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adamsucks

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Everything posted by adamsucks

  1. Steam workshop sounds ideal for this. People can subscribe to free workshop items, which can be anything from mods to maps to ingame items or anything else. Anyone can submit workshop content.. so it would ease the burden on maintainers of the Steam release and let users access content faster. See here for an example https://steamcommunity.com/app/346110/workshop/ Official content could be released as DLC if it's significant enough
  2. OH! I might be on to something here. It's been a while since I tried to install this and forgot about something. On the download page (http://www.thedarkmod.com/download-the-mod/), step 1 says: ia32-libs was depreciated but it is a dependency of TDM.. and so I never installed it. I found some info about it on this link: http://askubuntu.com/questions/107230/what-happened-to-the-ia32-libs-package I tried installing lib32z1 lib32ncurses5 lib32bz2-1.0 as they were recommended in that (very old) thread. But it still didn't work. I think at least I know what might be going on now.
  3. Thanks. I've tried everything you suggested and went through and did some steps from your link and it's still not working. The best I can get it to do, is open up a game window for about 1 second, and it immediately disappears. From the terminal, it's segfaulting -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 5 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 6936 16000 MB System Memory 512 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. double fault Segmentation fault, bailing out About to exit with code 11 ModelGenerator memory: No LOD entries. Segmentation fault
  4. Nvidia proprietary 358.16 fovRatio 0 (deafult) unbindall bind "ENTER" "_impulse51" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "-" "_impulse50" bind "0" "_impulse10" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse9" bind "=" "_impulse49" bind "[" "_impulse48" bind "\" "_mlook" bind "]" "_impulse47" bind "^" "_impulse0" bind "a" "_moveleft" bind "c" "_impulse24" bind "d" "_moveright" bind "e" "_impulse46" bind "f" "_impulse44" bind "g" "inventory_use '#str_02396'" bind "i" "inventory_cycle_group '#str_02391'" bind "k" "inventory_cycle_group '#str_02392'" bind "l" "inventory_use '#str_02395'" bind "m" "inventory_cycle_maps" bind "o" "_impulse19" bind "p" "inventory_cycle_group '#str_02389'" bind "q" "_impulse45" bind "r" "_impulse52" bind "s" "_back" bind "u" "_impulse51" bind "v" "inventory_hotkey '#str_02397'" bind "w" "_forward" bind "x" "_impulse23" bind "y" "clientMessageMode 1" bind "z" "_zoom" bind "BACKSPACE" "inventory_hotkey" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_button5" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F3" "_impulse17" bind "F4" "savegame quick" bind "F5" "loadgame" bind "F6" "_impulse20" bind "F7" "_impulse22" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" bind "MOUSE2" "_impulse41" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" seta com_product_lang_ext "1" seta com_videoRam "128" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "-1" seta com_preloadDemos "0" seta com_compressDemos "1" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "200" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "1" seta r_gamma "1" seta r_swapInterval "0" seta r_useIndexBuffers "1" seta r_customHeight "1440" seta r_customWidth "2560" seta r_fullscreen "1" seta r_mode "3" seta r_multiSamples "0" seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "8" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta sys_lang "english" seta sys_videoRam "0" seta in_dgamouse "0" seta in_mouse "1" seta s_dsp "/dev/dsp" seta s_driver "best" seta s_alsa_lib "libasound.so.2" seta s_alsa_pcm "default" seta net_clientLagOMeter "1" seta g_spectatorChat "0" seta r_postprocess_bloomKernelSize "2" seta r_postprocess_bloomIntensity "0" seta r_postprocess "0" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_walkspeed "70" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1.0" seta gui_Width "1.0" seta r_fovRatio "0" seta r_aspectRatio "0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "1.0" seta tdm_voice_from_off_volume "0" seta tdm_voice_player_volume "0" seta tdm_music_volume "0" seta tdm_ambient_method "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "0" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_split "0" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave "1" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_phys_show_momentum "0" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_vision_hardcore "1.5" seta tdm_ai_vision_challenging "1.2" seta tdm_ai_vision_forgiving "0.6" seta tdm_ai_vision_nearly_blind "0.2" seta tdm_ai_vision "1" seta tdm_melee_difficulty "normal" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "0" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_dragged_item_highlight "1" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "1" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_wideScreenMode "0" seta tdm_interaction_vfp_type "1" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_susp "1.2" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showname "0" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1"
  5. Hi. I've been searching around for help and I've found some similar reports but no solutions. I downloaded TDM yesterday. First time I tried to run it: The game went into fullscreen mode, and my desktop (KDE) was "kind of" showing on the screen- most of the screen was black but a small section of my desktop was all zoomed in and distorted. I could hear the TDM menu options click as I hovered my mouse over them, but could not see any part of the main menu.Googled, someone said to change resolution in the config. So I set r_customWidth and r_customHeight (2560x1440). Saved the config and ran the game.. it worked! I could see the main menu, and everything seemed to be working.From here, I exited because I wasn't ready to play, just wanted to get it working. As soon as I exited, my desktop resolution changed to some ultra-low res zoomed in mode in 4:3 aspect ratio (I think). My desktop was being displayed letterboxed at like 320x240 and zoomed in, and I could pan around my desktop by moving the cursor to the edges. I had to reboot to fix this.Now when I try going into the game, I just get a black screen with a desktop cursor.. no main menu sounds and tilde->Exit doesn't work, I think at this point I was still interacting with the desktop, not the game. I don't think the game was actually even open.. it just jacks up my resolution and turns the screen black. Had to reboot again to fix it. I'm at a loss. I've found an old post where one of the devs said to set r_mode to -1, which I tried.. and nothing happens. The game opens and immediately exits. What do I have to do to get this game to actually run?
  6. I submitted the site to Digg a long while back.. http://digg.com/software/The_Dark_Mod_A_Do...the_Thief_games It almost had enough support to hit the front page (which would expose it to millions). I busted my ass trying to get people to sign up and support it, but unfortunately it wasn't enough. Maybe someone should re-submit it and have the fans here go there and digg it. And my topic here: http://forums.thedarkmod.com/index.php?showtopic=4253&hl=
  7. Sorry for being unclear. Here's a screenshot someone else posted on the TTLG forums http://www.directupload.net/show/d/781/IDTMArUx.jpg Just click the "digg it" link and that's it Thanks everyone for your support!!!! We're up to 35 diggs!
  8. I was hesitant to use the word saga in my post on digg.. but then I realized I wasn't referring to the Thief story itself, but rather the greatness of the Thief games overall. Either way.. so far we're getting some good support from the guys over at Eidos. One of the Eidos forum moderators posted a long and very good reply to the digg article. Check it out To everyone: It only takes a couple minutes to register on digg.com. We need all the help we can get to put this article on the front page.
  9. Thanks for pointing that out.. the forum trunicated the url because it was too long. Fixed with a tinyurl.
  10. I submitted an article to Digg.com about the Dark Mod and I really need everyone's help to get this on the front page. If we can get TDM on the front page of digg, that means hundreds of thousands of people who didn't already know the mod even existed will now know.... including people that could assist in the development of the mod. Which means we may get to play it sooner.. and could end up being 100x better. So please... DIGG IT (link fixed, thanks Vadrosaul) http://tinyurl.com/mle5v Now I'm off to the Eidos forums to post the same thing. UPDATE: I guess there isn't a timeframe on Digg... but I read the TOS and I must have read it wrong... digg says it's still there after 1 day and 5 hours. I guess they just meant there must be activity on the topic within 24 hours. It's still going strong after 30 hours!! Keep them coming guys!! Keep digging it until it can't be dugg anymore
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