Jump to content
The Dark Mod Forums

ERH+

Member
  • Posts

    859
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by ERH+

  1. It is pointless statement that today children can't play it. Back in 8bit days there was only few games, and they were on level of today flash games. Now you have zillion of titles to chose from and even good one will go on shelf forgotten. There you had no choice but to beat those few games, now you are distracted from all sides by new ones. It is impossible to play even all AAA games, and when to look at all flash or indie games? You don't have time to master one title, you can merely relay on nostalgia or "love from first sight" to choose something at all.
  2. On screenshot 2 and 3 you have almost completely flat ceilings, maybe this 90 degree angle between wall and ceiling looks too simple (trimming on whole length), or you need there few thick beams or sculptured supports.
  3. https://fbcdn-sphoto...068218221_n.jpg https://fbcdn-sphoto...337153047_n.jpg https://fbcdn-sphoto...952138903_n.jpg Different corset. https://sphotos-a.xx...893569522_n.jpg http://thiefgame.tum...age/55954628971
  4. Recently I had RealPlayer ( http://eu.real.com/?mode=rp ), just need to disable update in autostart, but some other "part" of program have to work in background. It show up as button in up-right corner of video (youtube and some other sites too). Now installed YTD Video Downloader ( http://www.ytddownloader.com/ ), it have small icon in corner of browser bar, you can chose there resolution and video format. It is good choice ,so far, but a search icon (search tool bar equivalent?) pop up over text whenever I highlight text with mouse (you can disable it).
  5. I saw the same skull with bat wings on tomb obelisk on evangelical lutheran cemetery. But this one have snake eating its own tail - I wonder what was intention of such decorations.
  6. Dagger loot icon over next one? I had that issue too. And spiders in the wall, yes, there need to be monster_clip over that whole wall patch or spiders will sink in it (they don't see this obstacle).
  7. Some chaotic and illogical architecture here and there: fenced balcony have more "secret" entrance than room behind big portrait (btw I manage to go through this fence, I think only horizontal bars have collision model -someone have to look and redo carefully this model). But maybe only I'm in pain when I see chimney on roof, not existing on attic, and shifted for 1 meter on lower floors (Knighton manor) . A bit small but a goal was to make it work -so good work!
  8. It is not working. I saw somewhere in wiki article about images within readable, but I can't find it. Someone know where it is described?
  9. Thanks. I also need trigger_relay to be switched when player pick up a specific object. I thought I will just put trigger_once_entityname nearby, but it do nothing. It have "entityname" and "target" args, but maybe it respond only to world objects like crate carried in hands, not virtual objects respawned in inventory?
  10. I have this popping out at TDM start: ERROR:Error: file script\tdm_custom_scripts.script, line 58: "name_of_your_fs" is not a type It probably need some void anyname() { } but I have no idea how should it look.
  11. It is repetitive problem, I already tried rebuild func_static. Maybe engine don't create collision model if func_static don't exist at map load?
  12. I have brush based func_static hidden at map start, and when I switch them, they turn visible but remain no_solid (I didn't mess with that property). What do I miss?
  13. If someone needs random notes and manuscripts: Notebook of Leonardo da Vinci ('The Codex Arundel'). A collection of papers written in Italian by Leonardo da Vinci (b. 1452, d. 1519), in his characteristic left-handed mirror-writing (reading from right to left), including diagrams, drawings and brief texts, covering a broad range of topics in science and art, as well as personal notes. The core of the notebook is a collection of materials that Leonardo describes as 'a collection without order, drawn from many papers, which I have copied here, hoping to arrange them later each in its place according to the subjects of which they treat' (f. 1r), a collection he began in the house of Piero di Braccio Martelli in Florence, in 1508. To this notebook has subsequently been added a number of other loose papers containing writing and diagrams produced by Leonardo throughout his career. Decoration: Numerous diagrams. http://www.bl.uk/man...l_ms_263_f001r# Gospel of Luke, ff 2v-89v, preceded by a portrait of St Luke the Evangelist, f 1, and capitula (fragmentary), f 2.f 1v is blank. http://www.bl.uk/man...d_ms_4951_f001r Canon tables, ff 10-11v.Portrait of St Matthew the Evangelist, f 12.Housed in a separate volume. http://www.bl.uk/man...d_ms_5111_f010r Eusebius of Caesarea, Epistula ad Carpianum ad canones evangeliorum praemissa (TLG 2018.013), ff 1v-2v, preceded by an erased part in f 1.Table of canons, ff 3-6v. http://www.bl.uk/man...d_ms_5107_f001r Loads of beautyfull manuscripts. Under main http://www.bl.uk/manuscripts you have search tool, where you can specify just year of requested books.
  14. Other way is to make "drag body on shoulder" animation for AI (and for player in a mirror as well). We have already 'flee points' , and this will be '2nd person hospital bed point'. AI will place unconscious one in bed and then leave him. Bad things: body on shoulder will sink or collide on every doorframe, and player will just leave bodies in open to set trap for AI as they are more vulnerable on new route. Maybe instead make "paramedic whistle". If guard don't have it, he will run for help like fleeing civilian (and flee point will be in paramedic room). If guard have "paramedic whistle" we will summon medic and only this specialized AI will take care of unconscious (he could slowly drag body to position inside AAS region, replace weapon, apply potions). You already want to make AI randomly chop things on kitchen table, work with hammer as blacksmith; some decision chain will be more in place in case on dead/ KO persons.
  15. My memory may trick me but in OM Kidnap bodyguards were capable of relighting torches, also player can relight mechanist's spheric oil lamps just by frobbing.
  16. Transition/ cutting at your narration is noticeable, you don't need to erase white noise, but volume fade out could help (nitpicking just for future videos). Relighting torches was in TMA, but we can claim it as our invention .
  17. It somehow remind me "Severance: Blade of darkness" : learning when to strike between enemy attacks take hours, not minutes -but god how rewarding this game is, one of my favourite. In Thief they should make slooooow tutorial progress, with one hit enemies. Instead they will soon give us Skyrim with horde of dragons at game start, and keep nerfing them until "test group" say: "yeah that was good, no one had to swear even once." They just go with 15 minutes rule: if it does not catch quick, player will throw it away and go watch tv. Most of players don't finish games anyway, so whole steam in whistle!
  18. I guess they are forced to tell something because E3. If it is indeed pre-alfa, they can call himself lucky that everything have textures (or shrouds ). How they manage to play stealth on burning, collapsing bridge??
  19. To be more specific: http://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc
  20. Hmm maybe your interpretation is going a bit to far. There is a lot of fast sex in Witcher, makers didn't hesitate to use it as a "adulthood proof" in marketing, yet story is smart and mature regardless of such cheap baits. We don't know much about overall mood, ways of narration and character development, and even some corny lines from Garrett means just that actor didn't wear his skin yet, and stretch it for exercise. It is just (unfinished) mechanics, I like Thief Deadly Shadows even if technically it is a bit morbid thief.
  21. If cover/ climb mechanism is similar as Gears of War 1, you don't have potentially every obstacle mantable + invisible blockers if you need them; instead you have everything not mantable + you need to specify cover nodes from every single side of a wall. Every piece of wall separately.
  22. http://www.benjaminklingler.com/kraven-manor.html
×
×
  • Create New...