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speedwaystar

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  1. public service announcement you can automagically equip and de-equip the <special item which shall remain nameless> with a keybind which you define. the console command to do so is: bind "<your key>" "inventory use '<name of special item>'"
  2. renaming it to z_fresnel_mod.pk4 seems to work without issues, and also avoids the (to me) undesirable shuffling of the original tdm_base01.pk4 back and forth from the backup whenever the mod is enabled/disabled by Generic Mod Enabler. disabled in St Alban 1 vs enabled in St Alban 1, so it's clearly working. EDIT: when renamed to z_fresnel_mod.kp4, it loads after and thus conflicts with @snatcher's Core Essentials due to the presence of default.cfg in the mod root which overrides Snatcher's loot count assignment (F3). i can't see any reason for a default.cfg file to be included in the fresnel mod, so it should probably be removed. there are likely to be other mod conflicts with this z_ load order, since it's a complete copy/paste of the entire contents of the default tdm_base01.pk4, plus @nbohr1more's edits. the ideal solution would be to package it in aaa_fresnel_mod.pk4 (so that it loads after the default game data, but before all other mods, which I think is the intention), *and* only include the files that are changed by the mod, which would then cleanly override the defaults. hope this isn't too much work
  3. is there a "bind <x> inventory_hotkey" or "inventory_item" I can use to show this without scrolling through the inventory?
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