Jump to content
The Dark Mod Forums

STiFU

Development Role
  • Posts

    4415
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by STiFU

  1. It is there. I was actually going to make a post that Doom 3 was not starting properly after patching anymore until I discovered that I just have to block it... But Nyarlathotep, you are mixing something up here. We are talking about the online serial verification and not about cracking the executables, which about you're right, there's no crack needed after 1.3 .
  2. They are slow? I thought they were the "Night of the living Dead" kind of zombies, which can run like hell. At least there were fanmaps for CSS and a mod similar to this one for HL1 and the zombies there ran really fast which really gave the player some kicks. I thought this mod was based on these predecessors. Gonna have to check a video or something... Edit: Ok, I now noticed that Zombie Panic was also released for HL1, but that was not the mod I was playing back in the old days. I played "Brain Bread", which mixed coop-zombie raping with that mode << very funny! Here is a gameplay trailer to Zombie Panic Source.
  3. I guess in that case (you already bought a version of doom 3) you could possibly just "get" yourself another key "somehow" and block Doom's access to the internet, so it can't report the key you use... One awkward thing is that I had to block Doom as well, although I entered my original key, because it kept saying that it was already in use. Since I don't want to play it online anyway, I couldn't be bothered to report this to ID and just blocked it.
  4. Yeah, it'd be nice to have a little bit more logic laws... But I basically wanted to express that that's kind of a end-time conspiracy theory and I don't give much about those. Some might see me as rational because of that, others call me naive... But hey. Where do you think kids "get in touch" with some of those bad things the first time? Right, in the media. That's why censory is needed. There are movies with excessive drug use, presenting the drug as something funny. That's where kids get into contact with drugs the first time and they enjoy their "trip"... Most of those movies are 16+ and I think that's ok.Though most of the 16-year-olds can't deal with drugs either, but making stuff like that 18+ would be hilarious and on the other hand destroy a big part of the film industry...
  5. Yeah, I can support that, sometimes the censorship is a little too strict, when it comes to forbidding things. Everything should be available 18+, but that was not my point. I want kids to have no access to such dangerous information and pictures. There are a lot of things that are dangerous to kids and there is no argue to that. I am absolutely not talking about adults here and have never been, so I can't quite understand the upset here. But you can't put me on the same level as the Chinese Government... I only want the kids to be protected. Every adult human may consume what he wants from my point of view. I played doom very early as well (without the allowance of my parents though) and I am no psycho either, but when I have a look at my little brother, I can totally see what effect PCs/consoles can have on kids and teenagers. It's not guaranteed that everyone reacts so positive to violent gaming. He has nearly no friends and uses 90% of his freetime for gaming only and he cuts another 20% of his schooltime for gaming. And of course he is bad at school. If he would at least use the PC in a productive manor, I'd be happy. I know this is not quite the same topic, but it's a part of it, because he is only playing age inapropriate things... And I am sure, that a lot of us are addicted to pcs as well! Well, there are legal possibilities. http://www.roteerdbeere.de/ for example. You have to register there and verify that you are of apropriate age and then you can order uncut and indexed stuff. ...and then the machines come to enslave us!!
  6. Well, I am no parent, but still, I think children have to be protected. And its not like Tels says, that adults suffer because of this protection. NO, we still get everything we want and even better: Commercial free. The problem is just that not all parents are conscientious enough to protect their children of dangerous information and pictures. And since there is no such thing as a parenting-license I say our state has to step in where some/most parents fail. It's funny cause I used to share your oppinion, but the moment when my girlfriend was late a week, my oppinion about kids and kid education totally changed. I am happy it was just a hormone disturbance though... But Tels, I think Mods and so on in magazines are still alowed as long as they don't release any (violent) pictures to public along the way. I mean if you're under 16/18 you cannot own the game, hence you can't play the mod and so the age requirement is still fulfilled. At least that's my logical argumentation, I am not quite sure how much truth is in there though.
  7. STiFU

    Thief 4

    Whut?? Somebody vote for Hitman!! Legacy of Kain before Hitman and Commandos, I don't understand the world...
  8. There are actually multiple versions of the german computermagazines. In stores you only get the versions without any age requirements. If you want to have the 16+ or 18+ version, you have to verify, that you are of apropriate age and have to get yourself a subscription. AWSOME!! But hey, I am actually a little happy about all that strict rating stuff here in germany. Today's content has become so violent, that I wouldn't want my kids (if I get some, that is^^) watching that stuff. Sparhawk, me thinks Tels is right. I also still know the times when Index meant "forbidden", but today it's similar to 18+ media. As a substitute, media can still be confiscated. It's really forbidden then. You have to release some reeeeally politically incorrect stuff to get your work confiscated though...
  9. I am using crazybump too. Created nearly all my normals with that tool. It gave me bad results only once, but then I just modeled the bad parts in c4d and a perfect normal map was done... I spent the most time on creating a custom normalmap shader, 'cause I couldn't find one anywhere. In general I also prefer 3ds max for modeling. Is texture baking and a normalmal shader integrated in version 8?
  10. I know about patches already from my quake 3 mapping experience (mostly trickjump obstacle courses for q3 defrag, in case you are interested click this link). Used the 1.5 radiant and I love it. Still missing some features here apparently, but there for DR comes (or will come) along with other nice things. But hey, the other tut is really coming at the right time. I've been looking for information on that topic all day. Didn't know Doom 3 did the normalbaking. I guess you can't bake the diffuse channel without though, right? So in the end you gotta bake in you prefered 3d app anyway if it comes to more complex diffuse texturing...
  11. Yeah sorry, I though this was a quick and easy to answer question. Doom 3 does indeed not other sounds for the surfaces. The Article on surfacetypes in the wiki was kinda misleading here, 'cause it listed doom's surface types, which actually don't have different sounds either... Anyway, I don't need the sounds right now anyway. I was just wondering, what might have gone wrong here...
  12. Just a normal brush. If I put multiple materials on the floor next to each other with suposedly differenz surface sounds, they sound all the same...
  13. In the surface parameter list on the wiki it's said that those are the default doom 3 surface parameters, but they don't work for me either. The sound doesn't change when I walk on it...
  14. Is it normal, that the normal D3 surface sounds don't work without a further setup either? I have a material like this and the sound is never altered when I step onto my surfaces: textures/darkmod/wood/panels/tiling_1d/trim_small_precious_001 { wood qer_editorimage textures/darkmod/wood/panels/trim_small_precious_001_tiling1d_ed.tga diffusemap textures/darkmod/wood/panels/trim_small_precious_001_tiling1d.tga bumpmap textures/darkmod/wood/panels/trim_small_precious_001_tiling1d_local.t ga }
  15. I prefer to work on a low poly level from the beginning. On the one hand it's cleaner and on the other, it's much easier to optimize it later on. Also I think over all you still save some time, 'cause you woun't run into nasty problems that could possibly be caused by such a triangle reducing feature.
  16. There is a german version of Doom 3? I'd be suprised about that. I thought Doom 3 was placed on the index the day it was released...
  17. Seriously Unstoppable. Get yourself a project or something. Ok, it's nice to have a "conversation" here, but if you invested as much time into gamedevelopment as you invest into meaningless topics and posts, you could create a game or at least a mission for TDM on your own easily. Anyway, that poll only consists of 3 options, which is way too less. I for my self would vote for call of duty 4.
  18. STiFU

    Thief 4

    Now there we got a confrontation again, because I liked bioshock... Maybe it wasn't as complex as System Shock, but the atmosphere and story (maybe sometimes a little too predictable) was great, as well as the overall graphics and leveldesign. Also the german synchronisation was suprisingly good in my oppinion, although so many said the english version was so much better. But sparhawk is right again. You learn from every media. If you read a paper, watch TV, or play a game, what's the difference? Ok, the information in a game are mostly of less quality than the other medias' and TV information is also of less quality than paper's. From this context one could agree with oddity, because gaming servers the least quality information of the named categories and could be acknowledged a waste of time. BUT on this train of thought I made a little mistake. Isn't the classification of quality information subjective? Yes, it is! For sparhawk a hockey game is understandably more than entertainment like he pointed out and for all of us every first person game is more than entertainment (though not every game is entertaining ), because we play in an analytic way and learn more and more about leveldesign, texturing and all, which is important to most of us.
  19. STiFU

    Thief 4

    Played it today. Awsome game... Seriously! Couldn't get my hands of that neat controller...
  20. STiFU

    Thief 4

    Thief for instance...
  21. Thievery was awfull. Actually the only good multiplayer stealth game was Splinter Cell, but that is already too intense. You could feel and hear your heart beating when you played that game. I could never play it longer than two rounds... Stealth is just not that suitable for multiplayer.
  22. I got the list already from your wiki, but thanks anyway. That link you posted is very helpfull, so thanks again... For quake 3 there was a neat tool for creating the materials, called Quake 3 Arena Shader Editor (Q3ASE), with a proper preview and all. I wonder whether the author could be bothered to lay open the source to us, so someone could add the doom specific features to it? Q3ASE enhanced my working with q3 shaders very much, because this way you can just learn by doing... The best thing would of course be to integrate such functions into DarkRadiant, since you got the preview already implemented and would only have to write an interface for creating the materials and a function to reload all or just the changed materials in DR. (Keep in mind that I am not demanding anything here, it's just a gentle suggestion, which in my oppinion would enhance DR to a great amount) About that full bright thing, I actually had a very similar solution and now I realized that it was just the preview that didn't work. I should test things ingame more often...
  23. So for my testing purposes I should just switch to High detail and leave those TGAs out, I guess. Ok then, thanks for you answers. But you should really clarify this informations a little closer in the wiki, so that this question might never arrose again... And I got a new question already. Is there something like a shader manual for Doom 3, similar to the one for quake 3? I googled, but couldn't find anything. I need to know the parameters for the material files, especially the ones to create a full-bright material, like a lit window or a skybox. I know there is a special technique for the skybox, but it should be possible to create a full bright material anyway, shouldn't it?
×
×
  • Create New...