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zergrush

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zergrush last won the day on May 23

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  1. I see a lot of talk with regards to Grayman's unfinished missions. Perhaps it would be best to let the dust settle before taking any decisions. I feel that in these circumstances proper respects must be given, and that a certain time period must be honored before any attempts of assessing his legacy. So for now my suggestion is: let's give it a month and reserve this thread for those who wish to pay respects to a beloved member of the TDM community. There's plenty of time to figure what to do with any content left behind.
  2. Hello, and thank you for coming over. First I want to express my sincere condolences for your loss to you and your family. Your father was a respected and beloved member of this community who always addressed any issues in a patient and rational manner. He was also a highly creative person who created content that brought others immense joy. These might sound like vague words coming from a stranger, sitting behind a screen in some obscure part of the world, that cannot in any way or shape represent what your father meant to you or your family. I only knew your father through his works and there is little else I can say. However, I can hardly think of any nobler goal in life than wanting to share such beauty with others for the sake of art itself and doing so consistently, with little interest in any form of compensation. This is a standard I want to guide my own life by, for it is one that makes the world a happier place to live in. And whether I make it or not, I would like you to know that your father was a source of inspiration not just to me but to everyone else around here. There is no greater power in life than being able to move others, and I hope it brings you joy knowing that your father achieved this. *EDIT* I've written a small article on Grayman for Gaming on Linux. You may find it here: https://www.gamingonlinux.com/2021/05/notable-developer-from-the-dark-mod-team-passes-away
  3. r_fboColorBits 32 That works! Thank you! I hope there will be a more permanent fix in the future though!
  4. test15973-8795 does away with the problem for me!
  5. I have the same problem too, and I also have a Radeon card. On Linux, however, instead of a black screen, it produces a bunch of colored artifacts obstructing view on the menu. I'll try both test versions and see the results1000
  6. The item icons are large enough, so I think it would be comfortable to use, and would greatly boost the utility of the Inventory grid by allowing function triggering from within.
  7. Drag and drop isn't absolutely necessary. An alternative way to make it work would be showing two sub-buttons when hovering the mouse above an item, of which one could be for using/selecting another one for frobbing (unless this isn't possible either).
  8. I mean this thing I'm not entirely sure what's in the future plans for the inventory grid, but I really like how it makes selecting objects much much easier compared to using keys. My idea is that it can be made even more useful by adding some extra mouse functions, so it can potentially become the main way of managing items over keyboard commands. Currently the only function is: Left mouse click - selects an item and close inventory window I suggest the following: Right mouse click - uses an item and closes inventory window (i.e, a readable or a potion, eliminating the need for the U key afterwards) Left mouse click and drag - closes inventory window and automatically puts item in frob mode, if possible (makes dropping items easy, replaces R key) Note that I think we should still keep R, U and all other inventory associated keys, but this would provide a full GUI-based alternative to them.
  9. Another test, using Sotha's Coercion, a small mission: 2.08 - 45 secs 2.09 - 33 secs A 12 secs decrease! *EDIT* Two more tests St Alban's Cathedral, an older, less optimised large mission 2.08 - 1 min and 28 secs 2.09 - 1 min and 22 secs No substantial gains here WS5: Commerce Bank 2.08 - 1 min and 13 secs 2.09 - 1 min and 2 secs A decent 11 sec gain, although not that notorious. I guess it varies from mission to mission.
  10. Because I still have both 2.08 and 2.09 installed, I just did a loading time test using Down by the Riverside, a fairly large mission. 2.08 - 1 minute and 38 secs loading time 2.09 - 1 minute and 6 secs loading time That's a remarkable 32 sec decrease! The graphics settings are very much the same and multicore is enabled on 2.08.
  11. For my old pc at least it made quite the difference.
  12. Beyond all threads about feedback and criticism, I think it's also nice to congratulate people for a job well done. I have an old legacy laptop which I sometimes enjoy using for running older games. I had TDM installed on it, however the CPU-heavy demands of the game would make it impossible to run on long stretches, causing it to overheat even when multicore mode was enabled. I am happy to report that since release 2.09 I've had no overheating problems in my old machine, and that loading times are also greatly improved! Finally I can play TDM on the go! For the record my specs are: CPU: AMD A10-5750M APU with Radeon HD Graphics @ 4x 2.5GHz [56.0°C] GPU: AMD ARUBA (DRM 2.50.0 / 4.15.0-135-generic, LLVM 10.0.0) RAM: 8MB
  13. As long as their modified version of the software remains restricted to their own internal use, they are technically not obliged to share the code unless they make a build of the software public or made available for sale.
  14. Not sure if this has been reported yet, but I found a weird bug with blackjacking. If you happen to press middle mouse button + attack with the blackjack select, the animation will play with a weird distortion and the attack will produce neither a sound or damage. Video below. https://youtu.be/z4mRSA0kWyY
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