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Posts posted by AluminumHaste
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Usually this is due to not snapping your brushes to the grid.
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Is this supposed to look like this or am I missing a texture or something:
It looks like it should be a painting or something but it's looking info the void.
This lamp is hanging in midair, not attached to anything.
The other side doesn't even have a lamp:
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rtings.com when looking for a monitor
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If you want to have no ghosting, get a 240hz QD-OLED
https://www.displayninja.com/best-oled-monitor/#ASUS_PG27AQDM
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17 minutes ago, Oleron said:
Almost a month in and I am still playing this mission. I've stumbled into a bunch of stuff that shone a whole new light on everything, and I'm over 10k loot now.
Anyway, does there happen to be...
...anywhere in the map? I've found just about everything else, and I appear to need one...
...to reach a paper of some sort sitting on a wooden beam way up in the air on the outside of a building.
I've tried go get at it for hours, to no avail. There seems to be no other route.
Did you take a trip to the under ground shop seller in the starting area? I thought he sold rope arrows, might be remembering wrong.
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I did notice and it annoyed me lol, but I was lazy and forgot to report it when I first noticed it.
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Oh I see what you mean, yeah this has been going on a while, can't remember when I first saw it, meant to report it.
There's a low fps stutter feel when looking around with a book open. Seems to randomly hitch and the overlay is not matching up with the viewport updates.
https://www.youtube.com/watch?v=xys9va8JFAg
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Works fine for me on latest SVN revision, just checked out and rebuilt just now.
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That jittering still works as far as I know, though I think with some effects, you can get weird artifacts.
Typing "screenshot 2560 1440 32" still works.
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Ratchet and Clank: A Rift Apart
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8 hours ago, datiswous said:
Nice.. except for the red dust.
That's the embers of the giant Erd Tree being burned. It's like 18000 feet tall so the burning embers fall all over.
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Take for it what you will, part a screenshot from a game that you find pleasing or interesting
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Do we have one of these?
I know we kind of have one for upcoming TDM projects, but not a general game thread.
I'll start.
Elden Ring:
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6 hours ago, SeriousToni said:
Thanks, I wasn't aware that there are lock picks in the mission. Gonna have to go back and lookout where to find them then.
Yes I can guess for people more fluent in English these texts are pretty pleasantly written. Good to know that these are flavour texts. As I said it's not your fault if my English is not sufficient
I honestly thought English was your first language.
About the lockpicks
SpoilerI believe you can buy them from the merchant near the start area, also you can find them from a house that thieves are using
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Omg it was good natured ribbing, hence the emoji.
I have not tried blackjacking them when they're crouched, will give it a try
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Sounds like a skill issue
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50 minutes ago, chakkman said:
But then, blackjacking is the #1 issue of The Dark Mod in general anyway. It just doesn't work well. Seemed to be even (quite a bit) worse with the apebeasts though.
For you, 90 percent of players have no issue.
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Where did the rest of the replies go?
EDIT: It's a TGA normalmap, no mipmaps, so you might get shimmering or other texture artifacts when you move away from it, or if it's used on a really small object like in this case.
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Only really at lower resolutions. After 1024* the blockyness becomes hardly noticeable
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Yeah it's vanilla
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Ok yeah it looks like just the normal map has no mipmaps generated for it.
GIMP lists only 1 layer, whereas the diffuse texture lists 11 layers. So when you're far enough away you'll get shimmering and artifacts. The normal map is also a TGA file, so it's uncompressed and there's no embedded mipmap support.
Would have to convert it to DDS and generate mipmaps, which is probably a good idea anyways.
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On 6/28/2023 at 11:24 AM, MirceaKitsune said:
Hope I'm not being too off-topic for this thread, but I was playing a lovely new FM and something I saw reminded me of another reason why I hate MSAA apart from bad performance: It doesn't even always do the job right, including (but not limited to) to fixing pixel-sharp patterns on textures.
Zoomed in for a close look and to catch a good example, see at full res. Seems to be the bumpmap in this case. Possibly caused by the texture being so high-res it surpasses the screen resolution so there's no blurring any more?
I set MSAA to 4x and it didn't affect it. Which makes sense since I'm sure it only handles geometry and has no concept of textures. It would further be great if we had an alternative form of AA, which weren't just cheaper than MSAA but also handled sharp pixels on textures including alpha edges alongside geometry edges: Right now I think we have no fix to that grain.
What mission is this? I'll take a look at the texture in question.
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
Grid 1 is fiddly, prone to vertex drifts. Honestly, that grid size is something I would use to make details on a door. A sloping roof should be snapped to grid8