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STiFU

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Everything posted by STiFU

  1. Get 'em here then and lets discuss...
  2. I didn't want to spam the DR bugtracker, so I thought I'd open this topic. I actually posted some of these things in the bugtracker already, but I wanted to discuss it a little. In GTK Radiant grouped brushes (func_group or func_static) were treated differently. First of all if you shift-clicked a brush you really only had the brush selected you clicked and if you clicked "expand selection to whole entities" (or used the keyboard shortcut ctrl+alt+e), you had the whole group selected. In DR you shift-click a brush and have the whole group selected directly and have to toggle through the childbrushes by hiting tab or selecting them in the entitylist. This is a lot slower than the original method and it also makes "expand selection to whole entities" useless, since it only works on the worldspawn at the moment. Also, is there a way to group grouped brushes or entities? This could create an interesting and usefull tree structure for the brushwork (and maybe entities), eventually ending up in the worldspawn. Let me explain what I mean with an example: You build a support-beam structure out of brushes and group the brushes together. You use that brushgroup a couple of times in your map, combined with further beamstructures and group those together again, in order to be able to easily change the texture or alter its texturescale etc later on. In this context the "expand selection to whole entities"-function should be redesigned to "Select whole parent". You select a part of your supportbeam, hit ctrl+alt+e and have the whole supportbeam selected. Hiting ctrl+alt+e again selects the rest of the beam-brushwork. This would enhance workflow a lot and is a simple and intuitive way to save selections I think!! I hope my criticism is esteemed constructive and not destructive. You've achieved some nice things so far with DR, but I think it could become even better...
  3. Well the obvious problem is that Vista has to serve as a production environment, as a media environment, but also as a gaming environment. I must admit, that I only used it as a gaming environment, since I clarified it as an interface nightmare after 3 days of usage and didn't want to utilize it any further. It just hasn't much to offer for power users, who want to navigate fast and efficently through their OS. It is mostly made for the common user (a media junky?) and I think they forgot about us during development. I already gave multiple examples why that is the case, but here is another one: The introduction of IE 7! Ok, now we got tabs and all, but why part it from the normal file browser? If I want to check something in IE, (maybe because it seems like a Homepage doesn't work properly in FF or Opera,) I just hit win+e, paste the adress into the adressbar and the HP is there. With IE7 installed you have to wait for the filebrowser to close and then for IE7 to load up, if it wasn't already. And one further note: When I tried Vista the first time, I was really looking forward to it. I wasn't just planning on testing it, I was planning on switching over to Vista. There weren't any rumors yet about how bad it was at that time (at least I didn't know any), so I wasn't influenced at all and still I decided to revert to XP...
  4. I think you misunderstood me. I didn't write the model folder structure, since I am no teammember either. Springhell did. I just happened to know where it's saved, since I read a lot in your wiki... There are ASE exporters in form of phython scripts for Blender, just google and you'll find lots. Some of them even triangulate the object automatically which is needed for ASE, IIRC. And I also think that ASE is a very commonly used format. It's kind of an easy to use universal format and shame on every tool, that doesn't support it. :>
  5. Those can be deavtivated. I don't know what it's called in english, but it should be something like "useraccount control" to be found in the usercontrol center. Anyway I have been using Vista "a couple of times". The first time, when I got my brand new 8800 GTS and as I pointed out in that other thread already, the drivers weren't even released yet for vista and I searched hours of hours for a decent beta driver. Then my favorite programs didn't work properly (i.e. Trillian, Thunderbird etc.). Also basic functions weren't possible like searching a folder (including subfolders) for all videofiles. HILARIOUS!!! I guess/hope they've fixed stuff like that 'till now. Then a few months later when my new quadcore arrived, I thought to myself: Ok, you've tried the 64bit version when everything was still kinda new, so 'till know they had a lot of time to iron out the compability issues. So this time I tried both versions in order to compare and the funny thing was that I observed worse performance in crysis on the 64bit OS than on the 32bit OS, which I absolutely cannot explain to myself, since I am not (yet) such a hardware geek. Perhaps someone of you can. I am assuming that it was just a driver (t)issue... But when I saw that I only got like 14 FPS in bad situations, I thought to myself, that was impossible and tried the whole shit on XP and voilĂ : acceptable 26 fps in average. Still not playable in my oppinion though, because of that massive motion blur. It still feels too slow... Aside from Vista's performance, I just cannot stand the whole interface (by that I don't mean the look). I guess, it would just take a little time to get used to it, but I find the layout to be irrational. And one last thing: no proper EAX support. I didn't buy my nice Soundcard for nothing, so back 2 da roots. XP here I come!
  6. Model Folder Structure I guess I have spent way too much time on your wiki... By the way here are some nice tutorials for lightwave and maya in the context of doom 3 models. Baddcog probably already knows these, cause I saw him post in those forums... Aparently you find no good doom 3 tutorials for 3ds max, so I guess I'll make a transition over to Maya.
  7. The only thing really new in Direct x 10 is afaik the geometry deformation. Everything else can be done with dx 9 and it's also faster. Like I said in another thread already, my fps in Crysis under XP nearly doubled on the same level of visual quality compared to Vista. Also there are many operations that simply aren't possible anymore under vista, but thanks to its customizabilty probably will be in the future. Let's hope for the best...
  8. It is there. I was actually going to make a post that Doom 3 was not starting properly after patching anymore until I discovered that I just have to block it... But Nyarlathotep, you are mixing something up here. We are talking about the online serial verification and not about cracking the executables, which about you're right, there's no crack needed after 1.3 .
  9. They are slow? I thought they were the "Night of the living Dead" kind of zombies, which can run like hell. At least there were fanmaps for CSS and a mod similar to this one for HL1 and the zombies there ran really fast which really gave the player some kicks. I thought this mod was based on these predecessors. Gonna have to check a video or something... Edit: Ok, I now noticed that Zombie Panic was also released for HL1, but that was not the mod I was playing back in the old days. I played "Brain Bread", which mixed coop-zombie raping with that mode << very funny! Here is a gameplay trailer to Zombie Panic Source.
  10. I guess in that case (you already bought a version of doom 3) you could possibly just "get" yourself another key "somehow" and block Doom's access to the internet, so it can't report the key you use... One awkward thing is that I had to block Doom as well, although I entered my original key, because it kept saying that it was already in use. Since I don't want to play it online anyway, I couldn't be bothered to report this to ID and just blocked it.
  11. Yeah, it'd be nice to have a little bit more logic laws... But I basically wanted to express that that's kind of a end-time conspiracy theory and I don't give much about those. Some might see me as rational because of that, others call me naive... But hey. Where do you think kids "get in touch" with some of those bad things the first time? Right, in the media. That's why censory is needed. There are movies with excessive drug use, presenting the drug as something funny. That's where kids get into contact with drugs the first time and they enjoy their "trip"... Most of those movies are 16+ and I think that's ok.Though most of the 16-year-olds can't deal with drugs either, but making stuff like that 18+ would be hilarious and on the other hand destroy a big part of the film industry...
  12. Yeah, I can support that, sometimes the censorship is a little too strict, when it comes to forbidding things. Everything should be available 18+, but that was not my point. I want kids to have no access to such dangerous information and pictures. There are a lot of things that are dangerous to kids and there is no argue to that. I am absolutely not talking about adults here and have never been, so I can't quite understand the upset here. But you can't put me on the same level as the Chinese Government... I only want the kids to be protected. Every adult human may consume what he wants from my point of view. I played doom very early as well (without the allowance of my parents though) and I am no psycho either, but when I have a look at my little brother, I can totally see what effect PCs/consoles can have on kids and teenagers. It's not guaranteed that everyone reacts so positive to violent gaming. He has nearly no friends and uses 90% of his freetime for gaming only and he cuts another 20% of his schooltime for gaming. And of course he is bad at school. If he would at least use the PC in a productive manor, I'd be happy. I know this is not quite the same topic, but it's a part of it, because he is only playing age inapropriate things... And I am sure, that a lot of us are addicted to pcs as well! Well, there are legal possibilities. http://www.roteerdbeere.de/ for example. You have to register there and verify that you are of apropriate age and then you can order uncut and indexed stuff. ...and then the machines come to enslave us!!
  13. Well, I am no parent, but still, I think children have to be protected. And its not like Tels says, that adults suffer because of this protection. NO, we still get everything we want and even better: Commercial free. The problem is just that not all parents are conscientious enough to protect their children of dangerous information and pictures. And since there is no such thing as a parenting-license I say our state has to step in where some/most parents fail. It's funny cause I used to share your oppinion, but the moment when my girlfriend was late a week, my oppinion about kids and kid education totally changed. I am happy it was just a hormone disturbance though... But Tels, I think Mods and so on in magazines are still alowed as long as they don't release any (violent) pictures to public along the way. I mean if you're under 16/18 you cannot own the game, hence you can't play the mod and so the age requirement is still fulfilled. At least that's my logical argumentation, I am not quite sure how much truth is in there though.
  14. STiFU

    Thief 4

    Whut?? Somebody vote for Hitman!! Legacy of Kain before Hitman and Commandos, I don't understand the world...
  15. There are actually multiple versions of the german computermagazines. In stores you only get the versions without any age requirements. If you want to have the 16+ or 18+ version, you have to verify, that you are of apropriate age and have to get yourself a subscription. AWSOME!! But hey, I am actually a little happy about all that strict rating stuff here in germany. Today's content has become so violent, that I wouldn't want my kids (if I get some, that is^^) watching that stuff. Sparhawk, me thinks Tels is right. I also still know the times when Index meant "forbidden", but today it's similar to 18+ media. As a substitute, media can still be confiscated. It's really forbidden then. You have to release some reeeeally politically incorrect stuff to get your work confiscated though...
  16. I am using crazybump too. Created nearly all my normals with that tool. It gave me bad results only once, but then I just modeled the bad parts in c4d and a perfect normal map was done... I spent the most time on creating a custom normalmap shader, 'cause I couldn't find one anywhere. In general I also prefer 3ds max for modeling. Is texture baking and a normalmal shader integrated in version 8?
  17. I know about patches already from my quake 3 mapping experience (mostly trickjump obstacle courses for q3 defrag, in case you are interested click this link). Used the 1.5 radiant and I love it. Still missing some features here apparently, but there for DR comes (or will come) along with other nice things. But hey, the other tut is really coming at the right time. I've been looking for information on that topic all day. Didn't know Doom 3 did the normalbaking. I guess you can't bake the diffuse channel without though, right? So in the end you gotta bake in you prefered 3d app anyway if it comes to more complex diffuse texturing...
  18. Yeah sorry, I though this was a quick and easy to answer question. Doom 3 does indeed not other sounds for the surfaces. The Article on surfacetypes in the wiki was kinda misleading here, 'cause it listed doom's surface types, which actually don't have different sounds either... Anyway, I don't need the sounds right now anyway. I was just wondering, what might have gone wrong here...
  19. Just a normal brush. If I put multiple materials on the floor next to each other with suposedly differenz surface sounds, they sound all the same...
  20. In the surface parameter list on the wiki it's said that those are the default doom 3 surface parameters, but they don't work for me either. The sound doesn't change when I walk on it...
  21. Is it normal, that the normal D3 surface sounds don't work without a further setup either? I have a material like this and the sound is never altered when I step onto my surfaces: textures/darkmod/wood/panels/tiling_1d/trim_small_precious_001 { wood qer_editorimage textures/darkmod/wood/panels/trim_small_precious_001_tiling1d_ed.tga diffusemap textures/darkmod/wood/panels/trim_small_precious_001_tiling1d.tga bumpmap textures/darkmod/wood/panels/trim_small_precious_001_tiling1d_local.t ga }
  22. I prefer to work on a low poly level from the beginning. On the one hand it's cleaner and on the other, it's much easier to optimize it later on. Also I think over all you still save some time, 'cause you woun't run into nasty problems that could possibly be caused by such a triangle reducing feature.
  23. There is a german version of Doom 3? I'd be suprised about that. I thought Doom 3 was placed on the index the day it was released...
  24. Seriously Unstoppable. Get yourself a project or something. Ok, it's nice to have a "conversation" here, but if you invested as much time into gamedevelopment as you invest into meaningless topics and posts, you could create a game or at least a mission for TDM on your own easily. Anyway, that poll only consists of 3 options, which is way too less. I for my self would vote for call of duty 4.
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