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Napalm

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Everything posted by Napalm

  1. We could do something like that. The main problem is that the text has room for 3 lines of texts. If you do something like that when only 1/2 of a line is used it is going to end up looking silly, not to mention a single "random scratched out" graphic is going to look just as unrealistic as greying out or a strikethrough
  2. Napalm

    Main Menu

    I'm gonna start working on the menu, my specific goals are to import in a working quit menu from my old menu copies and to begin work on the option menus
  3. Thank you gil, yes this is the problem. The text code is pretty basic, as are most o fthe gui commands, there is no way I know to check the length of a text entry. Again, might it be possible to simply gray out cancelled, as that is very easily accomplished
  4. Its the repetition thats the problem, there no easy way I can think of to get it to match any length of text with a graphic. Isht what I'm talking about is there is a "new" set for the objective for when you first get an objective ingame. It's not a problem to add a If the int = 4 then show the new graphic, I'm asking how the program will read "new" Should it be when the objective is set to active it displays new for a set time and then change to active-not new? Or will the SDK changes make it so The change will simply be a change in the integer. If your not sure what I'm talking about look at the different setting for objectives on page 1 of this thread.
  5. I fixed the bug, it was just a stupid incorrect reference. I'll try to get the code posted on the FTP by tonight, but it may take till tommorow. On a seperate note, I have to problems with the Display modifiers. With the strike-though, I was having problems with getting the line to fit with length variations of the text. It is much easier simply to gray out cancelled objective. Also, how will the "new" objective be set, I am assuming that will be on the SDK side? I can do it in the gui, but it will require a extra set of time parameter scripts to be written in.
  6. I'm very close I need to solve one bug thats stopping everything from functioning, and it will be ready to go
  7. With a command key, I can link the close button, its not a big thing but it's onemore thing I can get done if you have the time to do it. I want to make sure I have all the vars I'll need in use before I'll put it ont he FTP, It should be good enough by tommorow
  8. Well The console command would be nice. As for the objective code, I'll put it on the FTP as soon as I finish, but I do not have CVS access
  9. it's going alright, I've had a couple things that I've had to wrok around but everything seems to work out as planned so far. As far as the SDK goes, without the support there is really no functionality o my code, so it's very hard to test to make sure everything works. The sooner we have SDK function the better.
  10. Alright then my goal will be to have this code complete and to get the menu along to a closer stage of completion by the end of the week
  11. Napalm

    Main Menu

    Does anyone have the most updated copy of the main menu? The one I have has effectivly no usability, and I was wondering if that was the newest. I have code from my original menus for Settings menu and quit, SO I was wondering if I can go ahead and implement them into the currents menu.
  12. Any thoughts or can I go ahead?
  13. Well what I could use is a boolean to see whether or not an objective is in use. for instance you mentioned previously a bool obj1_visible : if set to false/0, the objective is hidden and does not display in the GUI (used for mapper scripting and stuff) If you could create this it might be easiest then I simply add a line of code if ("desktop::obj1_visible" == 1) { set "object1::text" "gui::obj1_descrip" ; } else { set "object1::visible" "0" ; } Per objective. If SDK-wise Thats feasible, it would be best, since then not only would the number visible work the same in the end, but it would also allow me to create the multiple pages easier since I can also throw in a line at object 5 to add in pageturns and change visibility and such. Would that work? If so I can get a role on setting everything up, and we can plug it all together to get a complete menu.
  14. Well as a menugui it won't be affected by the world. Thats not the issue really. My main dilemas now are seeing if the SDK coding is too much and I need to rework and running/closing the menus, since all that is SDK based not gui based.
  15. *Frustration* I can't seem to find a easy way to reuse the Objectives. Mainly, I don't know how the SDK side of the setup works, which is what I would probably need. Still, I have it setup to have to 10 objectives. The issue is, that to setup objects there will need to be to be SDK addons like: string obj1_text to string obj10_text for the mappers to interact with each objective In know that ID did it with only max 2 so there must be some other way outside the guis though unless Doom only ever had 2-3 objectives per mission (Actually that might be the case....not really plot extensive). So my questions for the scripting side is: Is it an issue to have seperate code for some number of entities (up to some number...possibly 10) including all the bools strings ect. Or is it going to be extensive work to make that many additions, and it would be easier for me to spend time on finding a shorter method (Which may take me a very long time to find a get around)
  16. well yes, to test it, but that will work 1 way, I need something that will open in relation to the current map and will close with the same key. I would just use the PDA function and change the .gui, but it has extra sciprting that causes problems. Gil whats your thoughts?
  17. Ish I have a seperate request for button. In Orig. Doom 3 the command _Impulse19 is the BindDef CVAR for bringin up the PDA. Is there a way you can make a seperate one in the SDK so I can bringup/putdown the Objectives menu with it?
  18. Ummm, without sounding too dense...where on the FTP? I have no fonts folder and can't find the .rar on the FTP
  19. alright, well I'll see if I can find the font converter. Thanks for the background. Hey can I get a copy of the carelton font please
  20. Spring: The background is missing from the .rar, can you remedy that please? Also, am I supposed to put the font in the font form or is it done already? Also also on a seperate note, where are the rest on the fonts on the FTP, I want them so my other menus work properly but I don't have acesss to CVS to get all the updates
  21. Alrighty, I'll see if I can't put them to good use
  22. I'll take them now if that's cool, it's going kinda slow in the bjective setup, but it's coming somewhere. I check keep having to refrence stuff since a large portion of the original PDA is SDK based. We'll see though
  23. In theory, I'm gonna have to do some exploring/research on how the most efficient way to do it is, but variablewise thats enough to get started
  24. There are some ways of looping guis that I found to be somewhat sucessful, you create a float variable which is changed per itemn, and reset back to 0 when it reaches some number, allowing for repetion of the same command in the code, I used to to with some sucess to allow access to different menu sections and such earlier.
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