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STiFU

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Posts posted by STiFU

  1. I was wondering whether Doom 3 supports colored specular, since the newest version of crazybump does and it looks really neat on some textures. But I guess it doesn't since everyone has ever talked about greyscales.

     

    Is there any game at all which supports colored specular?

  2. Nasty words like

     

    Database error

    A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:

    (SQL query hidden)

    from within function "Job::pop". MySQL returned error "1146: Table 'evilarmy_darkwiki.job' doesn't exist (localhost)".

    ??? :)

     

    Wiki wiki bang bang!! How is it going with the non interactive version? :)

  3. My friend told me exactly the same thing yesterday, also adding that it becomes kinda boring when the aliens apear, which is kind of similar to Farcry. I didn't play it really so far, because I got demoralised by the fact, that I can't run it on full detail properly. I mean I play worse looking games too, but if I can play it on a higher level of detail, I want to do that and nothing less.

     

    After tweaking it a little I got nearly all the nice effects besides object motion blur running under direct x 9, which almost doubled FPS in comparison to vista, but I still got only 26 FPs in average and that feels a lot to slow because of that extreme motion blur, I think. And of course in action scenes it can drop down a lot again. I also didn't play it in my monitors native solution, but one step below (1440 x 900), which was also good because it ends up in blurring the screen a little and was kinda a fake of alpha to coverage... ;) So where you capable to play it on "maximum" details? If so, what are your specs?

     

    (I could possibly reduce the resolution even more, but the problem with that is, that nVidia still didn't fix that geforce 8800 gts scaling bug under xp. So right now, I can't use any 16:10 resolutions on my 16:10 monitor in the proper aspect ratio, not to talk about 4:3 resolutions. There should be a fix, that comes with temporarily disabling hdcp support, which I don't need so far, but it didn't work on my sys again, aparently. So in the end, I guess I'll just have to buy a new GFX card sometime...) <_<

  4. Hehe good point. I didn't realize that so far. If you visit a homepage you don't specifically notice which language it is, just that you understand it... :D That's a little stupid of him and I'll tell him about it.

     

    The video you have seen doesn't look too good, I know. It was shot because of a german hobby gamedevelopers convention and the whole thing was just put together real quick with a dirty robot mesh a friend of mine modeled in a couple of hours. What you spectated was LAN-multiplayer. If they already had graphics artists, it would look a lot better... :)

  5. I think everyone here knows what a crossface is, Crispy... :P Anyway, "Enter the Matrix" did exactly that and also enhancing the fades with instrumental effects IIRC. It's been a long time since I played that game, so I am not 100% sure, but what I am sure about is that it was amazing... :) I think the music even changed a little when you switched to bullet time. I really cannot understand why that game has such a bad reputation. It's endless fun!!

     

    A friend of mine was planning to do a horrorscifi-shooter and we had plans that I should create a soundtrack like that for him too, but then he decided to do mulitplayer shooter and I don't give away my time for creating music for a game, in which most people will disable music anyway... =)

     

    In case you are interested, his name is namespace, which some of you might probably know from the GTK Radiant 1.5 - and I think he also helped a little here, didn't he? - and here is the homepage for his engine: www.panic-dev.net . By now the team consists of three very capable coders and the engine is coming along really nicely, but they got the problem that they don't have any graphic artists. So if anyone here is interested in such work and doesn't work for The Darkmod yet: This could be your step into professional gamedevelopment... :)

  6. Ambient sounds and music create a better atmosphere in games in most cases. It's really neat to wander through big cornfields that are lighted red by the downgoing sun and listening to the chillout oblivion soundtrack and then all the sudden all heaven breaks lose, you see a gate to oblivion and many monsters. Dramatic moments like this are well captured by the soundtrack I think.

     

    "Enter the Matrix" had really well dynamic Soundtrack by the way. I was always amazed how good it fit to the gameplay. Definitely worth checking out...

  7. Well, it's all about creating a deeper (or more versatile) gaming experience. If you like to play with the default tracks over and over again, it's you deal, but if we chose to listen to different music while playing, for any reasons we (also) chose, we may do so. It seems like you got way to much free time... I don't have all day to listen to music. I got a job and my studies, so I see my free time as a priviledge which I may design as I wish and I don't care what anyone says how I should spend it. I hate to say it, but I'll do it anyway: LOL!! Are you seriously critisizing us because of listening to music while playing?! :D:D:D

  8. It would be really sweet if the wiki was online again next holiday... I wanted to take a little peak at mapping in Dark Radiant on the quiet christmas days!! That's at least a way to get away of my relatives!! ;) So, is there a chance it will be online 'till then?

  9. I can't help you with that, but I can talk about custom ingame music... :) I recently played a Multiplayer shooter - that I don't want to entitle here any further, because it will end up in endless discussions again, whether or not to play war games - while listening to "The Matrix Reloaded - Motion Picture score". It was awsome!! Makes you feel so majestic with your weapon. You almost felt like you could dodge bullets... ;)

  10. Yeah better concentrate on important stuff!! I can never understand why translations are necessary. After all english is an universal language and especially in germany we learn it at least 4 years, but in average 5 years which is even more extendable to 8 years. And a recent change in our school system makes my little stepbrother learn english from the third grade on instead of the fifth, which was when I started learning my first foreign language. So today you can learn english up to 10 years here and everyone who can't understand it afterwards is a fool and I wonder how he passed preschool. :D

     

    I was never a language person either, mathematics and scientific subjects were rather my strengths, but english is easy and everyone should be capable of speaking or at least understang it... (I guess this was my first offensive post in a public forum, but I just felt it had to be said!) :rolleyes:

     

    One more thing, I think other translations are needed much more than the german one. In some countries you just don't learn english that much. So if you start translating, better start with those important ones. In the end, germany only gets translations of commercial games, because the game-market is so huge here and not because of an actualy need for it.

  11. That's cool. Are you planning to create multiple default skypresets for TDM? If so it would be nice to have a moonshine night in a similar manor, but of course way more subtle. Also a Sundown could be more suitable for a dark thievy environment and feature your nice effect.

  12. Didn't read the whole thread so far, but really many questions are answered in nice videotutorials on 3dbuzz.com. You have to create a login but it's sure worth it for beginners and even for advanced people in some areas. Tutorials for gamedesign on the most important engines (Doom 3 aparently, but of course in DoomED) and for Rendering-/Modeling studios, as well as c++ and other stuff. Although I don't know where a Videotutorial could be of any use in learning c++? :)

     

    Also, since I was forced to use 3ds max, I found that it's a really nice to for gamemodelling. Haven't used Maya so far though, but Cinema 4d, which I normally use for any renderwork, surely sucks for gamemodelling!! :D I am definitely going to stick to 3ds max... It's simply structured and you can work very fast in optimizing polycount by hand.

  13. Oh cool that it's already planned out. That last alert statistic is nice Ishtvan. No additions necessary.

     

    But still: Performance reward would be awsome! And since you already got all the variables, probably not that much of a problem, but I don't want to demand anything here...

  14. Of course they can't say that DX 2 sucked, but what they could say would be something like this: "We know Deus Ex 2 didn't agree so much with the original fans and we are planning to correct this, while maintaining the affection of new players."

    I used this formulation, because a friend of mine, who didn't play Deus Ex 1 at all said that DX2 was a really nice game to him and not a dissappointment at all. I was never able to understand that oppinion, but after all, if you don't have any expectations, you can't get dissappointed either.

     

    It's really hard to keep a certain quality of a series over the years. I think the only gameseries which managed to do so was Hitman! (and Duke Nukem of course ;) )

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