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Bikerdude

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Posts posted by Bikerdude

  1. All this being considered, the FM is still WIP. It is my humble understanding that the aforementioned section of the map can still be modified to the point where it won't resemble the copied part. Ergo, either it is removed or modified to indiscernible/negligible similarity in regards to the initial complaint and become eligible for release for the satisfaction of everyone. Among other things, it seems to have been the original intent.

    Exactly.

  2. You have all the explanations about my anger right here in this thread. I'm not going to spell it out for you again, you can read. Although you're constantly twisting words in your favor, acting like a child that doesn't understand basic concepts of what constitues your own work, and what is plagiarism. Again, it's like talking to a child that we use knives to slice bread, not to stab people.

     

    Its clear you are never going to admit when your wrong, not answer a question when directly asked. You accuse me of twisting words yet you are doing exactly the same thing. And regarding "what constitutes your own work" I asked you why you multiple times why you lumped that in with your complaint - you have yet to answer just that question never mind the others I asked.

     

    And regarding what you want me know, due to your belligerently myopic hostility - at this point I couldn't care less. Your grand sweeping statements, we have been there done that. And calling me Out when I screw up, by all means - but whether its worth listening to anything you have to have to say after todays rant is another matter.

  3. The day after the 2nd of Judith's posts in the beta thread, and then some issues at work - I realised that there might be an underlying problem that has been effecting me. I then I emailed the team at large, If anyone else on the forum wants a copy, drop me a PM/email.

     

    If after considering my past history and the points made in this thread, enough of the team agree the community and I need a time out, I have no problem with that.

  4. I did paste my questions from the beta thread here because you dodged them there, and now you're doing the same thing here. Stop treating me and everyone else here like an idiot. I'm not going to repeat myself again.

    What planet are you on? you haven't answered my questions. I answered your questions and then asked you a few of mine, but not your not prepared to do the same? I'm treating you like an idiot because your a hypocrite.

    • Please don't refer to it as a "prefab". That just makes it look like you're trying to minimize the issue.
    • And if your plan was to "change them to suit", then why, when I first pointed out the blatant copy/paste, did you reply with this?
    • You didn't say, "oops, I'm an idiot" then. You didn't apologize, you didn't admit wrong-doing....
    • you just doubled down and tried to make it sound like it was okay to plagiarize my work because you "mentioned it" in your tutorial vids. "IF it's a problem", you said. And you said nothing about having plans to move anything--you were going to leave that to someone else.
    • It makes it look a lot like you had no plans to do anything further until you were called out on it, and only then did you start changing things around.
    • Prefab, template in the context of what I was trying to do what should I call it? I certainly wasn't purposely trying minimize the issue that Judith raised, albeit poorly.
    • In retrospect I should have been clearer about what needed to be done or what I would have to do, it just didn't occur to me at the time that I would need to do far more than just rotating the map and moving stuff around. It was only after Judith tactlessly pointed that there was still section that were identical, it was then looked at the whole map and realised that I screwed up because forgot to change these sections.
    • I can't argue with that statement, I didn't apologise because the plan was to only use the section as a base to create a new street. I did think about PM'ing before then, but in the past pm msg's I have sent you show as unread by you for days/weeks.
    • I have never at anytime since being a member of this community condoned plagiarism, despite how many times in this thread I have been tarred with that brush. But I did fail to fully consider all the things that should have happened while I worked on the map.
    • I did have plan but I badly executed it.

    I apologise to you personally -

    • for using parts of your map before getting a response from you.
    • for not adequately changing said portions when it was pointed out to me, and for not properly acknowledging said feedback and making it clear how I was going make those changes.
    • for failing to properly consider my actions due in part to just plain forgetting.
    • Why did you copypaste whole sections of other maps into sb else's work?
    • What did you think would come out of it?
    • That people won't notice it?
    • Why did you take over Some1stoleit's map and filled with models?
    • Currently, there's another similar case, a map in the works by JackFarmer, do you plan to "help" him too?
    • What is the purpose of this obsession with other people's layouts and filling them with your own stuff?
    • Will you shove your "mentoring methods" down every new mapper's throat in this forum?

    Im going to re-answer all the same questions yet again just so there is a record of it -

    • The plan was to use parts of NJ as a template/prfab and then change them to suit.
    • After I had changed/customized the templates/prefabs, a new looking layout.
    • See above.
    • If you had bothered to read the beta thread you would have seen, that i was fairly upfront about my intentions and Some1 was happy for me to proceed.
    • This not a question, this is a thinly veiled snipe. If Jack asks for my help, then I would give it - he would then be free to choose if he wanted it or not.
    • Not relevant to this thread, but as you've asked - I don't have an 'obsession with other peoples layouts or filling them with my stuff', I do how ever have a passion for the mod and making it the best it can be. But the manor I have go about doing that was poorly managed, I am and have been working on that.
    • Again not relevant, but again as you have asked - In the past and even with some1, I had been overbearing. In the past I didn't realise what I was doing till it was too late, but with some1 I caught myself and dropped him a PM. I had offered to just do what I originally offered but he was happy for me to continue as I was.

    And as we are on subject of asking questions -

    • Why have you repeatedly lumped in my copy and pasting of my own work into this map and tarred it with the same brush? It was neither correct or relevant to your core question.
    • Why did you go from being civil, to outright belligerent and personally insulting me in the beta thread and now publicly?
    • Why have you refused to or been unable to acknowledge any of the answers I have given you before now?
    • Why at the very start, didnt you drop me a PM and directly confront me with your concerns before posting all of this drama?
  5. Biker, please delete the sections as per the screenshots in the main post of this thread.

     

    Next time you need templates, use your own works

     

    Always ask the IP owner permission to reuse assets unless they were released to the public for free use.

    Before Judith even started this thread I had already spoken to Some1 to do exactly this, also mentioned that in the beta thread.

     

    I did just that, but apparently Judith even found fault with that.

     

    When I created The Gatehouse I did exactly that.

    • Like 1
  6. You're dodging questions and playing village idiot. You've played that card way too many times, so I'm not buying it.

     

    I'm not buying that you wanted to use Springs portion of a map "as template", because you copypasted the whole section, got caught, and only made slight changes. In the beta thread, Some1stoleit said that this is probably the final iteration before the release. So you're constantly testing the waters, trying to see what you can get away with.

     

    You are also dodging the basic question: why are you doing all this? This wasn't even your map, who the hell told you to do this? By pasting your and Spring's parts of the level into Some1stoleit's you are degrading it for no reason. It's his/her first release and first game mapping experience ever, and that's what you're teaching newcomers?

     

    These are obvious things to everyone here, and in most mapping communities to be honest. But somehow not to you. Note that you are literally the only one person in this community who regularly causes this kind of backlash.

     

    The respect and "community darling" status is one thing, but the whole "questionable methods of mentoring", as Biker himself admitted in the farewell thread, haven't changed.

    No I am not and have not dodged any questions, I have answered every thing I have been asked, and there you go again personally attaching me.

     

    At this point I am not interested in what you think, I have explained what I was trying to do and and why multiple times.

     

    See above, christ are you f**king blind or just belligerently myopic..? I answered those very question/s in the beta thread more than once, but as seems to be a pattern with you, your refusing to see any answer given.

     

    I know what I have done in the past, repeatedly Insulting me and then twisting what I have said on previous posts - right now in this thread your the one causing the drama!

  7. You made that clear when you posted increasingly confrontational posts in the beta thread and then started a new thread in the public forum. Why didn't you just PM me in the first instance, your first post in the beta thread was direct but civil but then rapidly went down hill after that.

     

    I don't know how many different way or times I can explain what my intentions were, people other than me have tried to explain this also - but your refusing to listen. Repeatedly attacking me is counter productive, as is making grand sweeping hypothetical statements that have no basis in fact, both of which just undermines your viewpoint..

     

    As I stated in the beta thread I asked you directly "please suggest locations as I have requested in the posts above" and before nborh1 repeated his request I had already spoken to Some1 so make him aware that where were several locations where I needed to change or recreate. I see you have continued to lump in the use of prefabs and locations I have created from scratch for other missions, beyond suggesting some changes - how is the use of my personally created resources relate to your argument?

     

    Since you have taken this opportunity to voice your opinion about me, I shall do the same. No one will deny the models and rooms you have created are very impressive, but when you started in this community, you came across as blunt and opinionated. And now choosing to create drama rather than avoid it, helps no one. I will not deny I have caused a lot of avoidable drama on here, but I haven't had much interaction with you before this point! So I am failing to understand how you went from that, to personally attacking me. When you took the decision to start an inflammatory thread in the public forum, what did you genuinely think or want the outcome to be?

  8. In essence, mapper copypasted portions of his previous map into a new one, along with portions of work by another mapper, with changes ranging from slight/cosmetic to none. Two examples:

    I was never my intention to blatantly copy Springheels layout, but to use parts of the map as templates. In the beta thread I made the mistake of posting WIP shots which were then viewed as final product, Springheel saw this and rightly commented it was a blatant copy. In hindsight had I been thinking straight, I should have just dropped Springheel a Pm asking if he minded my template intentions.

     

    Then fast forward to a few days ago where Judith angerly pointed out the the issue in the beta, I then asked him three separate times to take screenshots of examples where I still had to make changes. He eventually did this but only after some prodding from another member, and thought that was the end of it.

     

    Judith, I did try and PM you after your first post in the beta thread but as you blocked me I have no other choice but to discuss it in the beta thread and now here.

  9. Looks like scaling ought to be able to fixed using the monitor's setup menu:

    Nope, already looked into that. User 2560x1440 and the the monitor scaling just stretch everything horizontally.

     

    The fact that the engine can already do the above resolution means that 3440x1440 is just a code fix, so am going to raise a tracker.

     

    I have untill the 14th of January to test this monitor, atm Curry have a very generous returns policy -

     

    At Christmas time for added peace of mind, you can return your product until 14th January 2019 if purchased between 31st October and 24th December 2018.

    • Your chosen resolution isn't listed as being any of the possilble non-standard resolutions supported by the game: http://wiki.thedarkmod.com/index.php?title=Resolutions
    • Also the aspect ratio is incorrect:
    • Otherwise, stick it to the closest known supported (3360x1200- 2.8) and scale by aspect using the monitor or your graphics card software.
    • A lot of resolutions work that arent listed, for example I got 3150x1680 working on triple screens in the past. That and the game has support for 2560*1440
    • No ratio I give it makes any difference
    • selecting that in game will not work, so might try the nvidia DSR method.

    Did you disable DPI scaling and Window optimizations on the executable?

    Ive done the DPi option, but what are the optimizations are you refering to?

  10. These are the worst role models for anyone to have, IMHO.

    Dude, this isn't even remotely on-topic.

    I think all candlesticks needs a tweak, because they can be used as a doorstops to stop patrols, lock rooms and are often plentiful in a level

    This is a physics issue, not a model issue.

  11. Post your Darkmod.cfg and I'll look for any anomalies there too.

    Here yer go -

     

     

    unbindall
    bind "ENTER" "_impulse51"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_moveup"
    bind "-" "_impulse50"
    bind "0" "_impulse10"
    bind "1" "_impulse2"
    bind "2" "_impulse1"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse6"
    bind "7" "_impulse7"
    bind "8" "_impulse8"
    bind "9" "_impulse9"
    bind "=" "_impulse49"
    bind "[" "_impulse48"
    bind "\" "_mlook"
    bind "]" "_impulse47"
    bind "^" "_impulse0"
    bind "`" "_impulse0"
    bind "a" "_moveleft"
    bind "b" "_impulse27"
    bind "c" "_impulse23"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "u" "_impulse51"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_impulse41"
    bind "x" "_impulse23"
    bind "y" "clientMessageMode 1"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey"
    bind "PAUSE" "pause"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "ALT" "_impulse24"
    bind "CTRL" "_button5"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "savegame quick"
    bind "F6" "_impulse20"
    bind "F7" "_impulse22"
    bind "F9" "loadgame quick"
    bind "F12" "screenshot"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_forward"
    bind "MOUSE3" "_zoom"
    bind "MWHEELDOWN" "_impulse14"
    bind "MWHEELUP" "_impulse15"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta radiant_entityMode "0"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "0"
    seta win_xpos "0"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "1"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "0"
    seta s_volume_dB "0"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta s_device "default"
    seta s_diffractionMax "10"
    seta r_useFenceSync "1"
    seta r_frameIndexMemory "16384"
    seta r_frameVertexMemory "16384"
    seta r_maxShadowMapLight "1000"
    seta r_cinematic_legacyRoq "0"
    seta r_fboSeparateStencil "0"
    seta r_fboResolution "1"
    seta r_shadowMapSize "256"
    seta r_fboDepthBits "24"
    seta r_fboColorBits "32"
    seta r_nVidiaOverride "1"
    seta r_useFBO "1"
    seta r_useGLSL "1"
    seta r_useBfgPortalCulling "0"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0"
    seta r_postprocess "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta com_smp "0"
    seta r_forceLoadImages "0"
    seta r_testARBProgram "1"
    seta r_shadows "1"
    seta r_shadowPolygonFactor "0"
    seta r_shadowPolygonOffset "-1"
    seta r_offsetunits "-0.1"
    seta r_offsetfactor "-2"
    seta r_clear "2"
    seta r_useSoftParticles "1"
    seta r_skipDepthCapture "0"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_ambientGamma "1"
    seta r_ambientMinLevel "0"
    seta r_brightness "1"
    seta r_gamma "1.5"
    seta r_swapInterval "1"
    seta r_softShadowsRadius "1.0"
    seta r_softShadowsQuality "0"
    seta r_customHeight "1440"
    seta r_customWidth "3440"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_multiSamples "4"
    seta image_mipmapMode "2"
    seta image_blockChecksum "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "1"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "16"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta r_shadowMapSinglePass "1"
    seta r_cinematic_checkImmediately "0"
    seta r_cinematic_log_flush "0"
    seta r_cinematic_log_ffmpeg "0"
    seta r_cinematic_log "0"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_fov "90"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_enablePortalSky "2"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1.0"
    seta gui_Width "1.0"
    seta r_fovRatio "2.33"
    seta r_aspectRatio "1"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "3.0"
    seta tdm_voice_from_off_volume "0"
    seta tdm_voice_player_volume "0"
    seta tdm_music_volume "0"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "0"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "500"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave_min "40"
    seta tdm_lg_interleave "1"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta gui_objectiveTextSize "1.0"
    seta gui_barSize "1.0"
    seta gui_lightgemSize "1.0"
    seta gui_bigTextSize "1.0"
    seta gui_smallTextSize "1.0"
    seta gui_iconSize "1.0"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "1"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "2"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "1"
    seta tdm_melee_difficulty "normal"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "1"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.12"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "0"
    seta tdm_wideScreenMode "0"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_nolipsync "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_search_type "4"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showname "0"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta com_automation_port "3879"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivityMenuOverride "0"
    seta sensitivityMenu "1.0"
    seta sensitivity "5"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_savegame_preview_format "jpg"
    seta com_numQuickSaves "2"
    seta com_guid ""
    seta com_fixedTic "1"
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta logFile "0"
    seta com_showFPSavg "4"
    seta com_showFPS "0"
    seta com_purgeAll "0"
    

     

     

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