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func_klaus

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func_klaus last won the day on June 6

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  1. It was repopulating the entity list inside the event handler, specifically inside onPanelActivated. I just made it lazy.
  2. Sure. Any other windows/panels?
  3. The latest nightly has a few goodies. Please confirm if your reported issues are fixed. Thanks! https://github.com/klaussilveira/DarkRadiant/releases/tag/nightly
  4. Sure, I'll take a look. Can you please create a ticket on the tracker?
  5. For this ticket: https://bugs.thedarkmod.com/view.php?id=6719 I took a different route. I ended up doing a filter box that behaves like a modern autocomplete. As you type, it filters the entities in the list. If you press esc, it clears the filters. I felt much faster using this workflow. Let me know what you guys think: @kingsal
  6. Fixed 6717 by adding an option: Should be available in the next nightly build.
  7. I just pushed a fix for this. Should be available in the next nightly build.
  8. Just got back from a much needed vacation and will start tackling a few of those.
  9. 6142? https://bugs.thedarkmod.com/view.php?id=6142
  10. Currently trying to fix 5802. Are there any other tickets from that list holding you guys back?
  11. I've added an automated changelog to the nightly builds, so it is easier for you guys to see what ended up in each release: I will always put the ticket number on the commit message.
  12. I've marked master as 3.10. 4 would imply breaking backwards compatibility, which I don't intend to do.
  13. I've manually triggered the nightly with the most recent changes: https://github.com/klaussilveira/DarkRadiant/releases/tag/nightly
  14. Just pushed a fix for this. Will be available in the next Nightly. Can you share your config files? This one is a doozy. I'll see what I can do, but shouldn't portal sky just render a qer_editorimage texture instead? Because actually rendering the portal seems too much for the DR renderer.
  15. I just added configurable FOV, will be available in the next nightly build.
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