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AluminumHaste

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Posts posted by AluminumHaste

  1. 50 minutes ago, cvlw said:

    Ok thanks.  Yeah this roof build seems to defy the grid by its shape, so will look at that and see if I can create it better with the grid in mind.

    What is the minimum grid?  Should I avoid the fractional grids and  go with 1 or above?

    EDIT>>>  Thanks AluminumHate.  I think this is the exact advice I needed.  I selected each roof brush and hit control-G to align to grid (grid 1 in this case), and it corrected all of the missing textures in game play.  I now need to address roof brushes better as there is now a lot of misalignment.  I will try and keep gridding in mind going forward.

    Clint

    Grid 1 is fiddly, prone to vertex drifts. Honestly, that grid size is something I would use to make details on a door. A sloping roof should be snapped to grid8

    • Like 1
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  2. 17 minutes ago, Oleron said:

    Almost a month in and I am still playing this mission. I've stumbled into a bunch of stuff that shone a whole new light on everything, and I'm over 10k loot now.

    Anyway, does there happen to be...

      Hide contents

    ...a rope arrow...

    ...anywhere in the map? I've found just about everything else, and I appear to need one...

      Hide contents

    ...to reach a paper of some sort sitting on a wooden beam way up in the air on the outside of a building.

    I've tried go get at it for hours, to no avail. There seems to be no other route.

    Did you take a trip to the under ground shop seller in the starting area? I thought he sold rope arrows, might be remembering wrong.

  3. 6 hours ago, SeriousToni said:

    Thanks, I wasn't aware that there are lock picks in the mission. Gonna have to go back and lookout where to find them then.

    Yes I can guess for people more fluent in English these texts are pretty pleasantly written. Good to know that these are flavour texts. As I said it's not your fault if my English is not sufficient ;)

    I honestly thought English was your first language.

    About the lockpicks

    Spoiler

    I believe you can buy them from the merchant near the start area, also you can find them from a house that thieves are using

     

    • Thanks 1
  4. Ok yeah it looks like just the normal map has no mipmaps generated for it.

    GIMP lists only 1 layer, whereas the diffuse texture lists 11 layers. So when you're far enough away you'll get shimmering and artifacts. The normal map is also a TGA file, so it's uncompressed and there's no embedded mipmap support.

    Would have to convert it to DDS and generate mipmaps, which is probably a good idea anyways.

  5. 11 hours ago, MirceaKitsune said:
      Reveal hidden contents

    Seeking Lady Leicester. It was in the spirit world, I believe on the little floating island with a stone and some greenery on it.

     

    Can you go into the game and type 'getviewpos' into the console and paste the output here?

  6. On 6/28/2023 at 11:24 AM, MirceaKitsune said:

    Hope I'm not being too off-topic for this thread, but I was playing a lovely new FM and something I saw reminded me of another reason why I hate MSAA apart from bad performance: It doesn't even always do the job right, including (but not limited to) to fixing pixel-sharp patterns on textures.

    seeking(2023-06-2802-57-59)(-5144.79-1249.39-249.75).thumb.jpg.fccd6a76fabaa4a11f81514633901ff8.jpg

    Zoomed in for a close look and to catch a good example, see at full res. Seems to be the bumpmap in this case. Possibly caused by the texture being so high-res it surpasses the screen resolution so there's no blurring any more?

    I set MSAA to 4x and it didn't affect it. Which makes sense since I'm sure it only handles geometry and has no concept of textures. It would further be great if we had an alternative form of AA, which weren't just cheaper than MSAA but also handled sharp pixels on textures including alpha edges alongside geometry edges: Right now I think we have no fix to that grain.

    What mission is this? I'll take a look at the texture in question.

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