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Bikerdude

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Everything posted by Bikerdude

  1. Thank you for the hard work on these fella, will down load them this evening.
  2. Another win - https://www.fudzilla.com/news/47195-uk-gchq-violated-human-rights
  3. Would have to be other keys, as RMB is attach and rmb is walk forward, I use w to frob things so for example W frobs door as normal and Alt-W does keyhole view but only when crouched etc.
  4. I also crouch a lot of the time, and the leaning mechanic was usable crouch and standing up in thief1/2.
  5. It also seems that any exported model has it origin placed at the map origin regardless of what origin option is selected or wither .ASE or .LWO is selected.
  6. Can some one remind me if there was a work around for the smoothing issue on .LWO models? as atm the only option is to export as .ASE but the file size is a lot larger than .LWO.
  7. Yeah, this is some of the little side streets in central London 5 mins from where I currently work - who knew
  8. That looks fantastic fella, cant wait to see this in-game.
  9. So on my way back from lunch today I saw these...
  10. Clear your browser cache, its mostly likely a corrupt cookie.
  11. See the editors guild section of this forum, peole are always posting links to external texture packs.
  12. Windows 10 seems to be an abject lesson in how far you can you piss of your user base before it impacts the bottom line.
  13. Im fairly sure that wont be allowed in europe after the same shit with Internet explorer years ago when the EU force M$ to un-bundle IE with Windows. And after working on a Dell inspiron laptop this week with Win10, I never saw the aforementioned interruptions.
  14. Easy fix, select the face of the small nodraw brush in the skybox with the moon textyre on one face and choose fit texture @ 1:1
  15. Not at all, I would genuinely like to see if this could be implemented. As well as a very cool gameplay mechanic, if done right could retroactively work on all previous missions.
  16. Could we not change the doors from highlighting to just the handles (like in some AA games), and then place a little popup after the handle is frobbed to offer the player the option of selecting keyhole view.
  17. I assume for the TDM model your just going tp use a hi-res normal placed over a low poly model..?
  18. I can make that out of a brush. Smaller button would be better. And what Nbhor said, sexy! did you use a stock TDM metal texture for backplate..? if not could I ask for some skins? brass and gold would come in handy..
  19. Thanks chaps, will have a look this evening..
  20. I have been trying to found the right/matching sound for a elevator scissor-gate, but not having much luck -
  21. I am so looking forward to this game, Metro: Exodus and the latest Tombraider games...
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