We discussed the problem with rough surface normals last night in the IRC, however I noticed another strange problem. this time the texture looks like ass, when its in the shadows - but it doesn't look bad, even if you place the light very close: and now check out this screenshot: http://www.dark-project.com/BlackThief/pavement_test1.jpg the texture looks quite good as long as it is lit properly. in the shadows it looks like it has got a specular - really strange. I made the normal almost completely by hand. cauze of the very rough surface: maybe I should post this problem at D3world.org...