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func_klaus last won the day on June 6
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Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
It was repopulating the entity list inside the event handler, specifically inside onPanelActivated. I just made it lazy. -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
Sure. Any other windows/panels? -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
The latest nightly has a few goodies. Please confirm if your reported issues are fixed. Thanks! https://github.com/klaussilveira/DarkRadiant/releases/tag/nightly -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
Sure, I'll take a look. Can you please create a ticket on the tracker? -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
For this ticket: https://bugs.thedarkmod.com/view.php?id=6719 I took a different route. I ended up doing a filter box that behaves like a modern autocomplete. As you type, it filters the entities in the list. If you press esc, it clears the filters. I felt much faster using this workflow. Let me know what you guys think: @kingsal -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
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Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
Just got back from a much needed vacation and will start tackling a few of those. -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
6142? https://bugs.thedarkmod.com/view.php?id=6142 -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
Currently trying to fix 5802. Are there any other tickets from that list holding you guys back? -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
I've added an automated changelog to the nightly builds, so it is easier for you guys to see what ended up in each release: I will always put the ticket number on the commit message. -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
I've marked master as 3.10. 4 would imply breaking backwards compatibility, which I don't intend to do. -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
I've manually triggered the nightly with the most recent changes: https://github.com/klaussilveira/DarkRadiant/releases/tag/nightly -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
Just pushed a fix for this. Will be available in the next Nightly. Can you share your config files? This one is a doozy. I'll see what I can do, but shouldn't portal sky just render a qer_editorimage texture instead? Because actually rendering the portal seems too much for the DR renderer. -
Wishlist For Darkradiant
func_klaus replied to sparhawk's topic in DarkRadiant Feedback and Development
I just added configurable FOV, will be available in the next nightly build.