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AluminumHaste

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Posts posted by AluminumHaste

  1. What is your r_aspectRatio set to?
    What is your FOV set to?

    What is your resolution?

    Are you fullscreen or windowed?
    Windows or Linux?

    What version of TDM are you using?
     

    Intel, AMD or Nvidia GPU?

    Are you on the latest drivers?

    Can you post the contents of your darkmod.cfg file here please.

    You need to go through tech support first before opening a bug report.

     

    • Like 1
  2. 5 hours ago, CountMorillonite said:

    Well, that's interesting. So the fundamentals of automap already exist, but most mappers choose not to use it. That's a personal choice. Too bad. I guess it doesn't really affect the story telling or the pacing so it's ignored as unnecessary.

    Not so much that they chose not to use it, but that's it's extra work on top of what's likely to be a monumental amount of work already.

    • Thanks 3
  3. What???? You're on Windows 7, from 2009, with updates that ended 4 years ago.

    Windows 10 Pro key is like 20$.

    Why do you feel it's fair to expect Microsoft to continue to support an OS that's 4 versions out of date? I really don't like defending M$, but in this case, this is a little much.

    I hope your Linux experiences are better than mine were, as even on bog standard hardware it was nothing but crash city and bugs on 3 different distros.

  4. 4 minutes ago, Wellingtoncrab said:

    I know of no reason why it wouldn't - the xray glasses are really the only thing that does any kind of screen effect. There is no FOV slider in the game so it was not tested admittedly.

    I am not recalling anything really that interacts with the players inventory directly in the mission. Dropping the glasses with "Drop Inv. Item" and reacquiring them doesn't restore the item to the players inventory either I am guessing?

     

    What? There's been an FOV slider in the game for years now.

    • Haha 1
  5. AI specifically have code to test the attack vector I think, so they should generally know where it came from. They're also supposed to prioritize possible hiding places and investigate them first.

    If you're playing with AI acuity turned down, it might cause them to lose you in darkness faster.

     

    I have them both on Challenging and they go to alert almost instantly even when I'm just a little lit up. It's very challenging on open maps when you are on a balcony.

  6. 16 hours ago, wesp5 said:

    I just played the new beta mission and wondered why I couldn't extinguish moveable lights as I had already forgotten that I need to use hold-frob in 2.12. This is completely counterintuitive to shouldering bodies and there is no global information about this, so please make it so that hold-frobing takes a moveable light and short frobing extinguishes it! This would also be more consistent to the static lights. The same should be done for consumables too: short frob eat, long frob pick up...

     

    So you forgot how to use the new system AND forgot how to use the original system? So either you had a stroke or you're arguing in bad faith.

    • Haha 1
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