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ERH+

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Posts posted by ERH+

  1. I have darkmod2.0 installation + DarkRadiant in it + maps, materials, scripts folders. As I try to dmap even simplest 1 room map, darkmod just don't see its file.

     

    console dump:

     

    TDM 2.00 #5847 win-x86 Aug 9 2013 21:02:43

    2806 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

    2048 MB System Memory

    -1 MB Video Memory

    Winsock Initialized

    Found interface: {CF98B93B-5269-4C66-A8F1-2ED095D5EDFB} Kontroler Gigabit Ether

    net Atheros L1 10/100/1000Base-T - 89.68.122.207/255.255.252.0

    Sys_InitNetworking: adding loopback interface

    Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV

    tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.

    enabled Flush-To-Zero mode

    enabled Denormals-Are-Zero mode

    ------ Initializing File System ------

    Current search path:

    E:\darkmod editor/fms/training_mission

    E:\darkmod editor\fms\training_mission\training_mission.pk4 (98 files)

    E:\darkmod editor/

    E:\darkmod editor\tdm_textures_wood01.pk4 (297 files)

    E:\darkmod editor\tdm_textures_window01.pk4 (234 files)

    E:\darkmod editor\tdm_textures_stone_sculpted01.pk4 (312 files)

    E:\darkmod editor\tdm_textures_stone_natural01.pk4 (110 files)

    E:\darkmod editor\tdm_textures_stone_flat01.pk4 (271 files)

    E:\darkmod editor\tdm_textures_stone_cobblestones01.pk4 (192 files)

    E:\darkmod editor\tdm_textures_stone_brick01.pk4 (390 files)

    E:\darkmod editor\tdm_textures_sfx01.pk4 (41 files)

    E:\darkmod editor\tdm_textures_roof01.pk4 (65 files)

    E:\darkmod editor\tdm_textures_plaster01.pk4 (124 files)

    E:\darkmod editor\tdm_textures_paint_paper01.pk4 (37 files)

    E:\darkmod editor\tdm_textures_nature01.pk4 (217 files)

    E:\darkmod editor\tdm_textures_metal01.pk4 (360 files)

    E:\darkmod editor\tdm_textures_glass01.pk4 (36 files)

    E:\darkmod editor\tdm_textures_fabric01.pk4 (38 files)

    E:\darkmod editor\tdm_textures_door01.pk4 (155 files)

    E:\darkmod editor\tdm_textures_decals01.pk4 (316 files)

    E:\darkmod editor\tdm_textures_carpet01.pk4 (71 files)

    E:\darkmod editor\tdm_textures_base01.pk4 (323 files)

    E:\darkmod editor\tdm_standalone.pk4 (4 files)

    E:\darkmod editor\tdm_sound_vocals_decls01.pk4 (24 files)

    E:\darkmod editor\tdm_sound_vocals07.pk4 (1104 files)

    E:\darkmod editor\tdm_sound_vocals06.pk4 (680 files)

    E:\darkmod editor\tdm_sound_vocals05.pk4 (128 files)

    E:\darkmod editor\tdm_sound_vocals04.pk4 (1904 files)

    E:\darkmod editor\tdm_sound_vocals03.pk4 (739 files)

    E:\darkmod editor\tdm_sound_vocals02.pk4 (1292 files)

    E:\darkmod editor\tdm_sound_vocals01.pk4 (82 files)

    E:\darkmod editor\tdm_sound_sfx02.pk4 (596 files)

    E:\darkmod editor\tdm_sound_sfx01.pk4 (882 files)

    E:\darkmod editor\tdm_sound_ambient_decls01.pk4 (8 files)

    E:\darkmod editor\tdm_sound_ambient03.pk4 (24 files)

    E:\darkmod editor\tdm_sound_ambient02.pk4 (151 files)

    E:\darkmod editor\tdm_sound_ambient01.pk4 (205 files)

    E:\darkmod editor\tdm_prefabs01.pk4 (544 files)

    E:\darkmod editor\tdm_player01.pk4 (123 files)

    E:\darkmod editor\tdm_models_decls01.pk4 (89 files)

    E:\darkmod editor\tdm_models02.pk4 (1809 files)

    E:\darkmod editor\tdm_models01.pk4 (1679 files)

    E:\darkmod editor\tdm_gui_credits01.pk4 (49 files)

    E:\darkmod editor\tdm_gui01.pk4 (667 files)

    E:\darkmod editor\tdm_game02.pk4 (2 files)

    E:\darkmod editor\tdm_game01.pk4 (2 files)

    E:\darkmod editor\tdm_fonts01.pk4 (696 files)

    E:\darkmod editor\tdm_env01.pk4 (98 files)

    E:\darkmod editor\tdm_defs01.pk4 (169 files)

    E:\darkmod editor\tdm_base01.pk4 (149 files)

    E:\darkmod editor\tdm_ai_steambots01.pk4 (24 files)

    E:\darkmod editor\tdm_ai_monsters_spiders01.pk4 (82 files)

    E:\darkmod editor\tdm_ai_humanoid_undead01.pk4 (48 files)

    E:\darkmod editor\tdm_ai_humanoid_townsfolk01.pk4 (79 files)

    E:\darkmod editor\tdm_ai_humanoid_pagans01.pk4 (10 files)

    E:\darkmod editor\tdm_ai_humanoid_nobles01.pk4 (49 files)

    E:\darkmod editor\tdm_ai_humanoid_mages01.pk4 (7 files)

    E:\darkmod editor\tdm_ai_humanoid_heads01.pk4 (69 files)

    E:\darkmod editor\tdm_ai_humanoid_guards01.pk4 (313 files)

    E:\darkmod editor\tdm_ai_humanoid_females01.pk4 (155 files)

    E:\darkmod editor\tdm_ai_humanoid_builders01.pk4 (87 files)

    E:\darkmod editor\tdm_ai_base01.pk4 (8 files)

    E:\darkmod editor\tdm_ai_animals01.pk4 (80 files)

    File System Initialized.

    --------------------------------------

    ----- Initializing Decls -----

    ------------------------------

    ------- Initializing renderSystem --------

    using ARB renderSystem

    renderSystem initialized.

    --------------------------------------

    I18N: SetLanguage: 'english'.

    I18N: Found no character remapping for english.

    I18N: 1213 strings read from strings/english.lang

    I18N: 145 strings read from strings/fm/english.lang

    WARNING:Couldn't load image: guis/assets/splash/launch

    Couldn't open journal files

    Couldn't exec editor.cfg - file does not exist.

    execing default.cfg

    Unknown command 'use'

    Unknown command 'console'

    Unknown command 'next'

    Unknown command 'prev'

    Unknown command 'previous'

    Unknown command 'next'

    Unknown command 'crouch'

    Unknown command 'Lean'

    Unknown command 'lean'

    Unknown command 'Readables'

    Unknown command 'spyglass'

    Unknown command 'compass'

    Unknown command 'lantern'

    Unknown command 'maps'

    Unknown command 'objectives'

    Unknown command 'keys'

    Unknown command 'lockpicks'

    Unknown command 'lean'

    Unknown command 'Inventory'

    Unknown command 'Mantle'

    Unknown command 'creep'

    Unknown command 'frob'

    Unknown command 'inventory'

    execing Darkmod.cfg

    Couldn't exec autoexec.cfg - file does not exist.

    I18N: SetLanguage: 'english'.

    I18N: Found no character remapping for english.

    I18N: 1213 strings read from strings/english.lang

    I18N: 145 strings read from strings/fm/english.lang

    ----- Initializing Sound System ------

    sound system initialized.

    --------------------------------------

    ----- R_InitOpenGL -----

    Initializing OpenGL subsystem

    ...getting default gamma ramp: success

    ...registered window class

    ...registered fake window class

    ...initializing QGL

    ...calling LoadLibrary( 'opengl32' ): succeeded

    ...created window @ 3,22 (1040x806)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...PIXELFORMAT 10 selected

    ...creating GL context: succeeded

    ...making context current: succeeded

    ------- Input Initialization -------

    Initializing DirectInput...

    mouse: DirectInput initialized.

    keyboard: DirectInput initialized.

    ------------------------------------

    sound: STEREO

    Checking portable OpenGL extensions...

    v - using GL_ARB_multitexture

    v - using GL_ARB_texture_env_combine

    v - using GL_ARB_texture_cube_map

    v - using GL_ARB_texture_env_dot3

    v - using GL_ARB_texture_env_add

    v - using GL_ARB_texture_non_power_of_two

    v - using GL_ARB_texture_compression

    v - using GL_EXT_texture_compression_s3tc

    v - using GL_EXT_texture_filter_anisotropic

    maxTextureAnisotropy: 16.000000

    v - using GL_EXT_texture_lod_bias

    v - using GL_EXT_texture3D

    v - using GL_EXT_stencil_wrap

    v - using glStencilOpSeparate

    v - using GL_NV_register_combiners

    X - GL_ATI_fragment_shader not found

    X - GL_ATI_text_fragment_shader not found

    v - using GL_ARB_vertex_buffer_object

    v - using GL_ARB_vertex_program

    v - using GL_ARB_fragment_program

    v - using EXT_depth_bounds_test

    ---------- R_NV20_Init ----------

    ---------------------------------

    ----------- R200_Init -----------

    Not available.

    ---------- R_ARB2_Init ----------

    Available.

    ---------------------------------

    ----- R_ReloadARBPrograms -----

    glprogs/test.vfp

    glprogs/test.vfp

    glprogs/interaction.vfp

    glprogs/interaction.vfp

    glprogs/bumpyEnvironment.vfp

    glprogs/bumpyEnvironment.vfp

    glprogs/ambientLight.vfp

    glprogs/ambientLight.vfp

    glprogs/shadow.vp

    glprogs/R200_interaction.vp

    glprogs/nv20_bumpAndLight.vp

    glprogs/nv20_diffuseColor.vp

    glprogs/nv20_specularColor.vp

    glprogs/nv20_diffuseAndSpecularColor.vp

    glprogs/environment.vfp

    glprogs/environment.vfp

    glprogs/test_direct.vfp

    glprogs/test_direct.vfp

    glprogs/interaction_direct.vfp

    glprogs/interaction_direct.vfp

    -------------------------------

    using ARB_vertex_buffer_object memory

    using ARB2 renderSystem

    Font fonts/english/stone in size 12 not found, using size 24 instead.

    Found DLL in EXE path: E:\darkmod editor/gamex86.dll

    Found DLL in pak file: E:\darkmod editor\tdm_game01.pk4/gamex86.dll

    DLL in EXE path is newer, ignoring DLL in pak file

    Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV

    game using MMX & SSE & SSE2 & SSE3 for SIMD processing.

    enabled Flush-To-Zero mode

    enabled Denormals-Are-Zero mode

    --------- Initializing Game ----------

    The Dark Mod 2.00, code revision 5849

    Build date: Aug 9 2013

    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ

    ously defined at def/custom.def:12

    WARNING:file def/twierdza.def, line 285: entityDef 'atdm:er_window_transp' prev

    iously defined at def/abandoned kingdom.def:98

    WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_

    steam_small' previously defined at particles/bkd_cauldron_steam.prt:1

    WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron

    _steam' previously defined at particles/bkd_cauldron_steam.prt:28

    WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei

    ling_dust' previously defined at particles/bkd_ceiling_dust_falling.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm

    oke' previously defined at particles/bkd_chimney_smoke.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm

    oke_medium' previously defined at particles/bkd_chimney_smoke_medium.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm

    oke_small' previously defined at particles/bkd_chimney_smoke_small.prt:1

    WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi

    mney_smoke_medium' previously defined at particles/bkd_chimney_smoke_medium.prt

    :1

    WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim

    ney_smoke_small' previously defined at particles/bkd_chimney_smoke_small.prt:1

    WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking

    pot_steam' previously defined at particles/bkd_cookingpot_steam.prt:1

    WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm

    _fire_flames_small_nosmoke' previously defined at particles/bkd_fireflames_smal

    l_nosmoke.prt:1

    WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d

    ust' previously defined at particles/bkd_floating_dust.prt:1

    WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float

    ing_moon_dust' previously defined at particles/bkd_floating_moon_dust.prt:1

    WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float

    ing_mood_dust_small' previously defined at particles/bkd_floating_moon_dust.prt

    :31

    Initializing event system

    ...819 event definitions

    Initializing class hierarchy

    ...168 classes, 399672 bytes for event callbacks

    Initializing scripts

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_main.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_util.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/weapon_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_steambot_lanternbot.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_controllable_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_trainer_melee.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_player.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_frobactions.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_equip_actions.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_arrow.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_arrow_result_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_mossarrow_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_vinearrow_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_flashbomb_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_mine_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_unarmed.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_blackjack.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_shortsword.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ammo_ropearrow_small.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ammo_noisemaker_small.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_playertools.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_inventory_map.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_readables.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_loot_gui.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_rand_osc.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_lights.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_response_effects.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_movers.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_conversation.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_breakable_glass.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_location_settings.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_voices.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_alarm.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_general.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_light_holders.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_message.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_suicide.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\a

    bk84.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\e

    rh_compass.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_diary.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_custom_scripts.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_main.script

    Compiled 'tdm_ai_lanternbot::onDeath': 140.1 ms

    ---------- Compile stats ----------

    Memory usage:

    Strings: 43, 8112 bytes

    Statements: 18987, 379740 bytes

    Functions: 1222, 124168 bytes

    Variables: 86328 bytes

    Mem used: 1082976 bytes

    Static data: 2277552 bytes

    Allocated: 2810588 bytes

    Thread size: 7068 bytes

    ...6 aas types

    game initialized.

    --------------------------------------

    Parsing material files

    Found 0 new mission packages.

    Found 11 mods in the FM folder.

    Parsed 23 mission declarations.

    No 'tdm_mapsequence.txt' file found for the current mod: training_mission

    -------- Initializing Session --------

    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

    Font fonts/english/mason in size 12 not found, using size 48 instead.

    Font fonts/english/mason in size 24 not found, using size 48 instead.

    session initialized

    --------------------------------------

    --- Common Initialization Complete ---

    ------------- Warnings ---------------

    during The Dark Mod initialization...

    WARNING:Couldn't load image: guis/assets/splash/launch

    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ

    ously defined at def/custom.def:12

    WARNING:file def/twierdza.def, line 285: entityDef 'atdm:er_window_transp' prev

    iously defined at def/abandoned kingdom.def:98

    WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron

    _steam' previously defined at particles/bkd_cauldron_steam.prt:28

    WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_

    steam_small' previously defined at particles/bkd_cauldron_steam.prt:1

    WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei

    ling_dust' previously defined at particles/bkd_ceiling_dust_falling.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm

    oke' previously defined at particles/bkd_chimney_smoke.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm

    oke_medium' previously defined at particles/bkd_chimney_smoke_medium.prt:1

    WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm

    oke_small' previously defined at particles/bkd_chimney_smoke_small.prt:1

    WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi

    mney_smoke_medium' previously defined at particles/bkd_chimney_smoke_medium.prt

    :1

    WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim

    ney_smoke_small' previously defined at particles/bkd_chimney_smoke_small.prt:1

    WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking

    pot_steam' previously defined at particles/bkd_cookingpot_steam.prt:1

    WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm

    _fire_flames_small_nosmoke' previously defined at particles/bkd_fireflames_smal

    l_nosmoke.prt:1

    WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d

    ust' previously defined at particles/bkd_floating_dust.prt:1

    WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float

    ing_moon_dust' previously defined at particles/bkd_floating_moon_dust.prt:1

    WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float

    ing_mood_dust_small' previously defined at particles/bkd_floating_moon_dust.prt

    :31

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\a

    bk84.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\e

    rh_compass.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_custom_scripts.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_diary.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\script\t

    dm_main.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_controllable_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_steambot_lanternbot.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ai_trainer_melee.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_alarm.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ammo_noisemaker_small.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_ammo_ropearrow_small.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_breakable_glass.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_conversation.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_equip_actions.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_frobactions.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_general.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_inventory_map.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_light_holders.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_lights.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_location_settings.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_loot_gui.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_message.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_movers.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_player.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_playertools.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_rand_osc.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_readables.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_response_effects.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_suicide.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_util.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_voices.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_arrow.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_arrow_result_base.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_blackjack.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_flashbomb_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_mine_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_mossarrow_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_shortsword.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_unarmed.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/tdm_weapon_vinearrow_result.script

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\tdm_base

    01.pk4/script/weapon_base.script

    59 warnings

    Couldn't exec autocommands.cfg - file does not exist.

    ]dmap ak100

    ---- dmap ----

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\maps\ak1

    00.map

    --- LoadDMapFile ---

    loading

    WARNING:Couldn't load map file: ''

    ------------- Warnings ---------------

    during running dmap...

    WARNING:Couldn't load map file: ''

    WARNING:idFileSystem::OSPathToRelativePath failed on e:\darkmod editor\maps\ak1

    00.map

    2 warnings

    ]condump aaa1

    Dumped console text to aaa1.txt.

     

  2. Lately I found http://www.cameramouse.org/about.html -this program use webcam for tracking any indicated object in camera view (like nose). If "cursor" will stay still for a short period of time, it counts as "click". I thought I could look around with this method in some FPP game, but sadly even in windowed mode "nose cursor" run behind an application window and stick to pulpit.

    It is clumsy, you have to move your head but keep eyes on stationary monitor, would need total redo with standard mouse+keyboard interaction while webcam would control only head movement ( a bit like second lever in gamepad). Oculus Rift is rather fancy toy and almost everyone have webcam, so it could be poor but still fresh controller -yet another way to pour your body in game world. It already was somewhere told that Kinect is nothing special and with appropriate software standard webcams can do same things.

  3. Some of people will start their fun with stealth games from TDM, and you should give them a chance. Difficulty level is Thief dogma, and I see it as another way to make a player customize his approach to FM: like in 'Down in the Bonehoard' where you have Mystic's Heart and Mystic's Soul occurring only as Expert level objective.

     

    You could change default settings and instead of easy/ hard, make assassin objectives/ spy objectives/ robber objectives for one map. Three different missions on one map, player decide what he like.

  4. I guess starting point will be some music software, or rather choosing from available freeware or, other, programs from higher shelf. There you have prefabricated settings to start of, and you can mess with pitch ,speed, falloff, reverb and hundred of other parameters. Some haunting bells will be easy to start, then filling gaps with other random effects you will find interesting.

  5. It is pointless statement that today children can't play it. Back in 8bit days there was only few games, and they were on level of today flash games. Now you have zillion of titles to chose from and even good one will go on shelf forgotten. There you had no choice but to beat those few games, now you are distracted from all sides by new ones. It is impossible to play even all AAA games, and when to look at all flash or indie games? You don't have time to master one title, you can merely relay on nostalgia or "love from first sight" to choose something at all.

    • Like 1
  6. Recently I had RealPlayer ( http://eu.real.com/?mode=rp ), just need to disable update in autostart, but some other "part" of program have to work in background. It show up as button in up-right corner of video (youtube and some other sites too).

     

    Now installed YTD Video Downloader ( http://www.ytddownloader.com/ ), it have small icon in corner of browser bar, you can chose there resolution and video format. It is good choice ,so far, but a search icon (search tool bar equivalent?) pop up over text whenever I highlight text with mouse (you can disable it).

  7. Some chaotic and illogical architecture here and there: fenced balcony have more "secret" entrance than room behind big portrait (btw I manage to go through this fence, I think only horizontal bars have collision model -someone have to look and redo carefully this model). But maybe only I'm in pain when I see chimney on roof, not existing on attic, and shifted for 1 meter on lower floors (Knighton manor) :unsure: .

    A bit small but a goal was to make it work -so good work!

  8. Thanks.

     

    I also need trigger_relay to be switched when player pick up a specific object. I thought I will just put trigger_once_entityname nearby, but it do nothing. It have "entityname" and "target" args, but maybe it respond only to world objects like crate carried in hands, not virtual objects respawned in inventory?

  9. "I have brush based func_static hidden at map start, and when I switch them, they turn visible but remain no_solid (I didn't mess with that property). What do I miss?"

    Leave it visible and hide it after map load by adding this line to your main routine

    $name_of_your_fs.hide();
    

    I have this popping out at TDM start:

    ERROR:Error: file script\tdm_custom_scripts.script, line 58: "name_of_your_fs" is not a type

     

    It probably need some void anyname() { } but I have no idea how should it look.

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