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Mr. Tibbs

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Everything posted by Mr. Tibbs

  1. The Dark Mod was featured in the latest issue of PC Gamer U.K., with the feature highlighting a few standout missions for people to try.
  2. Yeah, Prey 2 was cancelled after Bethesda tried to buy Human Head Studios through milestone abuse, sadly. Because the publisher spent shit loads on the licence back in 2009, they forced Arkane use the name for their unrelated Shock-like reboot. They also botched the marketing so terribly that Arkane's game sold less than Prey 1 despite shipping on more platforms and costing a fucking fortune compared to Prey 2.
  3. Incredible job, Goldwell. I don't think I'll ever get tired of listening to Nocturne. I'll make a big thread about the 2.05 update, the Greenlight news, and the trailer on Neogaf when the release is live.
  4. I voted just in time. Less than two hours left!
  5. Amazing work, Broken Glass Studios! Thank you so much for your efforts. The new inventory system looks incredibly appealing!
  6. Amazing, enormous article courtesy of Polygon. http://www.polygon.com/2015/4/6/8285529/looking-glass-history
  7. 76% funded! https://twitter.com/TimStellmach/status/567373826422349824 Underworld snagged Terri Brosius, too!
  8. Mr. Tibbs

    Thief 4

    We don't know what their internal expectations were. They massively overestimated the demand for Hitman & Tomb Raider, so maybe they set more conservative numbers for Thief (2014)? One things for sure, Square-Enix and Eidos Montreal can't be happy with the games reception considering how long it was in development for.
  9. I'm very happy to hear that Underworld Ascendant will feature Stephen Russell. Russell's performance as Garrett is probably my favorite game character ever. His perfect delivery always manages to make me chuckle! https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/posts/1136796
  10. I was browsing TTLG in 2010 after nearly 5 years away from gaming. I saw a thread about something called the Dark Mod which sounded pretty compelling. I was absolutely shocked when I realized it was actually playable and not just some ambitious pipe-dream. I mean playing HD Thief with dynamic lighting, improved physics, etc... sounds incredible but designing compelling stealth mechanics in an engine created around shooting demons in the dark is a tall order for a mod team. After checking out the tutorial, all my skepticism disappeared. Not only is The Dark Mod a brilliant re-imagining of Thi
  11. Paul Neurath's new studio, Otherside Entertainment, is working on a spiritual successor to Ultima Underworld. They just started a Kickstarter campaign for Underworld Ascendant, and I would recommend all LGS fans check it out. https://www.kickstarter.com/projects/othersidegames/underworld-ascendant
  12. Metal Gear Solid: Ground Zeroes is out on Steam (currently 33% off). It's an excellent stealth sandbox experience. Even as someone who doesn't particularly care for the series, Ground Zeroes is a must-play for people who love games that support experimentation and give the player the freedom to recover from failure in a controlled environment. The port is absolutely stellar. I have a crappy i3-2100 and it runs on high at 40-60 fps.
  13. Good point. I was just saying that I won't be supporting them. To me, Wolfy looks like the team took Dishonored, removed any ambiance, story, or meaning and cribbed from Inglorious Basterds and Man in the High Castle instead. They don't have the chops to pull off an interesting setting and the mechanics look dull. Hands-on reports are appropriately underwhelming.
  14. Neat trailer, shame about the game. I'll never support Bethesda again after the Prey 2 fiasco and the latest Oculus nonsense. Zenimax has some of the worst business practices in the games industry. http://online.wsj.com/news/articles/SB10001424052702303948104579534013624548846 http://www.eurogamer.net/articles/2013-06-03-ex-human-head-developer-attacks-lie-that-prey-2-was-only-ever-just-a-demo http://au.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2 Luckily, Wolfy looks derivative; mechanically and thematically vapid so it won't be hard giving this one a pass.
  15. Mr. Tibbs

    Lost Alpha

    The manual's up. http://www.moddb.com...pha-game-manual Launch trailer: http://www.moddb.com/mods/lost-alpha/videos I can't wait to play this!
  16. I thought I would share my impressions that I posted over on QT3 a few weeks ago. This game is all over the place. I finished a ghost run on Master Thief difficulty with most of the ui switched off. It's a massive, generous game that plays like it was rushed out the door. When it works, it can be enjoyable but it has too many bugs, design flaws and questionable decisions to recommend to anyone but desperate stealth fans. Thief is a broken, tragic, rewritten mess of a game. The plot has clearly been reworked multiple times. The Baron and Orion standing in for the Mechanists and Pagans respe
  17. http://www.gameinformer.com/b/features/archive/2014/04/07/afterwords-thief.aspx
  18. Mr. Tibbs

    Signal Ops

    It's pretty neat. The multi-perspective squad gameplay concept goes back to an Amiga game called Hired Guns. There was an attempt at an Unreal 1 era game that was basically finished but never saw release since the team couldn't secure a publisher after Psygnosis left the PC scene.
  19. During the briefings I can usually hear npcs, a mission-giver and the vendor compete/talk over Basso and Garrett. Absolutely atrocious.
  20. It's the best Splinter Cell game. I loved it. It's definitely worth checking out for $5.
  21. Here's the first few missions without commentary. https://www.youtube.com/user/365GamerMan/videos Here's some Assassin's Creed-style climbing. https://www.youtube.com/watch?v=lN6m8pWhfjQ The inconsistent presentation drives me nuts. Every few minutes the camera flies out of Garrett's head to point out an obvious destination or object of interest. It ruins any hope of immersion.
  22. Absolutely ridiculous. There are lots of great AAA games. Dishonored proved it possible to make an immersive-sim style game popular without compromising. Heck, Eidos Montreal did a great job with bringing Deus Ex to a modern audience. As Platinumoxicity said over on TTLG: http://www.neogaf.com/forum/showthread.php?t=772097
  23. Good point. Sorry Springheel.
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