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AluminumHaste

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Posts posted by AluminumHaste

  1. 16 hours ago, Daft Mugi said:

    @AluminumHaste Could you please make a new build? (Should be the last one.)

    I've updated the patch to fix a bug when auto-search bodies is enabled and delay is 0, and I removed the "tdm_frobhold_drag_body_behavior" cvar.

    After talking with a player on Discord, I changed the default delay to 200ms. Seems like that will also work well with your preference of 250ms.

    Pros of 200ms:

    • Dragging a body doesn't feel sluggish.
    • Putting out a candle is pretty fast.

    Cons of 200ms:

    • New players might make a mistake (at first or without some practice). But will probably be ok.

    I think using 200ms, which I know is good, is better than going with my original assumption. If players have trouble during dev or beta, it can be changed back to 300ms. Better that I go with data than assumptions. 🙂

     

    New Binaries: https://drive.google.com/file/d/1L0GmR5Jn79mGDWXNLzP4bsGzRo-Wnp0j/view?usp=sharing

    • Thanks 2
  2. 6 minutes ago, Daft Mugi said:

    After some feedback, I changed the candles and lantern behavior to pick up on frob and extinguish on long-press frob.

    Candle holders without candles required a long-press frob to pick up. That didn't feel right.

    Pros of this change:

    1. More consistent: frob always picks up items, candles, and bodies.
    2. Long-press acts like a special action: drag for bodies, extinguish for candles.
    3. Bonus: long-press frob to extinguish feels like pinching out a candle.

    @AluminumHaste Could you please update the build again?

    Done: https://drive.google.com/file/d/1L0GmR5Jn79mGDWXNLzP4bsGzRo-Wnp0j/view?usp=sharing

    • Thanks 2
  3. 21 minutes ago, Daft Mugi said:

    @AluminumHaste

    I've updated the patch (same link as before):
    https://gist.github.com/daftmugi/41d0324107e8734f364bb3e50ff00794

    Added "tdm_frobhold_drag_body_behavior" cvar:

    "tdm_frobhold_drag_body_behavior", default:"1"                                                     
    Which drag body behavior?                                                                                
      1 --- on frob key up, drop body (limb).
      0 --- on second frob, drop body (limb), TDM v2.11 (and prior) behavior.

    Added drop body on second frob, while allowing frob on doors, switches, etc.
    (Not thoroughly tested, but it seems to be working as intended.)

    Could you please update the build?

     

    New Binary: https://drive.google.com/file/d/1L0GmR5Jn79mGDWXNLzP4bsGzRo-Wnp0j/view?usp=sharing

     

    • Thanks 3
  4. 3 minutes ago, Wellingtoncrab said:

    I think personally I prefer this to requiring another input to stop dragging - at least in the usual loop of shouldering a body to move it roughly where it needs to go and then using manipulate to tuck it in. 

    The click and release made it very quick to move individual limbs.

    But yeah like lots of these types of things a "toggle" mode should be an option

    True, however, you can push limbs away from you, or pull them closer with the scroll wheel.

    Doing that while holding down the right mouse button was very painful.

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