Seems like I still have some reading up to do.
  9. Hi, after nearly playing through all available missions in TDM, I finally decided to return the favor. However, after running through many tutorials, I still struggle with leaks in my maps. From what I understand it's just about sealing my environment and preventing the player from seeing the void. If that were to be the only cause, you could theoretically seal any leak by just creating a bush that wraps everything. Unfortunately that doesn't work. What are your strategies, when approaching leaks? Here's what I did so far: search for gaps from inside and from void perspective filter all entities and check again sealing like crazy using additional brushes deleting rooms in question (my trouble usually starts after creating a visportal Unfortunately, I've never been able to get rid of a leak and ended up going back to an older version just to run into a similar issue again later on.
×
×
  • Create New...