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Bikerdude

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Everything posted by Bikerdude

  1. Following on from Springheel's thread for Poor textures I figured we should have thread for models, so what do we mean buy poor models, if we use the model below as an example - models/darkmod/fireplace/fireplace_wooden.ase Whats needs fixing - mis-aligned textures - on the model above you can see on the front of the mantle face where the brick textures isn't aligned.mis-scaled textures - the brick textures are blurred up close - which us highlighed by a patch I placed at the back of the firebox to cover part of the wall-model poking through.The poor texture on the upper mantle face - that even in direct light is very dark and show little detail.Whats not to do - change the dimensions - as this may break existing maps that have used that model.radically change textures - for the same reason as above, but if unsure ask the team.remove hidden/internal shadow mesh - as this directly effect model performance with lit, but if the shadow mesh is poor, ask the team.
  2. Yup, but I solved in the end by moving it so it wasnt in-line with the one above it.
  3. Can someone remind me how to get around this issue, I can see no justifiable reason why in the current map I'm working on why an Ai wont bloody path-find through a VP. I have even p[laced a aasflood entity right under the VP and still path-finding is done in that spot.
  4. From memory its a few things, but the biggest is the creative commons license we use. The initial terms we got from them were not compatible with the way the team/mod function and as a team we internally, couldnt resolve the conflicts we had with said terms.
  5. Fair point, but my previous cool feature thread made people aware that weren't previously.
  6. So shadow of the tomb raider is out, but with side quests total play time is only 20hrs. As the games is £45 on Steam or as low as £33 from other sources, is this too little play time for that amount of money?
  7. As there seems to be a big push to get steam games working under Linux, might this be a good to to re-approach valve and the licensing issue again..? @Nbmohr1more, might it be working updating some of the bigger linux gaming pages with our info, assuming this hasn't been done already?
  8. So on one small map I have spent 28+ man hours, I wonder how much time I spent on Behind Closed Doors... (as I don't remember seeing this feature on previous versions of DR)
  9. hmm yer, i never played gwent at all in TW3.
  10. Hell yes! A New Witcher Game Is Set To Release Next Month! https://f7td5.app.goo.gl/q8x85
  11. Bullshit benchmarks, I want to see its against the current gen 1070 and 1080 cards,...
  12. Evening fella, looks like files are missing - looks like the diffuse textures. And the large panel is a off-grid size, even down toe 0.125. I can't create a brush to go under it - see attached.
  13. Its stock, and I think from the Sliptip pack I added to the mode a few years ago.
  14. Ah I did wonder if it was that simple, nice one. Finishing up work on a little colab project with 'Some1stolit' and just fixing any remaing little bugs that are left.
  15. I have the following texture - tdm_roulette_red_chip { noSelfShadow noshadows { blend diffusemap map models/darkmod/props/textures/red_chip } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/red_chip scale 1, 1 red global2 green global3 blue global4 } } The issue its very bright in the dark, how would I tweak the material so it isnt so bright..
  16. I assume leaning into the door while standing will activate thge listeing feature as previously proposed..?
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