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Merkin

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  1. Cheers Sparhawk. So how do we start this off? Do you have a list of the animation you need and a character you'd like us to start on?
  2. Thanks for the props Komag, glad you like the clip! Springheel - I hate to say we can do something that we can't so I would like to help out as we can. I know this is a bit of a cop out but I'm trying to run an animation company and still find time for the rest of what life has to offer which leaves little time for things like sleep, relationships and gaming. Having said that, perhaps you could let us do the animation in small chunks, that way we don't overcommit ourselves and you still get something useful at the end of the day? Maybe one character at a time...?
  3. Hey thanks for the quick replies. I will check out the exporters and see what they can do... A friend and I would love to do a bit of extracurricular activity and being a Thief fan I reckon this would be the way to go. We don't have much time at the moment due to a pretty tight schedule at work but we should have a little more time in a month or two. We'd like to do some character animations if you need them - we can use Biped or a custom rig, whatever's easiest for you and also model some environmental assets, cathedrals, buildings, etc and perhaps some smaller bits and pieces. It all comes down to time really - we could spit out the animation pretty quickly so that would probably be best at this stage but could also start designing larger buildings with a view to making them later on. What do you need the most? You can check out our work at www.zerooneanimation.com Cheers, Brad
  4. Hi, I am a 3d studio max user and would like to help out as i can and was wondering how much of a level could be built in max then exported to the doom3 engine? Could I build an entire level then export it?
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