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ERH+

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ERH+ last won the day on February 13

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  1. Now I see what I was doing wrong whole time: I've reduced to minimum (by monster_clip) areas where AI can wander -and dmaping went down from eternity to only few minutes. For some reason AAS was computed even if areas are at different level than AI, even behind walls.

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    2. 161803398874989

      161803398874989

      Hmmm it shouldn't be that hard to reliably figure out where the AI can't go...

    3. demagogue

      demagogue

      For a human maybe. Dmap doesn't even know which side of a wall faces the inside or the void until you put an object in, so it's definitely not going to know where AI can go.

    4. ERH+

      ERH+

      Yet another shocker. I used to merge smaller func_statics into big one. But if your room have a lot of details and whole model counts tens of thousands of tris -dmaping will take literally hours. So - regardless of texture number - making a one big room model is not so good idea.

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