I, for one, think TDM is a huge step in the right direction for the stealth genre as a whole. I've been routinely disappointed by how unpolished and lazy modern stealth games tend to be, the only one really standing out to me with good qualities being Chaos Theory. Just a few days ago, someone over at the Bethesda forums posted about this mod, and me, being the Thief nut I am, pursued it with both excitement and hesitation. See, whenever I think of an old game's mechanics being re-imagined in an entirely different engine by modders, I immediately assume it will be nowhere close to the excellence of the original material. I was wrong. TDM brings back everything I loved about Thief plus more. Sure, it ain't perfect, but I love what I see. My heart would break if I saw this mod die out in the coming years. The stealth genre needs this kind of passion. I'm tired of full-screen filters and "Might as well just shoot everything up" stealth games. Unfortunately, TDM is also kind of my last chance at enjoying Thief again. Okay, I do really like DS, despite its shortcomings, but I cannot for the life of me get T1 or T2 running. I've tried everything: The patches, the compatibility settings, changing display settings...Bah. Thank god for TDM. I may even develop my own FM's with the toolset, but I'll admit that I'm quite the newbie to that kind of work. However, this is the type of stuff I'm planning on making a career out of someday and I've got to start somewhere - why not working with something I truly love? Anyway, if anybody could point me in the right direction to begin my map developing without confusing the crap out of me, I'd much appreciate it. All I need is a good starting tutorial. I've checked the wiki, but the topics seem rather jumbled around and I have no idea where to begin.