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Wolfmond

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Everything posted by Wolfmond

  1. And now a little bit relentless self-promotion all of my tracks are available as free downloads, usable under an easy Creative Commons License. If any of my tracks (they are packed into different albums) suits your need, feel free to use them as you wish https://wolfmond.bandcamp.com/
  2. Victorian cooking book as .xd Today I implemented an idea that I've had in my head for a few days. Since the setting of The Dark Mod also blends with elements from the Victorian era, I started to copy a few first pages from a very popular German cookbook from 1849. The cookbook is one of my favorites. I've attached a few screenshots. The current version of the cookbook is 2025-04-20_b. This book is optimized for the GUI: book_calig_mac_humaine.gui File: davidis_kochbuch_2025-04-20_b.xd I will gradually add more recipes to the cookbook. BTW: Happy Easter
  3. 🇬🇧

    2025-04-20

    I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.

    I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced. 

    I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea. 

    I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan. 

    I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.

    I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.

    For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 

    I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 

    In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

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    🇩🇪

    2025-04-20

    Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.

    Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

    Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

    Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

    Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

    Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

    Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 

    Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 

    Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.

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    1. Dragofer

      Dragofer

      Nice to see you launch into mapping! Regarding hatch doors, the problem exists if the doors consists of brushes since they're still part of worldspawn and therefore cant have their own local axis, so theyll always rotate around the global xyz axis. The solution is to either export each door as an .lwo or .ase model while they're horizontal or vertical (should be under File in DarkRadiant - you'll also need your FM to be in a project folder so you can add custom models), or - the easier method - bind the doors to model-based handles. The latter will cause the doors to use the handles' local axis.

    2. Wolfmond

      Wolfmond

      @Dragofer Heya, thanks so much for your tips 😊🙏 these are really helpful. Next time when I rotate doors diagonally I'm going to use the translate tool instead of the [R] Rotate Sphere 😅 

      My level is still looking very plain; nothing comparable with what I've seen in other Missions. But hey, it's like an art class: some of you design since 15 years or more; I've just begun 😁 I should lower my expectations and keep on learning 😎👍

      At the moment I'm super addicted to DarkRadiant 😅 these are the days of much sitting and less sleeping 😬 I need to find a new balance 😄

  4. Hehe thank you so much ^.^ Yes, my love for recording Field Recordings has started as I discovered https://mynoise.net - one of my main resources to find peace in this loud and fast world. Professional recorded sounds, built into really useful generators, that really catched my interest. So I bough (affordable, "beginner") Equipment (Zoom H5) and started my own journey. It's super interesting to catch noises and sounds; when I'm outside and focus on sounds, anything is like a big orchestrated melody. There's so many stuff going on that our normal hearing isn't capable of hearing or even recognizing, but that can be made hearable / layed a focus on, by recoding it with a good microphone and recoder. Thanks for linking me to the newbie section ^^ I've also roamed a bit through the wiki. At the moment I'm at lesson # 5 of "TDM New Mappers Workshop" by Springheel and I've created my first room. Yay! ... what I really need to know asap is how to make readable books. That's super fun ^^ I'm going to find out, soon. What I already managed is to import a selfmade texture; a .tga image on a thin brush. That's all newbie stuff you all certainly just can slightly grin about; but for me it's a huge thing, as I'm learning totally new stuff here. I already have some experiences by using an level editor for OpenSimulator (opensource equivalent to Second Life), that's a small advantage in handling the camera angles and editing. But EVERYTHING is new to me at the moment and super interesting. Can't await to learn more and tryout more. I'm super hooked at the moment and can't await to build and construct and tryout things ^^
  5. Hi @JackFarmer thank you very much for your nice welcome message ^^ If you want to use any of my soundtracks, feel free to do so. My songs are all under a Creative Commons license. Thanks for the idea to start small. I'm particularly interested in programming things; buttons, switches, machines. But first learn the basics ^^ @jaxa Thank you for your detailed message and your explanation of the ambient loops. The link you clicked did indeed take you to “Dawn Fades”, as I chose that track as a starter track for people listening to the album for the first time. The songs are partly my diaries. For example, the song “Hiob?” https://wolfmond.bandcamp.com/track/hiob ... in it I was processing my thoughts and fears about a medical diagnosis of my wife, which worried us a bit. I worked with granular synthesis for the first time in this track. The Background Sounds at https://wolfmond.bandcamp.com/track/sandkrug I've recorded in a local supermarket, in stealth mode ^^ couldn't wear my usual equipment there to not get kicked out For a while I uploaded sounds for Freesound.org. At the moment, I still have a lot of sounds waiting to be reviewed and edited. A lot of houses are being built where I live. There are a lot of metal machine noises, which sounds quite interesting. One of my latest purchases is a contact microphone. It can record very interesting metal noises; maybe I'll show you some when I have them ready. ____ Many thanks for your kind comments and those to come. I look forward to getting to know you all. Greetings to all of you, Wolfmond ____ Edit: @datiswous thanks for you welcoming ^.^
  6. Hello, my name is Wolfmond, I am 41 years old and I come from Northern Germany. I am your new member. In my youth I played Thief: The Dark Project with great enthusiasm. Recently I discovered and started playing The Dark Mod and I am very happy that there is still an active community around this beautiful game. I am especially interested in level design and creating my own campaigns. In my spare time I like to walk around, record sounds (field recording), make dark ambient and experimental music, and code. My dark ambient music is available for free at https://wolfmond.bandcamp.com I'm currently working through the Youtube Tutorial from @Springheel and I'm really enjoying learning level design. I look forward to getting in touch with you and contributing my skills to the community. Best regards, Wolfmond ___________________________________ Hallo Ich heiße Wolfmond, bin 41 Jahre alt und komme aus Norddeutschland. Ich bin euer Neuzugang. In meiner Jugend habe ich mit großer Begeisterung Thief: The Dark Project gespielt. Vor kurzem habe ich The Dark Mod entdeckt und begonnen zu spielen und bin beigestert, dass es immer noch eine aktive Community um dieses schöne Spiel gibt. Mich interessiert vor allem das Leveldesign und die Erstellung eigener Kampagnen. In meiner Freizeit gehe ich gerne durch die Gegend, nehme Geräusche auf (Field Recording), mache Dark Ambient und und Experimentelle Musik, und programmiere gerne. Meine Dark Ambient Musik gibt es kostenlos auf https://wolfmond.bandcamp.com Aktuell arbeite ich das Tutorial von @Springheel durch und habe große Freude daran, Leveldesign zu lernen. Ich freue mich darauf, mit euch in Kontakt zu sein und meine Fähigkeiten in die Community mit einfließen zu lassen. Viele Grüße, Wolfmond
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