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ERH+

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Status Updates posted by ERH+

  1. It is so satisfying developing a habit to have an everyday time window for mapping. Waking up early before work just to lay in a "bed" with mouse and keyboard on both sides, lazily adding detail after detail to the map, listening to some ambient rain, storm, wind or blizzard sound to cut off anything around. I wonder if I will manage to finish it for Halloween, but tempo is promising.

    And waking up being excited how I will suprise myself this day is great!

  2. Now when I'm done with the Marsh FM, going back to "almost" finished submarine mission, then to "almost" (but a bit less) finished Abandoned Kingdom TDM version...

    1. Show previous comments  8 more
    2. Dragofer

      Dragofer

      How about a campaign leading from the sub to the ancient kingdom? Simply ideas.

    3. ERH+

      ERH+

      Abandoned kingdom is a bit misleading name, as it refers to something very different from an ancient ruins. It would be a major spoiler to tell what it's all about, but it takes place in the middle of the living city.

    4. ERH+

      ERH+

      But what the main character is carying at the end of the Seeds of the Lodestar could lead to the kingdom events.

  3. Any Halloween missions are about to be released?

    1. Bikerdude

      Bikerdude

      Nothing has been announced.

  4. I think it may be complete THIS time...

    1. ERH+
    2. nbohr1more

      nbohr1more

      Gonna test some more tonight!

    3. nbohr1more

      nbohr1more

      Moar hands on deck please! This is an awesome mission! Let's help it get a release. :)

  5. Ok so my wip mision looks playable, it needs tweaks but I need feedback if general direction of some ideas are valid. If you want to take a look you can find link in betatesting thread Seed Of Lodestar.

  6. I wonder if I can make betatesting, proofreading and voiceacting in a week before halloween...

    1. Show previous comments  2 more
    2. ERH+

      ERH+

      Seed Of Lodestar -is this name good? how many the/a it misses :D ? Mission needs few minor/major changes but it can be tested as a whole.

    3. Bikerdude

      Bikerdude

      Maybe Secret of the Lodestar? don't have a contact so can't think of something else..

    4. ERH+

      ERH+

      can be 'seeds of the lodestar'?

  7. It is astonishing how much better performance is if I cut out a map section and use info_player_teleport to move between two separate "big rooms". If only transition is well thought and don't break immersion ofc. But fps boost is really worth it.

    1. Bikerdude

      Bikerdude

      that would only be the case if the room/map section was sufficiently VP'd and optimized though...

    2. demagogue

      demagogue

      Just put the transition in a really dark room. That's the oldschool way of fudging things.

    3. Springheel

      Springheel

      Probably because AI stop thinking when they're far enough away. You can tweak that.

  8. Now I see what I was doing wrong whole time: I've reduced to minimum (by monster_clip) areas where AI can wander -and dmaping went down from eternity to only few minutes. For some reason AAS was computed even if areas are at different level than AI, even behind walls.

    1. Show previous comments  1 more
    2. 161803398874989

      161803398874989

      Hmmm it shouldn't be that hard to reliably figure out where the AI can't go...

    3. demagogue

      demagogue

      For a human maybe. Dmap doesn't even know which side of a wall faces the inside or the void until you put an object in, so it's definitely not going to know where AI can go.

    4. ERH+

      ERH+

      Yet another shocker. I used to merge smaller func_statics into big one. But if your room have a lot of details and whole model counts tens of thousands of tris -dmaping will take literally hours. So - regardless of texture number - making a one big room model is not so good idea.

  9. When you think you kinda understand graphic novel medium, you suddenly bump into Danny the Street ( https://en.wikipedia.org/wiki/Danny_the_Street )

    1. Obsttorte

      Obsttorte

      Funny idea, though. Never heard of it before.

    2. ERH+

      ERH+

      A transvestite male street - I can't even wrap my head around it. At some point he transform into Danny the World, so... he become a mother? It is one of those perpetuum mobile ideas fuelling themselves (pun intended) - put it in any environment and watch how gears start spinning.

  10. So my 'Abandoned' city map grew too big and TDM couldn't dmap it - crashes every time on my old 2 GB RAM pc. One year later I've bought finally new one with 8GB RAM, 32 bit Win7 used only 3 GB of it and dmap still crashes. Installed 64 bit Win7 -dmap finally is able to swallow big map, but Dark Radiant crashes at start. One day later Win7 "found out" it lacks service pack, installed it and now finally all works. One problem solved, thousand more waits in line.

    1. Show previous comments  2 more
    2. Lux

      Lux

      congrats on the new puter!

    3. Bikerdude

      Bikerdude

      Drop me a PM if you need me to have a look at it for you.

    4. ERH+

      ERH+

      Nah, now when I'm less emotionally invested in it, it will be easier to make drastic cuts if necessary. But thanks.

    1. Show previous comments  4 more
    2. jaxa

      jaxa

      I hope there's more than rocks and sand in codespells

    3. ERH+

      ERH+

      Those sand waves imply water movement as well. Add element combining like in Doodle God, + force fields/ strings, and it will be at least entertaining... sandbox. mudbox. lavabox. whatever.

    4. demagogue

      demagogue

      I've had this idea before too of procedurally generated magic. Magicka is the best I've seen, but I want to see it in an FPS setting, and more realistic and not so gamey. I'd love to see some indigenous magic power that has its own mystic procedural rules like physics has for masses and forces. Then you could really invent spells right out of nature. Incidentally, I've also seen interesting experiments in some Minecraft mods, e.g., the magic and alchemy ones.

  11. Does anyone knows why buider_forger have this heavy metal collar? Are those remains from Doom models? I'm making diving helmet for this model so it's perfect, but what is its purpose?

    1. Show previous comments  6 more
    2. ERH+

      ERH+

      Ah, so this metal beak is just lower part of vizor helmet. Interesting :).

    3. Springheel

      Springheel

      Interestingly, his early models of the builder guard didn't have the collar.

       

    4. Lux

      Lux

      Springheel, that link is inspirational!

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