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AluminumHaste

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Everything posted by AluminumHaste

  1. Best image quality would be with SSAA at like 8 or 16x though 16x may be overkill. Your card should be able to do SSAA, give it a try, force it in the control panel for the Doom3.exe. It will probably run at like 2 fps , but it will look great. Don't forget to take a screenshot
  2. AA is not applied to textures, only edges of geometry. AF may help, but you can also try turning on SSAA, which may help, but be prepared for a MASSIVE performance hit.
  3. For those of you having issues using Sikkpin's test map, I made a video and put it on youtube. For some stupid reason when I watch the video on youtube it's extremely dark, but the version I have on my computer looks fine. I don't know if it's just my computer and Firefox and IE are using some special plugin that's different than VLC, or it's because youtube re-encoded the video. Anyways, here's the video:
  4. I'm sorry guys I thought he was totally serious, I fail at internet humour.
  5. That would just piss me off in game if random stuff was no longer mantleable. I think I would stop playing that Fan Mission if I noticed stuff like that. Difficult mantling was NOT a hallmark of Thief series but a huge, fat, frustrating mark AGAINST it.
  6. I see you merged the gtkmm branch into the main repo, but now I won't compile, it's almost there, just got this error. 1>C:\darkradiant\w32deps\gtk2\include\gtk-2.0\gtk/gtkwidget.h(40) : fatal error C1083: Cannot open include file: 'atk/atk.h': No such file or directory The file is there of course.
  7. It's Wikipedia, there's nothing stopping you from editing the entry. The worst that happens is a wiki mod removes it.
  8. Try wrapping that ini post around tags instead of spoiler.
  9. OMG don't say that lol, these issues can be sooooooooooooo annoying, especially if you are the only one having them.
  10. Ati OpenGL, didn't he already update the drivers though?
  11. While trying to replicate the same error as Ungoliant, I stumbled across my own crash bug in regards to the readable editor. I'm running the 64bit SVN build, checked out and built yesterday. My steps to reproduce: 1) In darkradiant create any readable entity. I used atdm:readable_mobile_book01 2) Select the entity and open the readable editor. 3) Click in the XData Name field without typing 4) Click the X to close the Window and POOF, DarkRadiant crashes. Can someone else confirm this please.
  12. The only thing I can suggest is that you install Visual Studio 2008 Express C++ (or the full version) and download the source code. Then run a debug build to try and get some useful info for the coders, so they can maybe help you out. I just installed and built from source in less than 1 hour, it doesn't take any technical knowledge really.
  13. My screenshot was just DDFix + Widescreen, regular textures and no bloom, I didn't even know you could get bloom.
  14. Well now, that makes sense. No Thief for you? 10 years? That's a long time.
  15. You've never heard of DDFix? Oh I meant Vanilla Thief as in the artistic assets have not changed, and they haven't. DDFix: http://www.ttlg.com/...ad.php?t=121449 It's great I have Thief 2 running at 1920x1200 with 8xAA with SLi turned on, on my Quad core machine. No issues.
  16. No it's just vanilla Thief 2, it's amazing what the community has done with the .exe file for thief and thief 2, just simply amazing.
  17. Okay let's at least give Thief 2 a fair chance here:
  18. Don't worry, any particle generated look at particle will do this, Oblivion trees have this issue also and they look amazing in game, so no need to worry, they look great :)
  19. Can't you just fall off the edge? I'll go try it right now.
  20. Those are gorgeous, but do they really fit with DarkMod?
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