Would have to be other keys, as RMB is attach and rmb is walk forward, I use w to frob things so for example W frobs door as normal and Alt-W does keyhole view but only when crouched etc.
It also seems that any exported model has it origin placed at the map origin regardless of what origin option is selected or wither .ASE or .LWO is selected.
Can some one remind me if there was a work around for the smoothing issue on .LWO models? as atm the only option is to export as .ASE but the file size is a lot larger than .LWO.
Im fairly sure that wont be allowed in europe after the same shit with Internet explorer years ago when the EU force M$ to un-bundle IE with Windows. And after working on a Dell inspiron laptop this week with Win10, I never saw the aforementioned interruptions.
Not at all, I would genuinely like to see if this could be implemented. As well as a very cool gameplay mechanic, if done right could retroactively work on all previous missions.
Could we not change the doors from highlighting to just the handles (like in some AA games), and then place a little popup after the handle is frobbed to offer the player the option of selecting keyhole view.
I can make that out of a brush. Smaller button would be better. And what Nbhor said, sexy! did you use a stock TDM metal texture for backplate..? if not could I ask for some skins? brass and gold would come in handy..