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Everything posted by AluminumHaste

  1. Can someone with a DSO account help the commentor? http://disq.us/p/2f5z0ul https://www.dsogaming.com/news/the-dark-mod-2-09-is-now-available-for-download-brings-better-performance-graphics/ She says she gets a black screen on launching the new update, even on a fresh install.
  2. My god the thought of extracting the current system and getting that one to fit....I'm shaking at the thought.
  3. What NVME drive are you using that gets 25GB's per second?
  4. This has bugged me for a while, but why do door entities that claim 104x56, are actually 58.25? The height is exactly 104 units tall, so why not the other dimension? For example, 3panel_104x56 and 6panel_104x56. They're exactly 104 units tall, but are 58.25ish units wide. Why? Either you will have a gap that you can see through if there's no visportal, or you'll have a black space when the visportal closes, or it will clip into the wall when it swings shut. Same with stained_glass01_118x52, it's actually 116x49.25, again you're wall geometry is either going to have a gap, or clip, or
  5. I do remember an interview either on tape or written, where some of the devs mentioned they were not fans of the stealth genre and Thief games in general. It would explain they high turnover rate at the dev house in Montreal.
  6. That might have been part of the combat, but I never used it except once or twice.
  7. Oh I gave it a fair shake, more than a fair shake.
  8. Which shows how dumb they are, by calling the main character Garrett, and making one of his eyes different. Cause it's not a previous Garrett and it's not Thief 4......Fucking morons.
  9. I STILL haven't finished Thi4f. I keep going back to it but get annoyed by the constraints of movement. No jumping, no mantling except on special surfaces, no rope arrows, the awful repetitive animations (beautifully made though). Honestly the worst part if the level design. Each level is incredibly linear with almost no side content. Just always move forward. Sometimes you'll get to an area that has 2 or 3 paths, but those seem really rare. I rage quit at the point where I was in the vault, and I had to get back out. Normally I would just mantle onto the railing, and jum
  10. That's a carry over from the Thief series, you didn't know the total amount until you finished the level or died and saw your stats. Thief 3 changed it up with a percent left (Not sure on all difficulties). But for your first suggestion, you do see that amount you've stolen so far, when you pick up more loot.
  11. But if we fix that, I won't be able to enjoy how annoyed you get
  12. That's a good idea but custom chests in maps, especially older maps, wouldn't be affected.
  13. For the lockpicking sound, are you talking about this? Whether it fails or succeeds you hear the clunk sound?
  14. You really should be doing the mission issue test with a new fresh install, just to sanity check.
  15. I turned off as many of the r_use... CVARS but I still get the flashing when quicksaving.
  16. I get it I think when it resizes some buffer.
  17. I've had the flashing while saving for a while now. It does not happen in 2.08.
  18. Something that has been broken or never worked, is skyboxes turning black when using either g_stopTime 1, or using the jitter option for screenshot command (screenshot <width><height><samples>). https://bugs.thedarkmod.com/view.php?id=5494 I don't expect it to get fixed, but I've brought it up before in passing, but I guess it's time to make a bugtracker for it. Here is a 32 sampled screenshot, skybox turns black
  19. And yeah, some games and some monitors running freesync (like mine), don't use freesync on anything AT or OVER the cap. For example, if my game is running at 144 fps, I don't get freesync, but between 30-143 fps I do. Now, what happens is that I get the occasional frame drop to below 144 fps and it stutters. If I keep it at 143 fps, it's butter smooth, even when it drops lower.
  20. Dude, don't. We already have 360hz displays and nvidia showed off a 1700hz display back in 2016.
  21. Ok, I'll leave it as is. To be clear, I set the steps to be "5" in the slider in the gui file, but it's ignoring that.
  22. How about we just do this instead:
  23. You should be able to stop players from stopping the animation with clip boxes around those parts.
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