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AluminumHaste

Development Role
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Posts posted by AluminumHaste

  1. 3 hours ago, Amadeus said:

    I'm not gonna write a whole wall of text, because the shouldering topic has been done to death, but I will remind everyone of the poll taken on this subject. Respect the poll:

     

    Yeah, respect the 17 people who actually care about this topic, and ignore the 10s or thousands of other people who simply don't care!

    • Like 1
  2. 29 minutes ago, MirceaKitsune said:

    Yes I hope that can be improved in the physics engine in time, though if it hasn't until now I presume more can't be done. The biggest issue is you can still get stuck very easily and have to reload a save since the player can no longer move after you touch certain corners or slopes.

    Open console, type noclip, fly to empty area, type noclip again. Losing progress isn't necessary with access to dev commands

  3. On 11/8/2023 at 10:38 PM, MirceaKitsune said:

    Always love when I get around to designing a cozy looking tavern. What would I do without the AI table prefabs, much as food and cutlery starts flying around everywhere whenever they get alerted no matter how you try fixing them :P

    y8sSRKe.jpg

    tqlQAjJ.jpg

    Ppk6Ket.jpg

    All of those items should be static models, not entities with collision.

  4. Well yeah, your darkmod.ini wasn't changed so the log file won't have captured anything.

     

    Change the darkmod.ini:

     

    LogError=0 to LogError=1

    also maybe try

     

    LogClass_STATE=0 to LogClass_STATE=1

    LogClass_SYSTEM=0 to LogClass_SYSTEM=1

    LogClass_ENTITY=0 to LogClass_ENTITY=1

     

     

    Then when the game crashes TDM should log the errors.

    Might give some info if you haven't done this already.

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