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skacky

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Everything posted by skacky

  1. As an experienced player myself I look for big levels mostly, and difficult, frequent and complex patrols so I'm always cautious when I play. I dislike keyhunts (especially if the keys are very well hidden) and overly long readables (keep them short/to the point, I gave up on Finals at the Academy for this very reason) but I like hard-to-find loot, difficult jumps and looking for hidden areas. I especially like finding my way through a level by myself, take a path and see where it will take me. Most inexperienced players prefer rather linear/simple levels first to practice their skills and discover the game more in detail, and will then go onto more non-linear/complicated stuff when they're more confident. Concerning loot, when I make a mission I usually place a certain amount of loot that the players will, 99% of the time, find. This amount is usually the required amount of loot for Normal, meaning that the players can just take the shortest route and they will fill their pockets with enough loot to end the mission, without having to discover the rest. The rest of the loot is usually either placed in areas that are more difficult to access, or hidden in areas where loot is easy to find. Like if you think you cleared a room because you took these two candlesticks, but you missed this gold coinstack on the top of the bookshelf. And then I usually put 150 or 300 loot that's very well hidden, for completionist taffers.
  2. Not many I'm afraid. - Tangiers - Hotline Miami 2: Wrong Number - Betrayer - STALKER Lost Alpha - Wasteland 2 - Project Eternity - War for the Overworld - Routine - Soma
  3. Quake is a lot of fun on coop, and you have lots of custom maps that support coop too.
  4. I'm currently playing Fallout 2 twice; a playthrough with a very charismatic and skilled woman, and another one with a completely retarded but very strong male. I'm about to start New Vegas again too. I hated hit when I first played it but we'll see if I still have the same opinion. Other games I'm playing at the moment include Long Live the Queen (finished it recently, it's fun and very hard), Ultima Underworld, Gothic that I still haven't finished and Dungeon Keeper from time to time.
  5. This is not nitpicking. You can have ugly stuff in an old game such as Thief, but this is definitely not "acceptable" (for lack of a better word) in a game using a modern engine since these look very obvious. Also, pointing these flaws out does not mean we're not enjoying the level.
  6. Like a lot of people before TDM went standalone, I discovered TDM while lurking TTLG.
  7. It's a rather hollow game overall. Sure it's beautiful, but it's a mediocre shooter with a mess of a story and it's extremely linear. The game becomes good as soon as you reach the Emporia district or whatever it's called, but it's like 2 hours before the game's end. It's also nothing like Bioshock 1 in terms of freedom, which itself was a huge downgrade from its ancestor System Shock 2.
  8. I spoilered the images. Don't worry, these are just cosmetic and not game-breaking.
  9. Here are the screenshots I promised you.
  10. I've noticed quite a lot of issues in the first mission: nodraw surfaces, models inside other models, z-fighting and I managed to get inside world geometry. The caves also make my framerate drop a lot, and I have a very powerful rig. I'll post some pictures tomorrow, I'm too tired now.
  11. There is an amazing campaign in the works called The Crucible of Omens, and they are currently in need of talented people to help them. You can find the thread here: http://forums.thedarkmod.com/topic/13725-crucible-of-omens-forum-news-feed/
  12. I think the best thing to do in that situation if you want to keep spiders non shoulderable would be to make the death model non solid to entities. I don't know if it's possible to do it though.
  13. They have an ultimatum as far as the release date goes, so they can't delay it anymore. (Squeenix got pissed, looks like). And considering the current state of the game, I'm pretty sure it's going to be released in an unfinished, buggy as hell state. Here's another article with the usual arrogant tone they've been using for a while now: http://www.vg247.com/2013/10/11/thief-reboot-will-overcome-fan-resistance-at-launch-a-confident-eidos-states/
  14. The song played in the church is mesmerizing. It actually distracted me from thieving and I watched the thing from the rafters. Really awesome.
  15. I can test for you if you still need someone.
  16. The puzzles are either non-existent or solved within a minute.
  17. skacky

    Bioshock Games

    Bioshock has none of the RPG elements of System Shock 2, you can't pick perks or build your character at all. You don't even have an inventory iirc. The only similarities in that regard are the weapon modifications, and even then they're not really required to progress. Infinite is also a very linear, rather mediocre shooter with a nonsensical and pretentious clusterfuck of a story. It's mostly saved because of its impeccable art direction and amazing setting.
  18. I finished the game a week ago and I liked it very much. It's not really an RPG though, more like a tactical squad-based strategy game with RPG elements. It's very linear and most of the dialogue options are illusions. Still, the combats are great, the music is pretty kickass and the story pretty interesting.
  19. I've managed to Perfect Thief the mission (getting all the loot while ghosting). The mission doesn't have a lot of loot indeed, but finding everything is not as easy as it looks. Grayman:
  20. I'm not really a fan of the colors used but this looks pretty damn cool nonetheless.
  21. Everybody here should check Tangiers, a 3rd person surrealist stealth game on Kickstarter: http://www.kickstarter.com/projects/1841885340/tangiers-surrealist-stealth

    1. Show previous comments  5 more
    2. Melan

      Melan

      Probably the thieviest sounding game since TDP. I'm sold.

    3. Sir Taffsalot

      Sir Taffsalot

      Looks bloody awesome!

    4. Obsttorte

      Obsttorte

      Looks very minimalistic. This could mean they focus more on gameplay, what would be good. Let's see how it turns out. The art design is definetely awesome.

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