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Now I see what I was doing wrong whole time: I've reduced to minimum (by monster_clip) areas where AI can wander -and dmaping went down from eternity to only few minutes. For some reason AAS was computed even if areas are at different level than AI, even behind walls.
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Yeah, a good monsterclipping job leaves the AI a bunch of tunnels to walk through. All monsterclip should extend up to the ceiling above, to eliminate places dmap thinks AI can go, but which they can't reach. Extending upward also prevents problems around elevators.
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