Bikerdude
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Everything posted by Bikerdude
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Following on from Springheel's thread for Poor textures I figured we should have thread for models, so what do we mean buy poor models, if we use the model below as an example - models/darkmod/fireplace/fireplace_wooden.ase Whats needs fixing - mis-aligned textures - on the model above you can see on the front of the mantle face where the brick textures isn't aligned.mis-scaled textures - the brick textures are blurred up close - which us highlighed by a patch I placed at the back of the firebox to cover part of the wall-model poking through.The poor texture on the upper mantle face - that even in direct light is very dark and show little detail.Whats not to do - change the dimensions - as this may break existing maps that have used that model.radically change textures - for the same reason as above, but if unsure ask the team.remove hidden/internal shadow mesh - as this directly effect model performance with lit, but if the shadow mesh is poor, ask the team.
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- bad model textures
- poor model texture alignment
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Yup, but I solved in the end by moving it so it wasnt in-line with the one above it.
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Can someone remind me how to get around this issue, I can see no justifiable reason why in the current map I'm working on why an Ai wont bloody path-find through a VP. I have even p[laced a aasflood entity right under the VP and still path-finding is done in that spot.
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But only for tablet based users atm....
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From memory its a few things, but the biggest is the creative commons license we use. The initial terms we got from them were not compatible with the way the team/mod function and as a team we internally, couldnt resolve the conflicts we had with said terms.
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So shadow of the tomb raider is out, but with side quests total play time is only 20hrs. As the games is £45 on Steam or as low as £33 from other sources, is this too little play time for that amount of money?
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As there seems to be a big push to get steam games working under Linux, might this be a good to to re-approach valve and the licensing issue again..? @Nbmohr1more, might it be working updating some of the bigger linux gaming pages with our info, assuming this hasn't been done already?
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sweet.
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Fan Mission: Penny Dreadful 3 by Melan and Bikerdude (2016/07/10)
Bikerdude replied to Melan's topic in Fan Missions
Melan will be glad you enjoy them :-) -
hmm yer, i never played gwent at all in TW3.
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Hell yes! A New Witcher Game Is Set To Release Next Month! https://f7td5.app.goo.gl/q8x85
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Downloading...
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thanks chap..
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Evening fella, looks like files are missing - looks like the diffuse textures. And the large panel is a off-grid size, even down toe 0.125. I can't create a brush to go under it - see attached.
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Its stock, and I think from the Sliptip pack I added to the mode a few years ago.
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Ah I did wonder if it was that simple, nice one. Finishing up work on a little colab project with 'Some1stolit' and just fixing any remaing little bugs that are left.
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I have the following texture - tdm_roulette_red_chip { noSelfShadow noshadows { blend diffusemap map models/darkmod/props/textures/red_chip } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/red_chip scale 1, 1 red global2 green global3 blue global4 } } The issue its very bright in the dark, how would I tweak the material so it isnt so bright..
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Exactly that..
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I assume leaning into the door while standing will activate thge listeing feature as previously proposed..?