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zergrush

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zergrush last won the day on February 21 2013

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  1. r_fboColorBits 32 That works! Thank you! I hope there will be a more permanent fix in the future though!
  2. test15973-8795 does away with the problem for me!
  3. I have the same problem too, and I also have a Radeon card. On Linux, however, instead of a black screen, it produces a bunch of colored artifacts obstructing view on the menu. I'll try both test versions and see the results1000
  4. The item icons are large enough, so I think it would be comfortable to use, and would greatly boost the utility of the Inventory grid by allowing function triggering from within.
  5. Drag and drop isn't absolutely necessary. An alternative way to make it work would be showing two sub-buttons when hovering the mouse above an item, of which one could be for using/selecting another one for frobbing (unless this isn't possible either).
  6. I mean this thing I'm not entirely sure what's in the future plans for the inventory grid, but I really like how it makes selecting objects much much easier compared to using keys. My idea is that it can be made even more useful by adding some extra mouse functions, so it can potentially become the main way of managing items over keyboard commands. Currently the only function is: Left mouse click - selects an item and close inventory window I suggest the following: Right mouse click - uses an item and closes inventory window (i.e, a readable or a p
  7. Another test, using Sotha's Coercion, a small mission: 2.08 - 45 secs 2.09 - 33 secs A 12 secs decrease! *EDIT* Two more tests St Alban's Cathedral, an older, less optimised large mission 2.08 - 1 min and 28 secs 2.09 - 1 min and 22 secs No substantial gains here WS5: Commerce Bank 2.08 - 1 min and 13 secs 2.09 - 1 min and 2 secs A decent 11 sec gain, although not that notorious. I guess it varies from mission to mission.
  8. Because I still have both 2.08 and 2.09 installed, I just did a loading time test using Down by the Riverside, a fairly large mission. 2.08 - 1 minute and 38 secs loading time 2.09 - 1 minute and 6 secs loading time That's a remarkable 32 sec decrease! The graphics settings are very much the same and multicore is enabled on 2.08.
  9. For my old pc at least it made quite the difference.
  10. Beyond all threads about feedback and criticism, I think it's also nice to congratulate people for a job well done. I have an old legacy laptop which I sometimes enjoy using for running older games. I had TDM installed on it, however the CPU-heavy demands of the game would make it impossible to run on long stretches, causing it to overheat even when multicore mode was enabled. I am happy to report that since release 2.09 I've had no overheating problems in my old machine, and that loading times are also greatly improved! Finally I can play TDM on the go! For the record my spec
  11. As long as their modified version of the software remains restricted to their own internal use, they are technically not obliged to share the code unless they make a build of the software public or made available for sale.
  12. Not sure if this has been reported yet, but I found a weird bug with blackjacking. If you happen to press middle mouse button + attack with the blackjack select, the animation will play with a weird distortion and the attack will produce neither a sound or damage. Video below. https://youtu.be/z4mRSA0kWyY
  13. I think the present training mission should remain as is as a simple practice sandbox, but it would be nice to have a real step-by-step tutorial mission. A New Job does good work of introducing the player to navigation , searching for alternate paths, and simple narrative, but it does not work as a tutorial in the classical sense.
  14. That is looking amazing Springheel, thank you for sharing. Hopefully someone will be able to pick it up in the future.
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