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DeepOmega

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Everything posted by DeepOmega

  1. I see one row of vertices you should be able to get rid of - the third row down from the glass bell part of the light. Otherwise, nice low poly model. Edit: On closer inspection there looks to be a tiny, tiny row or two of polys where the wall mounting thingy meets the rod. These can be shaved off for a surprisingly big boost on polygon efficiency.
  2. Hot damn. Max 7's built-in normal mapping functions are awesome. To hell with Radeon's plug-in.
  3. OK, I've got the high poly all set - render is below. I'm unwrapping the low, and downloading the demo of 3DS Max 7 to test its normal mapping capabilities. Really, tho, I'm ordering the new version tonight, so the demo is more to last the three days till it arrives.
  4. Sharpen the corners a bit, and it'll be very nice. Right now they look like they're made of silly putty.
  5. And once again, I guess I scrolled right through 'em. =P Atti, are all of those models UV mapped and ready to use?
  6. Damn - I read through all the threads, but I guess I scrolled right past that one. SO should I scrap this model, or do you want me to finish and normal map it, to see how she looks?
  7. Well, I decided to do a high poly because I'm putting off unwrapping the low poly. I do believe it is sleep time for now, so I'll keep working on this tomorrow.
  8. Done the low-poly - haven't decided if it's worth doing a high poly for normaling yet. Decisions, decisions. Edit: Almost forgot - it's a bit heavy, at around 1060 polys, but it's also basically guaranteed to be only in one room in a level. Besides, it'll specular nicely with all those polys around the curves and handle.
  9. Working on the water pump. Poll: Should it be normal mapped, or not? I'm torn - on the one hand, metal always looks better normaled, but on the other, the only real detail I can justify adding with normals is some sort of stamping, and perhaps cleaning up the curves. Not really optimal use of the texture space.
  10. Update: Decided, hey, this is a next-gen engine - I can spare a few polys for better looking cutlery. Screenshots below. Note that the first is basically just so you can see that the cutlery all has height - not thickness, but it's at least curved for a nice specular highlight.
  11. Well, they're done and in ASE format, but I can't log into the FTP. Internet Explorer, fireFTP and WinSCP all fail to work. =P Here's a screenshot to inspire someone to fix the damn FTP problems - it seems like once a week, another program is dropped from the list of programs that can log into it. (Note that the cutlery has a temporary texture - not at all a final texture, but really, how much detail does cutlery need?)
  12. Now that I can talk and move again (I had a nasty sickness over the holiday), and I've gotten over my HL2 addiction by beating it (damn fine game) I'm getting some modelling done. I'm whipping out some really quick stuff, for now, but it'll probably get more involved as time passes. So far, I've got: -2 forks (dinner and salad/dessert) -1 spoon -1 knife (as in, knife for use at a table) -1 ladle -1 bigass kitchen knife (cleaver, really) All modeled and UV-mapped. I really don't feel like painting the cutlery, so I'll just lay down your basic metal texture as a start, and if anyone feels like painting in details, more power to 'em. Once I have photoshop reinstalled, I'll paint up the cleaver. Should be fun. ~CTB
  13. Working on cutlery and other such dining acoutrements.
  14. Yeah, but when you run the script it adds the export option. Or, it did for me...
  15. The normal mapper UI plugin should come with an NMF export option. Select your model, then File->Export and select NMF. Whee!
  16. Both the ASE and the Diffuse and Spec maps are on the server. Enjoy.
  17. Soo am I the only one with ftp issues? I can no longer log in. Could this be related to my downloading service pack 2 for XP? Edit: So WinSCP, fireFTP, firefox, and internet explorer all fail to connect. But if I ssh to a linux box, I can ftp in fine. Unfortunately, this is a horrible way to get files. Any thoughts anyone?
  18. Done the model (ASE, plus a Diffuse and Spec map), but the ftp isn't being nice. Here's a screenshot with the 3DS renderer. Will try the ftp again later.
  19. DeepOmega

    Goblet

    Loot texture is on the FTP. Can someone give this a go in game? I'm off the bed at the moment. Edit: this is gonna get pulled down to 256x256 later, but for now, leave it as is. I figure a 256x256 diffuse and normal, and then a 128x128 specular.
  20. DeepOmega

    Plate

    Put it on the FTP and I'll rock it tonight.
  21. A chair's seat should be a little bit higher than the back of a standing person's knee - two or three inches higher. Scale the chair up so it matches. Also, either the legs are too long, or the back is too short. I'm gonna go with the latter - make the back of the chair a bit higher. That should help the overall proportions of it.
  22. Problem is, LW doesn't have a version that most people can afford. Hell, only reason I can afford 3DS is because of student pricing. Maya has the PLE, but I'm not sure how that would apply here. And I've tried using Blender and Milkshape, and I absolutely hate the interfaces for them. Edit: Isn't it the same methodology, regardless of format, to get a mesh in-game? Go ahead and post it anyway.
  23. I suppose this is off topic more than anything else - figure I may as well brag about the system that I'm building. Been meaning to put together a sweet workstation for a while now, so I'm using income from my first real job (whoo!) to cover it. So far, is about 1000 dollars, plus an anticipated 500 more over the next 6 months or so. 2.8 Ghz Xeon with 800 MHz frontside bus 200 GB ATA 7200RPM HD (Maxtor) Sony DRU-540 DVD +/- Burner GeForce FX Ultra 5950 256 MB 1 gig PC2700 DDR RAM ASUS NCCH-DL motherboard (sweetest motherboard I've ever seen for under 300 dollars - supports dual xeons up to 3.2 GHz, plus 4 DIMMS of DDR and an 800 MHz FSB with built-in Promise RAID controller, 6 SATA ports, 4x USB 2, built-in optical audio out... hot damn) Unfortunately, it took me about 3 weeks to convince ASUS that their mobo is dead, so I'm now waiting on a replacement. Whee. I'll be sad if this never comes together... Long-term goals: a second 2.8 xeon, another gig or two of RAM, SATA hard drives... The works. Gotta love it. For the curious, I'm basically waiting to get this system built before I continue the Thief model - my current one cries.
  24. Very nice. Biggest thing is, as said above, the textures - the metal looks way procedural and overclean. Fantastical modeling, my friend.
  25. Well, knocked up a texture for the water arrow, but I'm gonna see if I can't figure out the whole fragment shader dealy. It's a good learning opportunity.
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