-
Posts
8270 -
Joined
-
Last visited
-
Days Won
98
Posts posted by AluminumHaste
-
-
Yup there it is, thanks!
-
-
What is your r_aspectRatio set to?
What is your FOV set to?What is your resolution?
Are you fullscreen or windowed?
Windows or Linux?What version of TDM are you using?
Intel, AMD or Nvidia GPU?
Are you on the latest drivers?
Can you post the contents of your darkmod.cfg file here please.
You need to go through tech support first before opening a bug report.
- 1
-
Weird, maybe a bad file on the server.
Try this instead.
https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-212-full
- 2
-
You can't softlock by getting stuck in this game, open console type "noclip" and fly to wherever you need to.
But yeah, it is a bug.
-
5 hours ago, CountMorillonite said:
Well, that's interesting. So the fundamentals of automap already exist, but most mappers choose not to use it. That's a personal choice. Too bad. I guess it doesn't really affect the story telling or the pacing so it's ignored as unnecessary.
Not so much that they chose not to use it, but that's it's extra work on top of what's likely to be a monumental amount of work already.
- 3
-
What???? You're on Windows 7, from 2009, with updates that ended 4 years ago.
Windows 10 Pro key is like 20$.
Why do you feel it's fair to expect Microsoft to continue to support an OS that's 4 versions out of date? I really don't like defending M$, but in this case, this is a little much.
I hope your Linux experiences are better than mine were, as even on bog standard hardware it was nothing but crash city and bugs on 3 different distros.
-
3 minutes ago, wesp5 said:
So is there a way to make the AI act if other AI are fighting? In Bloodlines the difference is OnHearCombat and OnFoundPlayer.
I'm sure there is, the original poster should open a bugtracker so a coder can take a look.
-
Because the player didn't move/make noise, the code that AI uses to "listen" for the player wasn't triggered.
Because the AI weren't on the same team, the alert level wasn't propagated to the other AI.
There's so much that goes on to make AI SEEM like a facsimile to real people, but there's always going to be edge cases where's there's no code to handle it.
- 1
-
I noticed he has a bow but no melee weapon.
He's probably trying to run away to get space to fire arrows, but that might be around the corner and out of range. So he comes back then runs away again.
-
Yes AI in combat or search alert other AI.
Are these AI on the same "team"?
- 1
-
Sorry he was banned, that seems to have expired.
-
8 hours ago, lowenz said:
He still wants to NOT be here in person?
He was banned after what happened last time.
-
4 minutes ago, Wellingtoncrab said:
I know of no reason why it wouldn't - the xray glasses are really the only thing that does any kind of screen effect. There is no FOV slider in the game so it was not tested admittedly.
I am not recalling anything really that interacts with the players inventory directly in the mission. Dropping the glasses with "Drop Inv. Item" and reacquiring them doesn't restore the item to the players inventory either I am guessing?
What? There's been an FOV slider in the game for years now.
- 1
-
That bug has been around for over a decade though.
In some missions, changing FOV in console would only work when frobbing an item.
I always assumed it was a bug in the game, but it's possible it's a bug in certain missions due to scripting. But I've definitely encountered it a LONNNNNNNG time ago.
-
So you set the AI to be blind and deaf and are surprised when they act the way they do.
EDIT: Also makes sense that when a guard sees you far away, and shouts, then you duck back into cover, that he would start searching his general vicinity as he's already "lost" you.
- 2
-
AI specifically have code to test the attack vector I think, so they should generally know where it came from. They're also supposed to prioritize possible hiding places and investigate them first.
If you're playing with AI acuity turned down, it might cause them to lose you in darkness faster.
I have them both on Challenging and they go to alert almost instantly even when I'm just a little lit up. It's very challenging on open maps when you are on a balcony.
-
Clearly not the same model, just HEAVILY inspired by.....................
Completely different hair style........
- 1
-
You've had almost 20 years of random people submitting assets to the mod. Would be nice to assume everything is done properly, but what are the chances that some things weren't?
I don't know if it's even possible to find that out at this point.
- 2
-
16 hours ago, wesp5 said:
I just played the new beta mission and wondered why I couldn't extinguish moveable lights as I had already forgotten that I need to use hold-frob in 2.12. This is completely counterintuitive to shouldering bodies and there is no global information about this, so please make it so that hold-frobing takes a moveable light and short frobing extinguishes it! This would also be more consistent to the static lights. The same should be done for consumables too: short frob eat, long frob pick up...
So you forgot how to use the new system AND forgot how to use the original system? So either you had a stroke or you're arguing in bad faith.
- 1
-
Have you tried attaching a debugger with VS like you can with any running process? I know it won't show much, but it might find something.
-
There's a few areas in Wrath Aeon of Ruin that felt Skacky to me. Like his influence if not outright level making was present.
I wish him all the best in anything he does.
-
Can you shoot yourself in the face?
-
Lots of neat stuff in this. Just finished playing the first mission, and it's very Skacky. Lots of crazy verticals.
Pretty impressive effort.
Lean Modifier Key
in The Dark Mod
Posted
Ow, just trying this hurts to get my thumb onto the alt key.