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RandomRansom

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About RandomRansom

  • Birthday 09/17/1980

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    darkness_my_cloak

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  • Location
    Elkhorn, Wisconsin, USA
  • Interests
    Thief of course. I've played all but the original expansion packs for the original.<br /><br />Stealth games, dark things, shadows and darkness... see a theme there... Japan, anime, drawing, digital art (2D and 3D), game design, martial arts, music with a dark sound to it, and much much more.

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  1. I'll definitely look into that, but I'll have to get the editor up and running and such. I'll have to become accustomed to the inner workings and such. I've got all week to do that, though. I'll definitely give it a go. I know what you're talking about with the gliding, but if it's done right, all that will be needed is a slowdown of the legs and maybe the upper body a bit too. I'm sure this will be interesting for me to figure out. I'm sure it's going to be fun, though. ~V In the meantime here's a drawing of Lestat that I did from the cover of the movie. Or not since 87KB is apparently "greater than your per post or global limit" for file size attachments. I guess that means I can't show you guys much of my work then? "I have your drive space! If you ever want to see it again, you'll do as I say." -- Random Ransom
  2. Oh, I'm pretty good at taking feedback on my work. I won't get pissed off at someone because they didn't like the way my animation looked in some way or other. I'm probably my own worst critic anyway. Even if everyone loves the animation or whatever that I did, I'll probably have issues with it. Always something to improve on. I wish I could upload the martial arts animation I did. Nothing too special, but it was a lot of work to get the actions right. And, yes, I still have things I could improve on it. Yeah, the workflow and getting used to the quirks about the D3 environment will be what I spend a lot of time on, I'm sure. I'm up for the task though.
  3. Hey guys, Knee deep in finals at the moment, but I'll be done by Sunday. Then I'll have a week and a half to almost completely dedicate to becoming accustomed to the working environment for you guys. Keep in mind that the closest I've come to Moding a game was creating those skins for Action Quake in a really cheesy paint program. Editing definition files and/or transferring animations from one program into D3 will be completely new to me. I'm willing to do my very best to learn though. So the clock is already animated but it needs to be put into a def file that will work properly in the game? Animating objects will definitely be my forte. I can do that in Max pretty easily. It's getting them from there into D3 that will be the learning experience for me. Unless there's a way to model and animate directly inside D3. I could probably learn that pretty quickly, as well. Yeah, my fingers are twitching and itching to get my hands working on anything that contributes to the creation of games. A dream come true at my finger tips. That did come to mind. I only have a pretty crappy eighth inch mic and probably a lot of noise coming from my computer and surround sound speakers. Though I'm sans CRT monitor so the flat panel wouldn't add to the noise, but I'm sure that's too much for quality control anyway. I just figured that I'd offer. Oh, did I mention I have a little experience with sound as well (Associate of Arts Degree in Multimedia Tech). I don't, however, have a mixing board or any good equipment for sound... so that probably doesn't help. I can be good for quality control though. If I haven't explained my way out of looking helpful to you guys, then I'll be here. Well, now that I know about you guys, you'll probably have trouble getting rid of me. Attrectare formositatem atque venustatem egeo. ~V "I have your shoelace! If you ever want to see it again, you'll do as I say." -- Random Ransom
  4. Oh, and one more thing I forgot to mention that I wanted to. If you need any focal actors, I can do a pretty convincing Irish and Brittish accent. Then I'm decent at a French accent too. Making my voice sound like different people is another tallent I have. I've also been told I'm a good actor (both on stage and in Table-top RPG games). Just as something else I can offer.
  5. Well, as I said in my other post, I don't know if I have anything really great to show you. I'd also want to see if I'm going to be getting broadband (finally) out here. Then I'd be able to upload what little I have done in Character Studio (no skins or bones to them). I may be able to show you my animated stapler that I did in one of my really early animation classes. It's nice and short (hence lower in size). I don't know how much it will apply to what I can do in the Doom 3 engine or what I'm capable of outside of anthropomorphizing inanimate objects. I'm in the midst of finals for this term at school, presently, but I'll have a week and a half off that I can mostly dedicate to working on stuff for you guys. I'll also spend more of my free time working on stuff for you as well. I'd rather do that than waste my time rotting in front of the TV. I've never done attachments so we'll see how this works... Ok. Never mind. I can't upload MOV files. You don't get to see my crappy stapler animation. I guess I'll try and get my feet wet sometime during this week and definitely next week to show you what I'm capable of in the technical department. I'd enjoy knowing what file types I can upload, though. Is that in the FAQ or something? I'm a very quick study when it comes to computer programs, and I've got a huge passion to create (and that means anything in general). I've got an affinity for abstract thought and creativity. That's what I offer outside of a basic knowledge of animation in 3D. I've mostly done graphic design stuff, thus far (Photoshop and Illustrator), but I've been told that I have good instincts in animation and 3D in general (Poser, 3DS Max, and Bryce not sure how much that helps, though). I keep getting complimented on my drawing skills, though I work best when I have something to look at (and I'm a slow artist). I have a general knowledge of game design with at least two classes I've taken. I wrote a basic Game Design Document that was almost 40 pages long (and didn't include nearly everything that I have planned for the game). That was, however, my first GDD... oh, and if you haven't noticed yet... I have a propensity for verbosity. I've contributed once to an online game. It was many years ago when Action Quake was popular. I created a skin called "Dark Being" (Messiah model) under the pseudonym Vengence which got published in one of the Skin/Model Packs. I tried my hand at one or two other skins, but I lost interest due to other things in my life. Outside of that, I have an affinity for dark, creepy, and sneaky things. I've been into stealth games since Thief: the Dark Project. I agree that true stealth games are first person... it draws you in more. I remember sticking to the shadows, listening for people coming, and planning my movements ahead of time after playing Thief for hours on end. Every game I've come across that has a stealth aspect, I've tried out. I can think of no place better to start my mod experience than here with the Dark Mod. I'm in this for the long haul because I want to make games for a living. Again, that's all the stuff I offer that I can't just show you (and just the tip of the iceberg as to who I am and my interests). We'll have to see what I can show you as time goes on. Getting broadband (and if it works out here), experience with how you do animation, and the amount of time I can dedicate to the work will determine what I'll have to show and how much I can contribute at any given time. I'd love to show you that shoringin ryu catta I animated in Character Studio (at the very least). I'm sure I can work around the no broadband thing, but I just thought I'd mention it anyway. Again, I wanted to say that I don't know if I’m skilled or experienced enough to be a member here, but I'd be honored to contribute. If I don't end up being good for your animation team, then I could try other things too. I'm versatile. Oh, and don't expect me to just stick to doing animation if you have a need elsewhere. Ah, and the last thing I'd like to mention is that I'm sorry it took me so long to get back to you. I've been busy with school and finals are this week... though, I already mentioned that, in part. I just felt the need to apologize. Attrectare formositatem atque venustatem egeo. ~V "I have your thumb tack! If you ever want to see it again, you'll do as I say." -- Random Ransom p.s. I went out and bought Doom 3 the other day. I'm all set, as far as I know, to start sticking my feet in.
  6. I apologize in advance if this has already been addressed and determined, but I have some training in swordplay. Mostly ninjutsu stuff (which may not apply). But if stealth is involved, then neato ninja moves can be fun to implement. Basic deflect and use of the opponents physics against them. Deflect an over the head swing away from your body (allowing opponent to go off balance forward) as you take a step to one side and you then do a semi-roundhouse swing to decapitate the opponent as they keep moving past you. Then there's fun stuff to use with different ways of holding the blade... but both of these are used with single edged oriental blades: ninja to, samurai sword, katana, etc. Just thought I'd add in my useless information for the day. Attrectare formositatem atque venustatem egeo. ~V "I have your eraser! If you ever want to see it again, you'll do as I say." -- Random Ransom
  7. And that's one of the reasons why I'd love to even dabble in what you guys are doing. Great concept, great opportunity, what more could I ask for? So has the thread already been set up? I'm just getting around to checking my e-mail for the last week and trying to catch up here. I guess I'll probably already have figured that out by the time you answer... so pay no attention to that man behind the curtain. In the end, I'd love to contribute. Anything and everything I could do would be a great learning opportunity for me, I'm sure. If nothing else, I'll get used to working in the engine and such. I'm feeling very optimistic. ~V "I have your pencil! If you ever want to see it again, you'll do as I say." -- Random Ransom
  8. I don't really have much that I think would be worthy of showing you guys. I've got one or two (not including the animated stapler), but I'm stuck on dial-up for a while longer (if not forever). I presently reside in the Bermuda Triangle of Broadband... grr... Otherwise I'd show you this shoringin ryu catta that I animated in character studio. I've also got a scorpion man that I did the same with, but none of them had skins on. Quick question. Do you typically already have the bone system ready or do you need me to do rigging as well? See, I'm not completely green. Sorry it's taken me so long to get back to you guys. I'm in the crux of finals at school. I'll have a week and a half off after this coming Sunday, though. I'll want to dive in during that time (if not before). Until then, Attrectare formositatem atque venustatem egeo. ~V "I have your soda! If you ever want to see it again, you'll do as I say." -- Random Ransom
  9. My apologies if this has already been talked about somewhere in here, but is anyone else excited about Assassin's Creed? I've read a few articles on the game, and I was literally salivating over some features they included. The one I was most interested to read about was the advanced AI that keyed into the stealth portion of the game. It seems as though stealth is not shadows and darkness in Assassin's Creed. It becomes blending into the crowd to disappear. If you do something out of the ordinary (e.g. bump into someone, shove someone against a wall, run into a cart and fall over, kill/attack someone, etc.), then each individual person will react with a separate intelligence. There's even a group mentality to the AI. If you treat a group of monks well or save them, then they may help you in the future. Then I have to mention the need based AI as well. The individual has needs and wants. If they get hungry, then they'll go to the market for food. If they get lonely, then they'll find someone to talk to. If they get tired, then they'll sit down. I'm not even going into how detailed the animations are. 4000 for the main character alone. And the building work... and the intensity button on the manual interface... I could just go on and on. The part that really drew me in, though, was the honor factor. It shows a relationship between the assassin and his victim... a respect. It made me think of ancient Japan (one of my obsessions). If I haven't gushed enough, you can probably tell that I'm on the edge of my seat in anticipation for this game. I can't wait to see what it's capable of. Thoughts... insights... criticisms? Attrectare formositatem atque venustatem egeo. ~V "I have your sock! If you ever want to see it again, you'll do as I say." -- Random Ransom
  10. Hey Springheel, I'm brand-spankin' new to the forum, and I noticed that you're looking for some animators. I have experience animating in 3D Studio Max, Poser, and a little in Bryce (but I don't think that counts). If I can help, I'd love to. It's not like I'm going anywhere for the next two years, so you'll have a low chance of me disappearing like your other animators (though world building and modeling and texture art are also something I'd love to try out). I'll let you know up front, though... I'm very green. I have not experience in Mods or add-ons. I'm trying to get my feet wet so I can use a wet foot to get in the door of the industry. Thief is one of my favorite games of all time, so I can think of almost nowhere else I'd rather get started. I've recently e-mailed the recruiting e-mail address about my being green and not necessarily wanting to request membership, but that's more based on my lack of experience in the world of Mod. In essence, I'd like to help, if I can and in any way I can. I hate wasting my free time on frivelous activities that won't help me get into the industry. Attrectare formositatem atque venustatem egeo. ~V "I have your stapler! If you want it back, you'll do as I say." -- Random Ransom
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