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Posts posted by STiFU
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On 8/9/2022 at 8:46 PM, cvlw said:
Thanks for the explanations. I didn't understand that "unshouldering" was essentially spawning a body object.
I have a vent where the player could potentially bring a body and then basically get stuck in there.
I have basically decided to try and prevent a body (shouldered or dragged) from being brought into a tight space. I will try and weave a good reasoning into the flow of play.
- trigger which calls script.
- script checks if body is shouldered or dragged. If so, then teleport in a func_static entity with nodraw_solid texture in the opening of the tight space which stops both player and dragged body. Flash a message saying the body can't be brought in. Plays a rustling sound If not shouldered or dragged, then teleport the func_static out and let the player pass.
Seems to overcome the problem.
Thanks again.
Clint
I think a much simpler and more elegant solution would be to require the player to climb up to the vent, considering the player cannot jump or mantle while shouldering. Sidenote, it is still being discussed whether low obstacles should become mantlable while shouldering, so make sure to make the vent entry high enough.
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To be fair, FC 3 was still amazing back then, when the ubisoft formula was not yet so massively overused.
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I worked on unshouldering in tight spaces a while back. In the current implementation, the unshouldering-algorithm will try to spawn the body in a small set of predefined angles. If the body does not intersect with other geometry, it will be spawned.
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On 8/3/2022 at 9:45 AM, Zerg Rush said:
Republique (Steam)
Help a woman named Hope escape in a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
Min
OS: Windows 7 64-Bit
Processor: 2.0 GHz Dual Core
Memory: 2 GB de RAM
Graphics: NVIDIA GT 640 or AMD Radeon HD 7550 w/ 1024 MB
DirectX: Version 11
HD: 7 GB freeI liked the general idea of that game, but the controls were so horrible that I stopped playing eventually.
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23 hours ago, JackFarmer said:
Even it has been cleared, you think I would publish something that would not meet with grayman's wishes?
I have been working with this community for almost five years and I really find it disappointing that you think I would do something unethical like that.
Sorry about that. Please don't take it personally, I did not want to imply that you might be doing something unethical. When I posted that, I operated under the following thoughts:
1. it could also have been Biker's Words instead of yours
2. you could just have missed the thread about grayman's will
3. I did not know that some of grayman's other FMs had been adopted and my alarmbells just went off.
Sending some
from Bochum to Ingolstadt right here!
By the way, I never ever assume bad intentions in social interactions unless facts show otherwise ("innocent until proven guilty"). Some might call this type of thinking naive, but positive thinking is a key ingredient to a happy life.
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Ok, my bad then. Thanks for clarifying that.
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On 7/13/2022 at 10:19 PM, JackFarmer said:
"Seeking Lady Leciester" is the second WIP grayman's son donated to the TDM community according to grayman's will.
I am a bit appalled about this supposed "will". What is the reference you base this on? Grayman explicitly told us not to release his works. His exact words were: "If I die, the story of William Steele ends with me. No handing off my FMs to others".
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And FYI, the console equivalent to that site is https://www.dekudeals.com/ .
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On 6/21/2022 at 6:55 PM, Zerg Rush said:
The link I put is from the new page, I think it will be the furure valid URL of the old site
Very usefull to find good deals and giveaways from all stores out there.
The coolest thing about that site is that you can also link your steam wishlist there and also add games not on steam to your "waitlist" (which is what they call the wishlist).
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25 minutes ago, Oktokolo said:
Nort seems to have
I don't see memes there. Looks like Nort has a negative diplomacy skill and likes finding and fixing bugs. Some fixes actually got approved by a developer (and yes, that the console is full of errors and warnings by default isn't really nice when you try to debug your own errors). So i see nothing banworthy in my casual scrolldown of "Everything posted by Nort".
Wonder, what's actually going on here.
The most critical stuff has already been deleted, as we don't want to foster a harmful environment in these forums. We want to be as welcoming to newcomers as possible.
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A sad and heartwarming topic...
On 6/29/2022 at 5:40 PM, OrbWeaver said:It's all those damn Social Clubbers ruining everything...
On 6/29/2022 at 4:17 PM, Xolvix said:We may just be "nothing more than a cult posing as a game development project",
...but I have to just take a moment and appreciate, that these quotes are probably gonna turn into a running gag on these forums.
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Supraland, the best first person puzzle game of the decade, is free on epic right now. I had a blast playing it a few years back and I am still waiting for the DLC to finally become afordable.
My Steam-Review:
<<This game is so fun! You frequently feel like "is this the intended solution or am I glitching this puzzle?". Brilliant! The mechanics are awesome and open the game up massively towards the end. So many possibilities!>>-
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On 6/13/2022 at 12:11 PM, Nort said:
No, but if I did, I wouldn't uninstall it. I don't uninstall things I buy, and when I don't uninstall things, I'm not looking to replace it with something only marginally better, just so that I can have three programs doing the same thing. I have a low end quick program, and a high end program, and that's as far as I go. I don't have some "Tuesday option" or "suave alternative".
I wouldn't just call it "maginally better", considering the crappy image quality of the screenshots you've been posting.
I guess some people just don't wanna be helped?
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8 hours ago, Nort said:Paint takes half a second to load for me. Gimp takes like a full minute to load, and takes up maybe half a GB of memory. Paint is very much the more sane option for crude jobs.
IrfanView. The VLC of image viewers / converters / editors. Super lightweight. Supports almost all formats, and the remaining ones (e.g. dds) can be added via plugins. And there is batch processing of image files. I use it on a daily basis in my job as a software developer in image processing.
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On 6/2/2022 at 3:42 AM, Nort said:
Are you refering to the image quality? It's because of the file size limitation of the forum. I could probably make the images better than to just make them 25% and save them as gifs, but I figured that you've seen crates and stairs before, right?
Just use JPEG and you're good.
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On 6/3/2022 at 6:46 PM, refl3ks said:
That picture would be worthy of our Facebook site, @Springheel.
(If @refl3ks grants permission of course)
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Haha, the 2006 Prey was nice and all, but the modern Prey is like a Deux Ex on a space station. A must-play for every immersive sim fan.
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Can't believe nobody mentioned yet that PREY is free on Epic right now. This game is absolutely incredible! Loved every bit of it!
You can also grab Jotun on Epic, which is short and nice, but obviously nowhere near the quality of PREY.
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EDIT: Oh, I see stgatilov already replied while I answered.
Probably worthy of a code-review, once stgatilov is back online again.
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On 4/16/2022 at 8:36 PM, HMart said:
I think I found the real problem
on the player cpp file on UpdateConditions() function
this code
// DarkMod: Catch the creep modifier ... else { int creepLimit = cv_pm_creepmod.GetFloat() * 127; AI_CREEP = (usercmd.buttons & BUTTON_CREEP) || (idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove <= creepLimit)); }
Needs to be like this
// DarkMod: Catch the creep modifier ... else { int creepLimit = cv_pm_creepmod.GetFloat() * 127; AI_CREEP = (usercmd.buttons & BUTTON_CREEP) | (idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove) <= creepLimit); }
The close ) for the idMath::Abs was on the wrong place.
The change to bitwise OR | instead of the logic OR || was a recommendation of visual studio 2022, not something I really know if necessary, changing that didn't solved the bug nor the behavior, a better programmer may explain why VS recommended that change.
VS probably recommended to change to bitwise OR because a bitwise AND was used in the term before that and VS did not understand that what we actually want is a boolean. I bet if you changed it to
AI_CREEP = (usercmd.buttons & BUTTON_CREEP) != 0 || (idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove) <= creepLimit);
, i.e., convert the bitwise AND result directly to bool, VS would not recommend to change the OR operator.
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21 hours ago, Amadeus said:
I 100 percent agree with you on Enderal's beginning. It is far from ideal. I just found the Sun Coast to be dreadfully boring, tbh. I dread it when starting a new playthough and try to run to the Ark as fast as I can. That said, the beginning is pretty much the only major downside and the rest of the game makes up for this flaw tenfold
Haha, wow. It's incredible, how differently people can perceive such things. I found the intro to be very intriguing, actually. First the dream with father to set the scene with a beautiful soundtrack and a drastic turning point, then the ship trip that serves as a short tutorial and to configure your character much similar to the Morrowind intro, then that mysterious veiled lady appears and does the unspeakable, then a dramatic showdown on the ship deck, and finally you're left shipwrecked on the coast of Enderal. All of that so mysterious, that I kept wondering what is happening here and so, I eagerly started playing to learn more about all of this.
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19 minutes ago, datiswous said:
Is it important to get the SE version? I don't have Skyrim SE, only original.
8 minutes ago, AluminumHaste said:I tried playing this on the last version of Skyrim and it ran like absolute shit. Like 50 fps stutter fest, where Skyrim ran at 200fps+ with a ton of 4k texture mods and high poly items etc.
I was super disappointed.
Aside from x64 support and some new post-processing features, the SE version apparently also comes with quite a few bugfixes and better performance.
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I've had zero issues like that. Hm... You did use Skyrim SE and the SE Version of Enderal, didn't you? Furthermore, there is a mod called "Enderal SE- Bug Fixes" that is also mandatory. If you have further troubles running the game, you can go to the SureAI discord and ask for help.
The start is confusing and surreal, yes. That is by design, as the story is based on that. But clumsy and muddled?
Here are some further essential mods I recommend, excluding high-quality-mods (except for the NPC-faces and hair mod)
Additionally to these, I recommend to install "Alternate Conversation Camera", which gives you a nice oblivion-like camera view in conversations, and some ENB, preferably the pretty but berformance intense Steamin ENB.
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I finished the game now with an epic finale. Truly, an exceptional mod.
Here are some screenshots I took while playing Enderal with a shipload of graphics mods.
Spoiler-free
https://www.dropbox.com/sh/pn3bwukgpr9pcqs/AAC3qv5iID_eOQ5NCh0utn_Sa?dl=0
Very mild spoilers
https://www.dropbox.com/sh/qeezdnchqo962fr/AACm_gvYfCsY0Y_qArSMxNgva?dl=0
Spoilers
https://www.dropbox.com/sh/qwh1l0q3w8w8l5q/AABVRIqctUBTDY_T9_88v8B1a?dl=0
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[2.11] New Blackjack System (available via dev build)
in The Dark Mod
Posted
For sure, it was @AluminumHaste. He always posted skillful blackjacking videos.