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BoilerDunce

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BoilerDunce last won the day on September 12 2025

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  1. Another game breaking idea from the gray matter gargantuan, Guards noticing your shadow if it's being cast around a corner.
  2. I appreciate the pointer. I also see what's been forcing mods to be bound together. Looks like making each variation would be a multiple of the work. Alas, I turned out not to be a taffer, but a mere whelp. I cannot insist upon anything I myself am not prepared to do.
  3. What say ye to the prospect of writing up a section on customizing the essentials, if it be at all possible?
  4. Visually and atmospherically awesome. I wanted my own fan mission that I am too undisciplined to create to have a Lynchian flavor. What an unexpected treat. The "parallel universe" feeling is palpable, especially with details like the faux-Pinkerton Detective Agency. It gives me a similar feeling I got from looking at the "Mortz" power boxes, where I wonder if Mortz is just the name of the manufacturer of the empire's voltmeters, or if Mortz is actually the Alessandro Volta of a nearby universe just over the rainbow, with his own name as the unit that the meters indicate.
  5. Automagically, that is.
  6. Is there any way to select a bunch of items at once and randomize a surface variable between them? Let's say I'm modelling a double floor and I've got a bunch of boards right next to each other, so it's very visually obvious that they all have the same part of each texture at the same part of each board. Can I randomize the horizontal shift of each board so that it takes on a more natural appearance?
  7. I'm very proud to say I've gotten a better PC and can now actually play a lot of the missions I previously had to shelf.

    1. Show previous comments  5 more
    2. The Black Arrow

      The Black Arrow

      Nice! Have to admit, the fact it's a laptop is a problem, but I've noticed that laptops have been becoming quite powerful even for today's standards, so that's great.

      Enjoy it, I always had quite the pleasure playing The Dark mod on my new PC compared to my old one, especially the loading times, going from HDD to SSD was absolutely a huge upgrade.

    3. jaxa

      jaxa

      What FPS are you getting at what resolution?

    4. Bikerdude
  8. Once NPCs can mantle its a wrap
  9. I was thinking it won't matter which. You can only read small pages of stuff that's not too far away to read, so the light gem value could be recycled with nothing seeming out of the ordinary. And since a long range frob for giant signs isn't in the game to my knowledge, we don't have to adapt for the possibility of trying to gather remote luminosity information and all the computational hiccups that has been said to involve. If its a big signpost or something, the player would naturally be happy enough just looking at it.
  10. In my opinion, a voluntary option should never be thought of as a hard sell. It's voluntary. If it defaults to unchanged, who can complain? Honestly. I feel like this has to be repeated so much that it may as well be a topic of its own, but I'm probably not going to start it. Making things toggleable can remove the controversy from almost any change that isn't outright vision-changing like "include a potion that turns the player the size of a mouse."
  11. Reading in the dark is virtually impossible. In this game, however- no problem. Your readable GUI is always illuminated. But suppose the 2D readout was only as bright as the local light level. If a mission had the oversight of requiring the player to read an unmovable readable in the dark without any provided light sources, it could be impossible to complete without a walkthrough if there's a critical hint in that readable. On the other hand, it would add a nice extra purpose to the mechanics of relighting candles and moving them as desired, and it also just feels fun to me to light my lantern before reading anything, for instance. There is a somewhat ambiguous line that has to be drawn though if it was decided to make this affect mission objectives that depend on acquiring information. That would be: How bright is considered bright enough that the player character counts as being able to read that information? It would have to be an estimated in-game equivalent to a few candelas per square meter.
  12. Right, right, I know that its "up to the author", my only bone to pick is that the default is that it's not droppable. In other words, every time the author really has no opinion or forgot about it, I have these cursed undroppable keys, and it's in a high number of the missions as a result of being the default. My only contention is, it's better off droppable by default. And since wesp5 got on making it a reality, my business is done here!
  13. Do we have window textures with snow built up on the windowframes yet?
  14. Freedom of choice defines the feeling of a game like this. It's too videogamey to have a game rule tell me I simply can't drop a key unless its literally under some kind of curse. When your only remaining objective is to leave, you will have no more use for them. It also helps to stage your actions as though there never was a break-in, and they might have been committed by someone internal to the building. This makes them more likely to overlook things they can do to make future break-ins more difficult, in case you think you might have to go back to that place on another job some day, especially if its a place where intriguing things happen. Even if you anticipated the location becoming an important place later on, you would not want to steal all the keys as this would let them know to change all the locks and not just the ones they think are exclusively in compromised hands. If you brought some clay with you, you could create imprints of the more common keys and to copy them for an easier exploration later. It's just a way to hope you can reduce the chance they'll change them all and make your next visit just as difficult.
  15. Wonderful, wonderful.
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