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AluminumHaste

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Everything posted by AluminumHaste

  1. This is really a complaint with all the radiant varieties. The vertex editing sucks. All I want to do is make an 8 sided brush, and make the top face smaller than the bottom one, so you basically have a cone that's 8 sided. Maybe I just don't know all the tools in radiant, but is there a way to select a face, and shrink/expand it?? In Max/Maya any 3D modelling program, this is pretty simple. Does anyone know how to do this?? Am I just missing something??
  2. I found this website of a museum which allows you too see all it's exhibits online. http://www.philamuseum.org/visit/54-5.html Click on the "On View" tab, then click on any room in the picture to get the list of stuff in that room. Pretty good pictures and some good ideas for modelers.
  3. I don't have very much experience with c++, we just did it for a semester in school. We learned pointers, structs, binary trees, recursion etc etc. We only had 14 weeks worth of practice though. I can take a look at it though.
  4. oh I forgot about this program I made recently: http://metanet.2.forumer.com/index.php?showtopic=10612 It connects to the numa website and using XMLRPC, downloads the maps the user selects. It was written in C# (Almost as easy to use as VB).
  5. Okay the only reason I made everything out of brushes was because there are no models of chairs in doom 3 that I could use. I know it's a bad idea to do it that way. I asked for some objects and textures and was told no. And I didn't want to stop and learn to model for d3, so I just improvised. I thought GTK was done in python.
  6. That's because there are no models. Everything in the screenshots is brush work.
  7. LOL it's a house with three rooms, how great can it be?? Thanks though. Some of the normal maps need to be redone though, as they are too deep. And I need to tweak the spec maps, they make everything too shiny.
  8. I've also started recreating the thief 2 marble textures cause I loved those. Next are the wood ones.
  9. I would like to help anyway I can, but after seeing some of the pro stuff going on around here, I'm not sure wether I'm any good. I'd still like to help anyways. I've been interested in this mod since I first heard about it. I have some experience with; Maya, 3DStudioMax, Wings3D, UVMapper Pro, Radiant (Most variations), Image editing software (Photoshop etc.), coding (C++, C#, Java, VB) I recently graduated with a 3 year diploma in programming and system design. Some of the stuff I've made is pretty amateurish though: http://www.lancersreactor.com/t/news/TLR_C...gory=Freelancer A randomizer for commodity location and price, ship location and price http://www.lancersreactor.com/t/download/d...oad.asp?id=1771 A ship I made for Freelancer (Modeled in 3DStudioMax, textured with photoshop, uvmapped with UVMapper Pro) I already applied for something, anything with this mod team. Some screens of something I threw together for this mod over the last 4 weeks. (I made all the textures in the screens)
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