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BlackThief

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Everything posted by BlackThief

  1. if you could do that it'd certainly be nice. I've no idea if it's possible. the guys from facing hell said they did it, but looks like their dll doesn't work - at least not for me and the other people complaining over at d3world...
  2. here's a last update from myside before going to bed: the maya md5 importer works - I haven't importet any of oddity's files yet, but I tested it with the swinglight from id and it worked fine - all bones are there and work. 2nd thing is the bad news: the dll for maya7 doesn't seem to work. I did a search on doom3world and it looks like the error message I get is well known. quite lot people using maya 7 reported about it......looks like we have to get maya6 goodnight
  3. this seems to be a promising find: http://www.doom3world.org/phpbb2/viewtopic...?t=6278&start=0 it makes it possible to import md5s into maya with sekeletons! I'll test it later, hopefully it works with maya7 too
  4. bad news: http://www.doom3world.org/phpbb2/viewtopic.php?t=14265 sry was wrong - it should work anyway. the facing hell mod made a maya7 import dll http://www.facinghell.com/?cid=files
  5. I just installed it, works fine for me.
  6. well as a football fan I'm definitely looking forward to the world cup, eventhough I couldn't get hold of a single ticket. It's really a shame - the worldcup will probably only take place in your country one time in your life, but it's almost impossible to get tickets for a reasonable price BTW Mac HAPPY BIRTHDAY!
  7. em, I don't know how, but somehow the bittorrent thing must have worked, eventhough it complained that it isn't able to connect. I just came across a 211mb rar archive on my HDD called maya6 - unfortunately the archive is corrupted, I probably turned of my machine before the download was finished. so it'd still be nice if you could upload it to the ftp spar
  8. I opened everything the configuration assistent wanted and even more - TCP and UDP 6881-6889 and TCP + UDP 50000-50100. Would be nice if you could download that for me spar, I'm always have those problems with my router, not only with P2P software, but also with mp-games. @ spring yes I think that won't be a problem, once I've got the right software and knowledge how to properly rigg a character @dom yes I'm pretty sure he didn't use lightwave to rig the characters - the rigging tools really suck and there's no plugin or something to export to md5.
  9. can't get the bittorrent prog connecting. it's probably because of my crappy router - eventhough I opened all required ports.
  10. nope - both oddity and id used maya for exporting the models into doom, since lightwave seems to be quite complicated when it comes to character rigging and animation. thanks dram I'll check this out.
  11. I took a look at oddity's elite guard model with the md5 viewer and it looks like he also assigned a bone at the hip for the sword sheath. I never rigged a character before so this stuff is all pretty new to me, but I have to learn it one day anyway As far as I know maya is the only programm which has a proper md5 exporter - anyone able to share?
  12. made some progress on the lowpoly model - it's almost there. only few details for the buckles are still missing ATM it weights at 4570 triangles, but I'll be able to reduce it quite a bit when optimzing the mesh at the end. (for comparison oddity's elite guard has got around 5500 tris)
  13. BlackThief

    Offset

    no I don't have anything against those overlay windows, but they're not as annoying as normal popups imho, since the only open one time per day you enter the website - I think they somehow store your ip.
  14. BlackThief

    Offset

    you don't have a popup blocker?
  15. BlackThief

    Offset

    if you're interested - here're some new screens of Crysis: http://www.gamestar.de/aktuell/screenshots...?galleryId=1401 graphicswise Germany's got the largest
  16. you don't know the Prater in Vienna? correct me, if I'm wrong, but I think even Mr. Bond, James Bond was once riding the Prater - or at least it appeared in one of the movies. I just looked it up - it was The Living Daylights - and now please don't say you don't know the movie
  17. I take it as an personal affront that you put Germany into "small" with Iran, Cuba and Mexico. you goddamn welsh nationalist
  18. small update before going to bed. first texture WIP of the lowpoly in d3 - keep in mind this is WIP and you'll probably never going to see the feet that closeup ingame
  19. well it's ok. I asked for crits and I appreciate any comments. I think I know what makes the character look a bit strange proportionwise - it's his belt. Today especially men wear their trousers rather low (no I don't mean hiphoppers) - just take a look at yourself and pull your jeans up to your hip. looks quite funny, right? The belt of the legionary is placed about in the high of his hip and that's probably the reason why it looks uncommon for us. 2nd edit: btw here's one of my references: http://www.xlegio.ru/incoming/legionary_connoly_26_27_s.jpg just put da vinci's proportions study in front of the wire - I really take your crits seriously as I want to add this to my portfolio later
  20. that's what I thought as well. for the darkmod version I'll probably remove the middle part of the body armour and give him chainmail + tunic with an insignia.
  21. very nice piece what are the three white dots on the lower leg?
  22. well I started this one as a portfolio project, but after completing the highpoly model I thought he'd probably also fit into the darkmod world. Of course this wouldn't be a generic guard, but rather some kind of personal bodyguard for aristocrats or something like that - some kind of status symbol for the extra rich, because he's from the southern countries and trained very well. just tell me what you think. I'll finish him either way though, since he'll be for my portfolio.
  23. md5 is only used for the d3 engine, it's not a generic file format. you can see it as an enhancement of the md3 format used in quake3.
  24. I'm not sure about the bones of the model. I think they're lost at least when using the md5 to obj converter I have, but maybe that's only an obj format issue. though I guess the guys from d3world know a lot more about it than I do.
  25. not really - it looks a lot better than thief3 and I think also better than d3 most times, especially of course the outdoors - at least on my pc. (I'm playing it with HDR and most settings on max)
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