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Posts posted by AluminumHaste
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Everything except worldspawn is an entity AFAIK
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3 hours ago, Amadeus said:
Why have a poll at all if you want to include the non-voting population? I dont get what you're trying to say here
A poll with such a small number of respondents would always be considered not representative, so using it as a barometer for change is usually not a good idea. That's all
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3 hours ago, Amadeus said:
I'm not gonna write a whole wall of text, because the shouldering topic has been done to death, but I will remind everyone of the poll taken on this subject. Respect the poll:
Yeah, respect the 17 people who actually care about this topic, and ignore the 10s or thousands of other people who simply don't care!
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29 minutes ago, MirceaKitsune said:
Yes I hope that can be improved in the physics engine in time, though if it hasn't until now I presume more can't be done. The biggest issue is you can still get stuck very easily and have to reload a save since the player can no longer move after you touch certain corners or slopes.
Open console, type noclip, fly to empty area, type noclip again. Losing progress isn't necessary with access to dev commands
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On 11/8/2023 at 10:38 PM, MirceaKitsune said:
All of those items should be static models, not entities with collision.
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Maybe I misunderstood what you wrote, but caulk does not block light.
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Make sure the gas lamp light is not set to no shadows. Same with the wall texture, make sure you didn't accidentally use _ns version of a texture
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You can quickly and easily (for free) batch resize images using IfranView. (https://www.fosshub.com/IrfanView.html)
Tutorial: https://kb.tourwriter.com/resizing-pictures-using-irfanview
I personally use photoshop batch resize as I paid for the app, but ifranview is excellent also.
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Does uBlock Origin not work for you guys anymore? I'm using it in firefox and it blocks all the ads still.
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Man, tried for 20 minutes straight what you instructed, not a single crash or screw up.
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I've been trying to reproduce this also, but I can't, have you or anyone else recorded a video demonstrating it?
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Snatched sorry for the dumb question, but you're testing this on a fresh virgin TDM right? No mods installed?
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Ok, make sure to set those all back to =0 or you can get some performance degradation. At least I used to with leaving those all on.
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Could it be something as simple as the arrow being drawn in the bow animation, isn't the same object being shot, and the arrow being drawn is destroyed at the same time as the player releases the attack button?
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Weird, I always use the bow attached aimer since it was introduced, and can't recall that crashing.
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Sorry forgot about that
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Well yeah, your darkmod.ini wasn't changed so the log file won't have captured anything.
Change the darkmod.ini:
LogError=0 to LogError=1
also maybe try
LogClass_STATE=0 to LogClass_STATE=1
LogClass_SYSTEM=0 to LogClass_SYSTEM=1
LogClass_ENTITY=0 to LogClass_ENTITY=1
Then when the game crashes TDM should log the errors.
Might give some info if you haven't done this already.
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What does your darkmod.log file say?
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Oh I get your point for sure, but I don't have time for that anymore, if I spent day an hour playing iron man mode and does it failed, I just wouldn't play that mission again.
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Just use the dev from now on, no point in troubleshooting something that might have been fixed already.
You should set LogError=1
Maybe LogClass_ENTITY=1 also
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Sorry if this is a dumb question that might have already been answered, but do you get the same crash on 2.12 beta?
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All your log states are set to 0 so Darkmod won't write out anything.
Do you have Visual Studio installed?
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Do you play on linux or windows?
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Awesome, thanks man, nice work!
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
So all brush data fits into 1 entity.