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STiFU

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Everything posted by STiFU

  1. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-Dย 

    1. Show previous comments  5 more
    2. Shadow

      Shadow

      Cuphead is one of the toughest games you can play. The bossfights are absolute insanity. I did finish it, but not without cheating. It was a beautiful game and worth a play tho, if only to put cocky bragging gamers in their place.

    3. STiFU

      STiFU

      I am on the final level now. Gonna try it saturday or so... ๐Ÿ™‚

    4. STiFU

      STiFU

      Ok, I couldn't wait until saturday! ๐Ÿ˜„ย @AluminumHasteย the final boss was pretty bullet-helly though. ๐Ÿ˜• Still, you might get into it. I hate bullet-hell games normally as well.

      image.thumb.jpeg.b8fa87846d073d786b763ed08a218b0d.jpeg

  2. STiFU

    Free games

    Supraland, the best first person puzzle game of the decade, is free on epic right now. I had a blast playing it a few years back and I am still waiting for the DLC to finally become afordable. My Steam-Review: <<This game is so fun! You frequently feel like "is this the intended solution or am I glitching this puzzle?". Brilliant! The mechanics are awesome and open the game up massively towards the end. So many possibilities!>>
  3. I wouldn't just call it "maginally better", considering the crappy image quality of the screenshots you've been posting. I guess some people just don't wanna be helped?
  4. IrfanView. The VLC of image viewers / converters / editors. Super lightweight. Supports almost all formats, and the remaining ones (e.g. dds) can be added via plugins. And there is batch processing of image files. I use it on a daily basis in my job as a software developer in image processing.
  5. Just use JPEG and you're good.
  6. That picture would be worthy of our Facebook site, @Springheel. (If @refl3ks grants permission of course)
  7. Finished Deathloop yesterday. My verdict:

    Arkane Studios showing off once again that they are one of the best in game design: Pick the timeloop mystery adventure mechanics of Outer Wilds and remix them, add "Dark Souls"-like invasions in the form that other players can play your antagonist Juliana, and wrap it all in 60s-stylized first person shooter with abilities and upgrades, and an interesting story to unravel. This culminates in such a unique gameplay experience that "Deathloop" would have deserved Game of the Year 2021 WAY more than "It Takes Two". Especially the invasions add so much tension to your playthroughs, it is absolutely exhilarating. That is, unless your opponent lags incredibly, which sadly happens quite often. Combine this with the performance issues many players experienced, and you know why the game did not win game of the year. It is really sad to see technical issues hinder such a masterpiece of a game from doing well. The only criticism I have with respect to gameplay is that the first shot of any weapon is apparently always 100% accurate, which enables you to headshot enemies hundreds of meters away using your submachine gun, but other than that the gun play is on point. All in all, just 9/10 due to technical issues.

    1. madtaffer

      madtaffer

      I wonder why Arkane is not using id tech 7 which is running Doom Eternal since is far better optimized.

    2. STiFU

      STiFU

      I wonder why they didn't use Cry-Engine or Unreal-Engine? Both were apparently used in Prey and its Mooncrash DLC respectively.

    3. Xolvix

      Xolvix

      Arkane are all over the place when it comes to the engines they use for their games. Dishonored, Prey and Dishonored 2 all use completely different engines which seems like a unnecessary challenge for their programmers/designers, but whatever. As for Deathloop, I haven't played it yet since I became less interested in it after hearing that it's not actually an immersive sim, and that's what I like most from them. Apparently it's more of a shooter with a unique puzzle element which sounds cool as is probably the reason why I'll eventually play it, but once I found out how it's not really a sim my enthusiasm dropped.

  8. STiFU

    Free games

    Haha, the 2006 Prey was nice and all, but the modern Prey is like a Deux Ex on a space station. A must-play for every immersive sim fan.
  9. STiFU

    Free games

    Can't believe nobody mentioned yet that PREY is free on Epic right now. This game is absolutely incredible! Loved every bit of it! You can also grab Jotun on Epic, which is short and nice, but obviously nowhere near the quality of PREY.
  10. EDIT: Oh, I see stgatilov already replied while I answered. Probably worthy of a code-review, once stgatilov is back online again.
  11. VS probably recommended to change to bitwise OR because a bitwise AND was used in the term before that and VS did not understand that what we actually want is a boolean. I bet if you changed it to AI_CREEP = (usercmd.buttons & BUTTON_CREEP) != 0 || (idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove) <= creepLimit); , i.e., convert the bitwise AND result directly to bool, VS would not recommend to change the OR operator.
  12. Soooo, I just got the platin trophy in Sifu... xD Incredibley addicting game!

  13. Haha, wow. It's incredible, how differently people can perceive such things. I found the intro to be very intriguing, actually. First the dream with father to set the scene with a beautiful soundtrack and a drastic turning point, then the ship trip that serves as a short tutorial and to configure your character much similar to the Morrowind intro, then that mysterious veiled lady appears and does the unspeakable, then a dramatic showdown on the ship deck, and finally you're left shipwrecked on the coast of Enderal. All of that so mysterious, that I kept wondering what is happening here and so, I eagerly started playing to learn more about all of this.
  14. Aside from x64 support and some new post-processing features, the SE version apparently also comes with quite a few bugfixes and better performance.
  15. I've had zero issues like that. Hm... You did use Skyrim SE and the SE Version of Enderal, didn't you? Furthermore, there is a mod called "Enderal SE- Bug Fixes" that is also mandatory. If you have further troubles running the game, you can go to the SureAI discord and ask for help. The start is confusing and surreal, yes. That is by design, as the story is based on that. But clumsy and muddled? Here are some further essential mods I recommend, excluding high-quality-mods (except for the NPC-faces and hair mod) Additionally to these, I recommend to install "Alternate Conversation Camera", which gives you a nice oblivion-like camera view in conversations, and some ENB, preferably the pretty but berformance intense Steamin ENB.
  16. I finished the game now with an epic finale. Truly, an exceptional mod. Here are some screenshots I took while playing Enderal with a shipload of graphics mods. Spoiler-free https://www.dropbox.com/sh/pn3bwukgpr9pcqs/AAC3qv5iID_eOQ5NCh0utn_Sa?dl=0 Very mild spoilers https://www.dropbox.com/sh/qeezdnchqo962fr/AACm_gvYfCsY0Y_qArSMxNgva?dl=0 Spoilers https://www.dropbox.com/sh/qwh1l0q3w8w8l5q/AABVRIqctUBTDY_T9_88v8B1a?dl=0
  17. Consider it a special challenge for those who want it. The others can just pick an easier difficulty, so what's the problem here? Dark Souls would not have worked as well as it did if it was easier and allowed for quicksaves. It is the tension of being able to lose "everything" within seconds when you're not careful enough that makes players come back to the game again and again. It is exhilarating! Catering not only to casual players, but also to the hardcore-stealth players (like most Thief players think they are), who want a bit of a challenge, is a commendable thing to do in my book. So @kingsal, thank you for that! Please don't get discouraged by this minor backlash.
  18. Not being able to save at will creates a lot of tension, which might be desired by the mission author. As for me personally, I love the tension created by that. Every action you perform just carries that much more weight if you cannot reload right away and try again. Because of that, I always play with a very low "save game frequency" and only reload when I die. Not everyone thinks this way, obviously. Still, I would leave this decision up to the intend of the author.
  19. I finally gave Enderal a shot and this game is absolutely incredible. As a native german speaker, I use the original German version ofcourse, which features some really good voice acting. Almost all quest are actually quest-chains and very interestingly written. And the game has more in common with Morrowind than with Skyrim, which is a good thing to me. It could have been the perfect game, if they had described where you have to go in the quest text rather than relying on quest pointers, so that you could completely disable HUD and quest tracking, giving you that ultimate Morrowind feeling. It is an astonishingly good game regardless! As far as graphics are concerned, I modded the hell out of this game, as per usual with Skyrim. Right now, I have 60 mods installed About 10 of those mods relate to gameplay / quality of life improvements, but the rest is just graphics mods, which take my 3060 Ti down to 40 fps in some rather unoptimized scenes. Usually, I get 70-80 fps, 'though. It looks almost as good as some next-gen titles. Might post some screenies soon, if you want.
  20. I agree. Whenever I have questions about a game and cannot find a quick answer via google, my first instinct is to search for a Discord server. You usually get an answer in no time. Being able to interact with the devs and give feedback is also way more common via Discord than via some forums.
  21. I decisively reject to do any iOS support! Everytime I touched her phone when she had any problems with it, I got so angry about how stupidly closed-shut the whole system is, so that I decided I am not gonna do it anymore. If she wants technical support on her phone, she'll have to get an Android phone and that's just it!
  22. Yeah, she was really concerned about the watch 3 not working on her (hypothetical) future phone, so we ended up compromising on the Watch SE for 280โ‚ฌ and it made her really happy, so I guess the money was worth it. Anyway, I now realized, the fact that I don't understand the need for a smart watch, especially not one from Apple, has no relevance in this regard. If she wishes for one, I'll have to accept that, just like she has to accept that I spend tons of money on PC-stuff and games! I just hope it's not another gimmic that will be used for a few weaks and lands in the drawer afterwards.
  23. I profoundly dislike everything about Apple and their over-expensive products. That being said, my gf does not share that sentiment and she now wants to get an apple watch. You can get the old watch series 3 for a (barely) acceptable amount of money, but she argues that update-support might end soon, like it already did for series 1 and 2. So my question is, does that even matter? Will the Apple watch magically stop working with a more modern iPhone? I couldn't find any answers to this question via googling, as I kept landing on general troubleshooting threads.
  24. That is not entirely correct. When we started, we had two goals and two separate methods to achieve them: One, we wanted to move the surface-frobhighlight to GLSL in order to get rid of that damn material definition clutter, and two, we wanted to solve the brightness-issue (not seeing highlighted objects in brightly lit areas) with the frob-outline. Let's have a look at each of methods/goals separately now: Our new GLSL-surface-highlight allows us to remove the material definition, yay, but it does not work for all types of materials, because some materials require customization to work well! The dark outline-frob-highlight solves the brightness-issue, as the dark outline is perfectly visible in brightly lit areas, but a proper surface highlight is required so our frob-highlight also works in dark areas. So, to me, there is only one logical conclusion: We need a proper surface-highlight for all materials! That means, we have to retain material-based customization in some form, as I already suggested a few months ago. Yes, the implementation might be a little messier in our engine, but it would be the best solution for the player and that's would we should focus on, shouldn't we? The combination dark-outline and regular surface-highlight is objectively the best solution.
  25. I am excited for that game as well. Let's hope the recent controversy regarding a school shooting level will be resolved.
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