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  1. Ohh... Converting program to multithreaded one is a rather hard thing as it was said here,,, We'll need to revise the whole Doom3 code and correct it. And bugs will be everywhere. It's easier to use some engine and implement TDM through it than to correct Doom3 source code
  2. When I have free time (weekends, I suppose), I'll look for some bugs. I don't try to declare myself as an active project member, but sometimes I can do some job, if I have an appropriate mood and free time.
  3. Just you to know if you need some of my skills: I'm a student, fascinated by low-level programming: I had a little OS'dev project, but it got frozen cause I was alone, writing it in asm, had no much time. Now I do some researches about information security. To my regret I haven't started yet learning driver coding, but I'll do my best. If you need some low-level implementation, I'm here. I know asm (fasm syntax). Also I know C/C++, but I used them long time ago, cause my favourite language is asm.
  4. Hi all. I'm trying to install TDM 1.06 to Doom 3 by 1C (it's a legal copy and I have the key, by the way). I've patched by Windows 1.31 patch that I found on wiki page. So, Doom itself works just fine, but when I switch to TDM it crashes - runtime error in doom3.exe. Any ideas? OS is Win7, however I can try to install Doom in Linux (I'll try). P.S: I can sit an hour or 2 by debugging this stuff, but it won't help at all - application is too big for hot patches by a man who had never read the sources. UPD: So, step-by-step patching made a deal. It works right now
  5. Hi all. Now I'm downloading TDM v1.06 with 10 Kbytes speed, though it could be much bigger. What would you say about sharing full, completed releases in some torrent-trackers? I think I'm not the only one who suffers from it. I know my post doesn't fit to this category, but I've failed to find a better one.
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